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Old 09-02-2016, 09:04 AM   #21
emolina
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Oh right! that's a good idea. I have a long way to go with just making them better though.

Is there anything in particular that would be needed to chain them together that way in the campaign builder?
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Old 09-02-2016, 04:53 PM   #22
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Its not a big problem to chain them together. You have to set scores. With scores 0-49 you can go back in the missiontree, with scores 50+ you will advance in the mission tree.

Sry, i would like to explaine it to you, but i am german and my english is a bit rusty.

You can read about the campaignbuilder here:

https://forums.eagle.ru/showthread.php?t=57449
http://simhq.com/forum/ubbthreads.ph...ml#Post2690668

And in this manual at page: 226

https://www.digitalcombatsimulator.c...s_user_manual/
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Old 09-03-2016, 02:40 AM   #23
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Thank you Spirit!
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Old 09-03-2016, 10:51 AM   #24
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LOve your work!!
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Old 09-03-2016, 10:56 AM   #25
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Thank you Panthro! your do some cool flight sim stuff too!
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Old 09-04-2016, 05:01 AM   #26
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Hi everyone, today I've added missions for the MiG-15!

I've also added Mozdok and Mineralnye-Vody to the list of flyable airports for both aircraft and tweaked failure times and average flight distances.

There is also now a dedicated kneeboard page just for the radio information. Which means that longer flight plans don't get shrunk when displayed on the kneeboard.

All flights have been re-genearated, so all the Sabre ones are new too.
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Old 09-05-2016, 11:27 AM   #27
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Hej Emolina...
This is one of the nest public file addisions ever....
But to make it truley great, there should be just one mission, and it would then generate the mission for you.
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Old 09-05-2016, 11:28 AM   #28
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Thank you Fab!

Unfortunately there is no way to change the weather or time once a DCS mission has loaded so it can't be done that way. Also, there is no way to generate the kneeboard flight plan once the mission has started. It has to be done externally.
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Old 09-06-2016, 01:18 AM   #29
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Hi everyone! today I added the Dora to the system!

Flying cross-country in this plane is just wonderful. A real delight.

I have a lot of notes on it below but first I also wanted to add that I've fixed the issue with the Sabre communications being in Russian. Sorry about that. I changed the refuelling trucks to Russian when I put in the MiG-15 and then forgot about it. From now on the trucks will be whatever nationality the player is.

Ok, Dora notes follow.

'Interesting Missions' FW-190D9 implementation details

The Dora poses some very specific problems for the 'Interesting Missions' generator.

The generator is mostly about cross-country flying in challenging conditions. However, the equipment available to the Dora pilot in DCS can make this very challenging.

For starters the FuG-16ZY radio only has four channels available, and they are used for both communications and direction finding.

Most of the flights the generator makes have three or four waypoints so that doesn't seem so bad.

However! of the four channels available in the Dora, the first is not used, so that leaves three.

The second is always set to your flight frequency (you want to talk to them right?), so that leaves two.

You need to speak to the departure airfield, so we'll use the third channel for that.
You need to speak to your destination airfield, so we have to use the fourth channel for THAT.

That leaves no channels at all left for way point radio navigation.

Not that it matters because the homing device on the Dora only works when the channel you are tuned to is transmitting, so they have to be airbase frequencies.

Carrying out the plan

In the Dora you'll need to use some honest-to-goodness dead reckoning navigation.

Thankfully your flight plan is accurate, you can get your TAS (well, ground speed, which is what the flight plan uses) from your radio menu and the Dora has a stop watch.

So if you stick to the speed on the flight plan, the timings will be accurate. If you use the stopwatch to time your flight legs you should get fairly close to your destination.

I haven't taken wind into account so far. Most of these flights are short (mission start to landing should take 40 minutes on average) so you can guesstimate a wind correction if you want to get more accurate.

In the 'Interesting Missions' generator wind gets stronger and more easterly with altitude.

The flight time is calculated to be the transit time if you follow the waypoints exactly, PLUS ten minutes. So a typical flight profile would look like this:
  • Spend ten minutes getting the aircraft ready, tested, and at the threshold.
  • Five minutes in-flight getting some altitude and getting the speed up to cruising speed.
  • Follow the flight plan speeds to get to the destination, typically around 20 minutes.
  • Five minutes getting the aircraft slowed down, configured for landing, and on the runway.

On the final leg you should get the tower talking to you so you can home in on their signal.

Dora failures

The Dora model is really detailed, thanks ED! I am going to try and make as many of you break planes as I possibly can, while remaining fair.

What do I mean by fair? In the higher difficulties, if you treat your airplane like a collection of airplane bits flying in loose formation you'll be fine. If you assume everything works, you won't be.

My favourite failure so far is to fail a flap during flight, not both! just one.

He finally stops talking

Sorry! there was a lot to say. The Dora is a LOT of fun, enjoy the flights!

Please let me know what you think, I like feedback of all kinds. If you don't want to be negative in public feel free to PM me.
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Old 09-06-2016, 05:00 PM   #30
ESAc_matador
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Quote:
Originally Posted by emolina View Post
Hi everyone! today I added the Dora to the system!

Flying cross-country in this plane is just wonderful. A real delight.

I have a lot of notes on it below but first I also wanted to add that I've fixed the issue with the Sabre communications being in Russian. Sorry about that. I changed the refuelling trucks to Russian when I put in the MiG-15 and then forgot about it. From now on the trucks will be whatever nationality the player is.

Ok, Dora notes follow.

'Interesting Missions' FW-190D9 implementation details

The Dora poses some very specific problems for the 'Interesting Missions' generator.

The generator is mostly about cross-country flying in challenging conditions. However, the equipment available to the Dora pilot in DCS can make this very challenging.

For starters the FuG-16ZY radio only has four channels available, and they are used for both communications and direction finding.

Most of the flights the generator makes have three or four waypoints so that doesn't seem so bad.

However! of the four channels available in the Dora, the first is not used, so that leaves three.

The second is always set to your flight frequency (you want to talk to them right?), so that leaves two.

You need to speak to the departure airfield, so we'll use the third channel for that.
You need to speak to your destination airfield, so we have to use the fourth channel for THAT.

That leaves no channels at all left for way point radio navigation.

Not that it matters because the homing device on the Dora only works when the channel you are tuned to is transmitting, so they have to be airbase frequencies.

Carrying out the plan

In the Dora you'll need to use some honest-to-goodness dead reckoning navigation.

Thankfully your flight plan is accurate, you can get your TAS (well, ground speed, which is what the flight plan uses) from your radio menu and the Dora has a stop watch.

So if you stick to the speed on the flight plan, the timings will be accurate. If you use the stopwatch to time your flight legs you should get fairly close to your destination.

I haven't taken wind into account so far. Most of these flights are short (mission start to landing should take 40 minutes on average) so you can guesstimate a wind correction if you want to get more accurate.

In the 'Interesting Missions' generator wind gets stronger and more easterly with altitude.

The flight time is calculated to be the transit time if you follow the waypoints exactly, PLUS ten minutes. So a typical flight profile would look like this:
  • Spend ten minutes getting the aircraft ready, tested, and at the threshold.
  • Five minutes in-flight getting some altitude and getting the speed up to cruising speed.
  • Follow the flight plan speeds to get to the destination, typically around 20 minutes.
  • Five minutes getting the aircraft slowed down, configured for landing, and on the runway.

On the final leg you should get the tower talking to you so you can home in on their signal.

Dora failures

The Dora model is really detailed, thanks ED! I am going to try and make as many of you break planes as I possibly can, while remaining fair.

What do I mean by fair? In the higher difficulties, if you treat your airplane like a collection of airplane bits flying in loose formation you'll be fine. If you assume everything works, you won't be.

My favourite failure so far is to fail a flap during flight, not both! just one.

He finally stops talking

Sorry! there was a lot to say. The Dora is a LOT of fun, enjoy the flights!

Please let me know what you think, I like feedback of all kinds. If you don't want to be negative in public feel free to PM me.

Trainers, L39 or C101 would be great additions!
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