GIGA_HORSE Posted April 25, 2020 Share Posted April 25, 2020 When JF17 was release I remember we were told that laser-guided rockets are temporarily made into beam riding while IRL they are not. When is that planned to be changed? Link to comment Share on other sites More sharing options...
foxwxl Posted April 26, 2020 Share Posted April 26, 2020 Currently, BRM still use the beam riding scheme. If new suitable scheme is availiable, it will change. Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
shaHeen-1 Posted April 26, 2020 Share Posted April 26, 2020 It's probably an ED problem. Unless Deka figure out how to use laser maverick code instead. Link to comment Share on other sites More sharing options...
GIGA_HORSE Posted April 26, 2020 Author Share Posted April 26, 2020 Well, I watched a couple of demonstration videos about new Kiowa by Polychop and they have laser guided rockets similar to JF17 and they are not beam riding, so either Polychop figured out how to do it or they use different mechanic. Link to comment Share on other sites More sharing options...
shaHeen-1 Posted April 26, 2020 Share Posted April 26, 2020 Any chance you could post a clip here for reference? Link to comment Share on other sites More sharing options...
amalahama Posted April 27, 2020 Share Posted April 27, 2020 It's probably an ED problem. Unless Deka figure out how to use laser maverick code instead. There are laser rockets already in-game in the su25 Link to comment Share on other sites More sharing options...
AeriaGloria Posted April 27, 2020 Share Posted April 27, 2020 There are laser rockets already in-game in the su25 If you mean the A, those are SALH rockets do not spin using one axis of control Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
amalahama Posted April 27, 2020 Share Posted April 27, 2020 But do BDRM rockets spin? I can understand they rotate to stabilize the flight path, that's common among airborne rocket launchers, but the very unique vikhr's corkscrew flight path is due to the beam riding sensor mechanism Link to comment Share on other sites More sharing options...
Fri13 Posted April 27, 2020 Share Posted April 27, 2020 but the very unique vikhr's corkscrew flight path is due to the beam riding sensor mechanism The whirld (Vikhr) flight is because two rocket boosters at the sides, and then the two half-circle shaped control wings at rear. The Vikhr missile is made purposely to rotate as it made its control design easier as you can just steer missile with two control surfaces instead four. Nothing about beam riding guidance but just the design make Vikhr simpler, cheaper and more accurate. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
AeriaGloria Posted April 27, 2020 Share Posted April 27, 2020 But do BDRM rockets spin? I can understand they rotate to stabilize the flight path, that's common among airborne rocket launchers, but the very unique vikhr's corkscrew flight path is due to the beam riding sensor mechanism The beam riding and single axis control of a rolling airframe are not intertwined, look st the Naval rolling airframe missile, it is infrared homing. The BRM-1 90 is a rolling airframe with one axis of control, but SALH, which is not a scheme currently coded in DCS Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
GIGA_HORSE Posted April 28, 2020 Author Share Posted April 28, 2020 There are laser rockets already in-game in the su25 Of course, completely forgot about Su25 laser guided rockets, other that vikhrs. I think BRMs spin, but even if they don't. It doesn't matter, they are but beam riding IRL. In game, because they are not beam riding, their accuracy is poor when angle between you and target is high, they tend to overshoot. Here is the link , it's around 50th min Link to comment Share on other sites More sharing options...
Shiz Posted April 29, 2020 Share Posted April 29, 2020 (edited) Since the last patch BRMs are virutally unusable, unless you fly straight and slow with flaps @ 200-250 knots till the missile hits to provide clearance from the anti-air engagement range of at least 3-4NM. Higher speed will make you enter AA range before missile hits. And any manuevers at high speed or at high aspect towards the riding beam after shooting will cause a miss. That was not the case before. Edited April 29, 2020 by Shiz Link to comment Share on other sites More sharing options...
shaHeen-1 Posted April 29, 2020 Share Posted April 29, 2020 Give BRM loft!!! I want to hit things from 10nm XD Link to comment Share on other sites More sharing options...
Oceandar Posted April 29, 2020 Share Posted April 29, 2020 Since the last patch BRMs are virutally unusable, unless you fly straight and slow with flaps @ 200-250 knots till the missile hits to provide clearance from the anti-air engagement range of at least 3-4NM. Higher speed will make you enter AA range before missile hits. And any manuevers at high speed or at high aspect towards the riding beam after shooting will cause a miss. That was not the case before.Yup, it was really a bad idea to make a changed without being tested throughly. It ruined players gameplay. Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Babok Posted April 29, 2020 Share Posted April 29, 2020 I see i understand why laser rocket are so inacurate right now. Link to comment Share on other sites More sharing options...
Tiger-II Posted April 29, 2020 Share Posted April 29, 2020 I had better luck coming in at a steep angle. The missiles seem not to be flying fast enough, which is why they seem to be struggling. Anyone checked the speed in F6? Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot." Link to comment Share on other sites More sharing options...
Oceandar Posted May 23, 2020 Share Posted May 23, 2020 Just tried it again after newest patch and it seem the rocket still having hard time chasing the laser spot, not as bad as before but still it missed alot. I really missed the old rockets FM. Quite dissapointed tbh. Is this BRM-1 90 flight model still WIP or regarded as finished? Thanks Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
AeriaGloria Posted May 23, 2020 Share Posted May 23, 2020 It needs API changed to allow rotating body and SALH Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
foxwxl Posted May 23, 2020 Share Posted May 23, 2020 It's still using beam riding scheme at the moment, and if you treat it like the beam riding, the BRM should work fine within 4.8NM Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
Floydii Posted May 23, 2020 Share Posted May 23, 2020 It is curious that they prioritised spin stabilisation over the correct laser guidance method. Beam riding vs SALH has a significant impact on the usability of the weapon (specifically being less able to break away from the target without affecting missile range). Whereas the spin stabilisation is not something you really observe unless in F6 view. I'm sure there are some aerodynamic concerns towards the edge of the BRMs envelope as it slows it's speed and hence spin, but we are talking about an Air to ground munition (not the sacred cows of Air to Air), so some abstraction to give it a realistic max range in order to give it a more realistic guidance behaviour would be preferable. Link to comment Share on other sites More sharing options...
Blinky.ben Posted May 24, 2020 Share Posted May 24, 2020 It's still using beam riding scheme at the moment, and if you treat it like the beam riding, the BRM should work fine within 4.8NM This may sound sarcastic but it’s not I’m actually curious as to what you mean by treat it like beam riding? Link to comment Share on other sites More sharing options...
AeriaGloria Posted May 24, 2020 Share Posted May 24, 2020 Becuase it’s beam riding right now, like a Vikhr Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Blinky.ben Posted May 24, 2020 Share Posted May 24, 2020 Becuase it’s beam riding right now, like a Vikhr But do you keep flying straight or something cause it’s beam riding? Link to comment Share on other sites More sharing options...
AeriaGloria Posted May 24, 2020 Share Posted May 24, 2020 Flying straight makes it fly better. For me I have gotten away with gentle maneuvers when the rocket has enough energy, but I haven’t tried it in a few patches I know things changed Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
foxwxl Posted May 24, 2020 Share Posted May 24, 2020 This may sound sarcastic but it’s not I’m actually curious as to what you mean by treat it like beam riding? Think of this: 1. Beam riding weapon have to keep inside the guidance beam or it will miss. If the beam moved, the weapon have to follow to maintain inside the beam. 2.Any hard deviation on original launch path will move the guidance beam away(the LOS from TGP to target), the BRM have to use energy to follow up, to try keep inside the beam. 3.If BRM use too much energy to follow the beam, it will have less energy for terminal flight and corrections. Then, MISS. Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
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