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Old 08-22-2019, 10:08 PM   #11
Surrexen
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Don't forget to come back and post your thoughts and suggestions on this one so I can adjust things and make improvements etc etc.
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Old 08-22-2019, 10:41 PM   #12
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So far, I'm having alot of fun with it. Only suggestion I can think of is maybe add some CAS missions with ground forces going at it? Although that may just be a mission I haven't seen yet.

Overall I've been trying to build something like this myself for years, but my coding skills are lacking. So this is a VERY welcome addition!
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Old 08-22-2019, 10:57 PM   #13
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So far, I'm having alot of fun with it. Only suggestion I can think of is maybe add some CAS missions with ground forces going at it? Although that may just be a mission I haven't seen yet.

Overall I've been trying to build something like this myself for years, but my coding skills are lacking. So this is a VERY welcome addition!
Same as Snowfox, this one has 100 target missions that it will randomly choose from. In my first design I had these groups late activated and some of the groups did fancy things. The problem with that was the map felt empty. So I changed it all around so that all the groups were active and my poor old potato machine couldn't handle it. So then I made it 100 target groups where none of the groups were moving around and performance seems to be ok.

There are lots of things I would love to do but there is only so much you can pack in before performance goes downhill.

i was considering adding 'special missions' after a certain amount of time has elapsed. I figure maybe after an hour or two enough regular groups will be dead that spawning late activated special missions might not blow up peoples machines.
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Old 08-23-2019, 11:56 AM   #14
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Version 102 is up.

Changelog v102
- Clear Field Options menu, Skip Mission will allow you to put the selected mission back into the pool of available missions, and draw a new one from the deck
- Due to requests, Kutaisi CAP flight of F-16's will no longer start by default
- Clear Field Options menu, Clear Field CAP options will allow you to switch on the Kutaisi CAP flight of F-16's. Once you switch it on, it's on and cannot be switched off again
- Various other fixes
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Old 08-23-2019, 09:46 PM   #15
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Cheers, will check out the update - after trying out last night I found in the Mirage I was always given A-G missions (despite the slot being CAP), which was fine - but these missions might be 'kill 4 tanks' and around the stated location are say 10 vehicles, which in a Mirage requires a slow flyby to try to identify the specific '4 tanks' you have to kill.
Same with a couple SAM/AAA missions I tried - a whole bunch of vehicles withiin a 1/2 mile radius with no way to identify which ones you actually need to destroy, and too spread out to just cluster the whole lot...so really was just a crap shoot as to which ones you managed to kill with rockets/guns being the right ones for mission completion.
The 'Skip Mission' might help with this.
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Old 08-23-2019, 11:17 PM   #16
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Originally Posted by VampireNZ View Post
Cheers, will check out the update - after trying out last night I found in the Mirage I was always given A-G missions (despite the slot being CAP), which was fine - but these missions might be 'kill 4 tanks' and around the stated location are say 10 vehicles, which in a Mirage requires a slow flyby to try to identify the specific '4 tanks' you have to kill.
Same with a couple SAM/AAA missions I tried - a whole bunch of vehicles withiin a 1/2 mile radius with no way to identify which ones you actually need to destroy, and too spread out to just cluster the whole lot...so really was just a crap shoot as to which ones you managed to kill with rockets/guns being the right ones for mission completion.
The 'Skip Mission' might help with this.
There are no specific air to air missions at this point, all the missions are ground targets. I do plan to expand on the red bomber attacks part, but for actual regular CAP related duties, I think it is unnecessary to add specific targets to attack.
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Old 08-24-2019, 12:41 AM   #17
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There are no specific air to air missions at this point, all the missions are ground targets. I do plan to expand on the red bomber attacks part, but for actual regular CAP related duties, I think it is unnecessary to add specific targets to attack.
Ah all good, no worries - so just take off with no specific mission and perform CAP. Trying to combine a A-G mission completion with CAP is a bit tricky in the Mirage due to the limited payload possibilities.
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Old 08-24-2019, 02:33 AM   #18
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Ah all good, no worries - so just take off with no specific mission and perform CAP. Trying to combine a A-G mission completion with CAP is a bit tricky in the Mirage due to the limited payload possibilities.
Basically yes for CAP just go shoot planes down. Remember a) you can call in AI to do whatever roles over whatever sector at any point to help out and b) you can ignore the missions entirely and go do whatever you like. The missions are not timed or anything and there is no failure states that will stop the mission etc.

Sometimes I just jump in there to jam out some hot moves in the Tomcat or if I'm feeling really suicidal, I'll have a crack at it in the MiG-21Bis and see how long I can last. Other times I'll escort AI SEAD/CAS flights or whatever and focus missions.

Last edited by Surrexen; 08-24-2019 at 02:36 AM.
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Old 08-26-2019, 05:49 AM   #19
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Mate many thanks for your excellent missions. We enjoy them so much.
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Old 08-26-2019, 07:15 AM   #20
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Mate many thanks for your excellent missions. We enjoy them so much.
Hearing this makes the ridiculous amount of hours spent in the editor worth it

One day I might even get to just ... you know ... fly again haha

Edit: I have just got the Fleet Defence planes working in Clear Field. Moody screenshot attached.
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Last edited by Surrexen; 08-26-2019 at 07:24 AM.
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