DCS: F-14 - Brickdust's "Drunken Sailor" VR Friendly Cockpit - Page 7 - ED Forums
 


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Old 08-19-2019, 07:39 PM   #61
Morpheus
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It's not OvGME wich isn't friendly with IC, it's just the mods
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Old 11-05-2019, 02:48 PM   #62
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I've been using this with passes IC for the last several patches.
In Saved games/dcs, add a directory called Liveries/F14B_Cockpit/default.
Inside of that, copy the .dds files and the description.lua file I've attached.

There may or may not be references in there to files not in the original mod, I can't quite remember if I've added any in all the playing around I've done to suit my particular tastes.
Attached Files
File Type: lua description.lua (2.6 KB, 171 views)
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Old 11-29-2019, 07:25 AM   #63
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Quote:
Originally Posted by Wrench View Post
I've been using this with passes IC for the last several patches.
In Saved games/dcs, add a directory called Liveries/F14B_Cockpit/default.
Inside of that, copy the .dds files and the description.lua file I've attached.

There may or may not be references in there to files not in the original mod, I can't quite remember if I've added any in all the playing around I've done to suit my particular tastes.
You need to comment out line 12 in your description.lua file else the front panel on the RIO cockpit is missing texture.

Code:
livery = 
{
--Mod by Fubarbrickdust, conversion for IC check by Wrench.
--RIO/DiffuseRM
{"HB_F14_CPT_RIO_ANNUNC", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_ANNUNC",false};
{"HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN",false};
{"HB_F14_CPT_RIO_BUTTONLIGHTS_RED", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_BUTTONLIGHTS_RED",false};
{"HB_F14_CPT_RIO_DDD_BUTTONS", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_DDD_BUTTONS",false};
{"HB_F14_CPT_RIO_L_BREAKERS_03", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_03",false};
{"HB_F14_CPT_RIO_L_BREAKERS_05", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_05",false};
--{"HB_F14_CPT_RIO_L_BREAKERS_08", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08",false};
--{"HB_F14_CPT_RIO_L_BREAKERS_08", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08 copy",false};
{"HB_F14_CPT_RIO_L_BREAKERS_08_RoughMet", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08_RoughMet",false};
{"HB_F14_CPT_RIO_L_BREAKERS_09", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_09",false};
{"HB_F14_CPT_RIO_L_BREAKERS_09_RoughMet", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_09_RoughMet",false};
{"HB_F14_CPT_RIO_rMainPanel", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_rMainPanel",false};
{"HB_F14_CPT_RIO_ROLLERS", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_ROLLERS",false};
{"HB_F14_Datapanel", 0 ,"/RIO/DiffuseRM/HB_F14_Datapanel",false};
{"HB_F14_RIO_rPanels", 0 ,"/RIO/DiffuseRM/HB_F14_RIO_rPanels",false};

--Color
{"HB_F14_CPT_F110_PANEL", 0 ,"/Color/HB_F14_CPT_F110_PANEL",false};
{"HB_F14_CPT_FRONT_01", 0 ,"/Color/HB_F14_CPT_FRONT_01",false};
{"HB_F14_CPT_FRONT_03", 0 ,"/Color/HB_F14_CPT_FRONT_03",false};
{"HB_F14_CPT_FRONT_04", 0 ,"/Color/HB_F14_CPT_FRONT_04",false};
{"HB_F14_CPT_FRONT_05", 0 ,"/Color/HB_F14_CPT_FRONT_05",false};
{"HB_F14_CPT_FRONT_06", 0 ,"/Color/HB_F14_CPT_FRONT_06",false};
{"HB_F14_CPT_FRONT_07", 0 ,"/Color/HB_F14_CPT_FRONT_07",false};
{"HB_F14_CPT_FRONT_08", 0 ,"/Color/HB_F14_CPT_FRONT_08",false};
{"HB_F14_CPT_GAUGES", 0 ,"/Color/HB_F14_CPT_GAUGES",false};
{"HB_F14_CPT_LIGHTS_PILOT", 0 ,"/Color/HB_F14_CPT_LIGHTS_PILOT",false};
{"HB_F14_CPT_RFRAME", 0 ,"/Color/HB_F14_CPT_RFRAME",false};
{"HB_F14_CPT_R_UNDERBASE", 0 ,"/Color/HB_F14_CPT_R_UNDERBASE",false};

--Color/Nrm
{"HB_F14_CPT_FRONT_04_Nrm", 0 ,"/Color/Nrm/HB_F14_CPT_FRONT_04_Nrm",false};

--Color/RoughMet
{"HB_F14_CPT_FRONT_04_RoughMet", 0 ,"/Color/RoughMet/HB_F14_CPT_FRONT_04_RoughMet",false};


--glass
--{"HB_F14_CPT_CANOPYGLASS", 0, "/Color/HB_F14_CPT_CANOPYGLASS", false};
--{"HB_F14_CPT_CANOPYGLASS", ROUGHNESS_METALLIC, "/Color/RoughMet/HB_F14_CPT_CANOPYGLASS_RoughMet", false};
}
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Old 12-16-2019, 03:58 PM   #64
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Just tried this mod and I want to say thank you as it's really useful in VR !

Quick question though !
I've tried the methode descibed above to pass the integrity check and being able to use it online but I have some texture bugs ingame.
May be that .lua file is not up to date regarding the last mod release. Can somebody help on that topic ?
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Old 12-17-2019, 11:12 AM   #65
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Nevermind I've corrected the Wrench's description.lua to include the files provided in the mod only
and now it works like a charm.
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Old 12-30-2019, 12:36 AM   #66
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Quote:
Originally Posted by PB0/KGM_Foxy View Post
Nevermind I've corrected the Wrench's description.lua to include the files provided in the mod only
and now it works like a charm.



Can you please upload the lua file you edited and a view of the folder structure? Can't get it to work. Thanks.
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Old 12-30-2019, 07:14 AM   #67
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Quote:
Originally Posted by Wrench View Post
I've been using this with passes IC for the last several patches.
In Saved games/dcs, add a directory called Liveries/F14B_Cockpit/default.
Inside of that, copy the .dds files and the description.lua file I've attached.

There may or may not be references in there to files not in the original mod, I can't quite remember if I've added any in all the playing around I've done to suit my particular tastes.

Thanks for this!

Quote:
Originally Posted by LCO489 View Post
Can you please upload the lua file you edited and a view of the folder structure? Can't get it to work. Thanks.
the folder structure looks like this under your username:


then into each folder copy the Color and RIO folders from the appropriate Mod , Standard or Black Edition, with the modified description.lua file found here:
description.lua

you will end up with something like this:


then go into DCS -> options -> special -> F-14B and select he cockpit you want from the Customized Cockpit drop down list
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Old 01-01-2020, 10:00 PM   #68
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Quote:
Originally Posted by stuartaston View Post
Thanks for this!



the folder structure looks like this under your username:


then into each folder copy the Color and RIO folders from the appropriate Mod , Standard or Black Edition, with the modified description.lua file found here:
description.lua

you will end up with something like this:


then go into DCS -> options -> special -> F-14B and select he cockpit you want from the Customized Cockpit drop down list

Thank you!!!
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Old 02-14-2020, 10:17 PM   #69
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From today's 2.5.6 changelog in the F14 section:
  • Fixed custom cockpit livery not registering (Thanks uboats!)

Does anyone know if this mod needs to be edited to work with the official custom cockpit selection?
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Old 03-25-2020, 11:28 PM   #70
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Hello All, long time lurker, first time posting.

First I want to thank Brickdust for this mod, it really has made the tomcat more accessible and less frustrating to learn!!

I initially installed using OvGME and worked fine with exception of the integrity check. So followed stuartaston's advice above and got this mod working in the save games folder for single player, though I had to make a few mods to the descripton.lua file:
1. Mirrors were displaying one of the avionics panel textures, so I fixed it by adding this code at the end of the descripton.lua file that I tracked down in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F14\Liveries\F14B_Cockpit\default\description.lua (based on this thread: https://forums.eagle.ru/showthread.php?t=154534&page=2)
Code:
{"mirrors", 0 ,"mirrors",true};--mirrors texture replacement with runtime rendered one
2. I also had to uncomment line 11 and comment out line 12 as described by AbortedMan.

For the black edition the descripton.lua is:
Code:
livery = 
{
	--Mod by Fubarbrickdust, conversion for IC check by Wrench.
	--RIO/DiffuseRM
	{"HB_F14_CPT_RIO_ANNUNC", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_ANNUNC",false};
	{"HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN",false};
	{"HB_F14_CPT_RIO_BUTTONLIGHTS_RED", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_BUTTONLIGHTS_RED",false};
	{"HB_F14_CPT_RIO_DDD_BUTTONS", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_DDD_BUTTONS",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_03", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_03",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_05", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_05",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_08", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08",false};
	--{"HB_F14_CPT_RIO_L_BREAKERS_08", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08 copy",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_08_RoughMet", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08_RoughMet",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_09", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_09",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_09_RoughMet", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_09_RoughMet",false};
	{"HB_F14_CPT_RIO_rMainPanel", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_rMainPanel",false};
	{"HB_F14_CPT_RIO_ROLLERS", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_ROLLERS",false};
	{"HB_F14_Datapanel", 0 ,"/RIO/DiffuseRM/HB_F14_Datapanel",false};
	{"HB_F14_RIO_rPanels", 0 ,"/RIO/DiffuseRM/HB_F14_RIO_rPanels",false};

	--Color
	{"HB_F14_CPT_F110_PANEL", 0 ,"/Color/HB_F14_CPT_F110_PANEL",false};
	{"HB_F14_CPT_FRONT_01", 0 ,"/Color/HB_F14_CPT_FRONT_01",false};
	{"HB_F14_CPT_FRONT_03", 0 ,"/Color/HB_F14_CPT_FRONT_03",false};
	{"HB_F14_CPT_FRONT_04", 0 ,"/Color/HB_F14_CPT_FRONT_04",false};
	{"HB_F14_CPT_FRONT_05", 0 ,"/Color/HB_F14_CPT_FRONT_05",false};
	{"HB_F14_CPT_FRONT_06", 0 ,"/Color/HB_F14_CPT_FRONT_06",false};
	{"HB_F14_CPT_FRONT_07", 0 ,"/Color/HB_F14_CPT_FRONT_07",false};
	{"HB_F14_CPT_FRONT_08", 0 ,"/Color/HB_F14_CPT_FRONT_08",false};
	{"HB_F14_CPT_GAUGES", 0 ,"/Color/HB_F14_CPT_GAUGES",false};
	{"HB_F14_CPT_LIGHTS_PILOT", 0 ,"/Color/HB_F14_CPT_LIGHTS_PILOT",false};
	{"HB_F14_CPT_RFRAME", 0 ,"/Color/HB_F14_CPT_RFRAME",false};
	{"HB_F14_CPT_R_UNDERBASE", 0 ,"/Color/HB_F14_CPT_R_UNDERBASE",false};

	--Color/Nrm
	{"HB_F14_CPT_FRONT_04_Nrm", 0 ,"/Color/Nrm/HB_F14_CPT_FRONT_04_Nrm",false};

	--Color/RoughMet
	{"HB_F14_CPT_FRONT_04_RoughMet", 0 ,"/Color/RoughMet/HB_F14_CPT_FRONT_04_RoughMet",false};


	--glass
	--{"HB_F14_CPT_CANOPYGLASS", 0, "/Color/HB_F14_CPT_CANOPYGLASS", false};
	--{"HB_F14_CPT_CANOPYGLASS", ROUGHNESS_METALLIC, "/Color/RoughMet/HB_F14_CPT_CANOPYGLASS_RoughMet", false};
	{"mirrors", 0 ,"mirrors",true};--mirrors texture replacement with runtime rendered one
}
3. For the regular edition the descripton.lua needs the BE files commented out from the front cockpit textures:
Code:
livery = 
{
	--Mod by Fubarbrickdust, conversion for IC check by Wrench.
	--RIO/DiffuseRM
	{"HB_F14_CPT_RIO_ANNUNC", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_ANNUNC",false};
	{"HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN",false};
	{"HB_F14_CPT_RIO_BUTTONLIGHTS_RED", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_BUTTONLIGHTS_RED",false};
	{"HB_F14_CPT_RIO_DDD_BUTTONS", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_DDD_BUTTONS",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_03", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_03",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_05", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_05",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_08", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08",false};
	--{"HB_F14_CPT_RIO_L_BREAKERS_08", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08 copy",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_08_RoughMet", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_08_RoughMet",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_09", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_09",false};
	{"HB_F14_CPT_RIO_L_BREAKERS_09_RoughMet", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_L_BREAKERS_09_RoughMet",false};
	{"HB_F14_CPT_RIO_rMainPanel", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_rMainPanel",false};
	{"HB_F14_CPT_RIO_ROLLERS", 0 ,"/RIO/DiffuseRM/HB_F14_CPT_RIO_ROLLERS",false};
	{"HB_F14_Datapanel", 0 ,"/RIO/DiffuseRM/HB_F14_Datapanel",false};
	{"HB_F14_RIO_rPanels", 0 ,"/RIO/DiffuseRM/HB_F14_RIO_rPanels",false};

	--Color
	{"HB_F14_CPT_F110_PANEL", 0 ,"/Color/HB_F14_CPT_F110_PANEL",false};
	--{"HB_F14_CPT_FRONT_01", 0 ,"/Color/HB_F14_CPT_FRONT_01",false};
	{"HB_F14_CPT_FRONT_03", 0 ,"/Color/HB_F14_CPT_FRONT_03",false};
	{"HB_F14_CPT_FRONT_04", 0 ,"/Color/HB_F14_CPT_FRONT_04",false};
	{"HB_F14_CPT_FRONT_05", 0 ,"/Color/HB_F14_CPT_FRONT_05",false};
	{"HB_F14_CPT_FRONT_06", 0 ,"/Color/HB_F14_CPT_FRONT_06",false};
	--{"HB_F14_CPT_FRONT_07", 0 ,"/Color/HB_F14_CPT_FRONT_07",false};
	--{"HB_F14_CPT_FRONT_08", 0 ,"/Color/HB_F14_CPT_FRONT_08",false};
	{"HB_F14_CPT_GAUGES", 0 ,"/Color/HB_F14_CPT_GAUGES",false};
	{"HB_F14_CPT_LIGHTS_PILOT", 0 ,"/Color/HB_F14_CPT_LIGHTS_PILOT",false};
	--{"HB_F14_CPT_RFRAME", 0 ,"/Color/HB_F14_CPT_RFRAME",false};
	--{"HB_F14_CPT_R_UNDERBASE", 0 ,"/Color/HB_F14_CPT_R_UNDERBASE",false};

	--Color/Nrm
	{"HB_F14_CPT_FRONT_04_Nrm", 0 ,"/Color/Nrm/HB_F14_CPT_FRONT_04_Nrm",false};

	--Color/RoughMet
	{"HB_F14_CPT_FRONT_04_RoughMet", 0 ,"/Color/RoughMet/HB_F14_CPT_FRONT_04_RoughMet",false};


	--glass
	--{"HB_F14_CPT_CANOPYGLASS", 0, "/Color/HB_F14_CPT_CANOPYGLASS", false};
	--{"HB_F14_CPT_CANOPYGLASS", ROUGHNESS_METALLIC, "/Color/RoughMet/HB_F14_CPT_CANOPYGLASS_RoughMet", false};
	{"mirrors", 0 ,"mirrors",true};--mirrors texture replacement with runtime rendered one
}
Here's the problem:
The integrity check passes the first time I open multiplayer on a new DCS session, but when I exit out of multiplayer the integrity check no longer passes due to a single file: "hb_f14_datapanel" (see attached).

Any thoughts as to what's going on?
Attached Thumbnails
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Name:	F14drunkensailor integrity check failure.png
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Last edited by ekitepirate; 03-25-2020 at 11:58 PM.
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