|
![]() |
|
Thread Tools | Display Modes |
![]() |
#211 | |||
Member
Join Date: Feb 2009
Posts: 274
|
![]() Quote:
Quote:
Quote:
Spoiler: Now, based on this divine ancestral knowledge, we can get a nice summary. Dynamic career and better campaigns for single player are not mutually exclusive. On the contrary, they use the same mechanisms, just in different fashion. Better AI and damage model complement this capacity, not conflict with it. All of that provides an environment for the player to get interested and involved in whatever gameplay you have in mind. This is the basis for any game except total indie sandboxes where the author just doesn't have the resources to implement these and he leaves it as it is. If we agree in the sequence "having a game mode" > "making it entertaining", there's no dilemma in which priority to assign. The next step is when people are trying to make missions for themselves and other people with mission editor. It can't precede the first step, when the player is just playing what the stock game offers. If he's uninvolved, he won't try and create a complex and interesting mission for himself, unless he's a total fan of the game (which he probably isn't since the game did not convince him to become one). If he is involved, ME being complex and clunky will deter some, but if he's involved enough, he will overcome it. Or at least will make a decent attempt at it. Thus, anything concerning ME goes after the aforementioned "making entertaining game modes". DServer and MP in general are the last, final step that most won't ever take. Not everyone is into competitive gaming, and if multiplayer seriously differs from the basic game world he finds himself in from the very beginning, it just may be not his cup of tea. If a player is engeaged so much that he's going here, he can take a lot of abuse if the game mode itself is playable. Thus, the priority of anything related is the lowest at least until the former, more important stuff is missing. As you can see, there is absolutely no problem with setting up priorities when you come to it step by step.
__________________
They are not vulching... they are STRAFING!!! ![]() ![]() |
|||
![]() |
![]() |
#212 | |
ED Translator
Join Date: Oct 2010
Location: Germany
Posts: 7,715
|
![]() Quote:
I had the silly perception, that if you fly at 45.000 feet altitude with the horizon at about 220 NM and clear sky you need to render terrain in a patch of roughly 190 square miles, probably further when elevated terrain (mountains) is visible lurking up over the horizon. Now, from 45k ft the detail is probably different, but if you add a targeting pod that can magnify an area on the horizon so you need to blend in cities/buildings, forrests in addition, an additional FLIR "view" and at least the positions of all objects in/near your visibility bubble, to check if they are visible or not... Then at least the next level of more detailed textures and terrain in case you transition lower. All this needs to be stored somewhere. If you have a method to achieve this without using up RAM, please tell us? Maybe ED can implement it in their next generation graphics engine in the 2020ies?
__________________
Shagrat - Flying Sims since 1984 - ![]() Win 10 | i5 7600K@4.2GHz | 32GB | GeForce GTX 1080 8GB - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat TM HOTAS Warthog custom build extension | MFG Crosswind Rudder Pedals | TM Cougar MFDs | a hand made UFC and an AHCP |
|
![]() |
![]() |
#213 |
Veteran
|
![]()
Just dont go that way,
They are not comparable at all.
__________________
" You must think in russian.." ![]() Windows 7 64 bits Home Premium-Intel 2500K OC 4.6 - GTX 1060 EXOC KFA2 - 16 Gigas RAM 1.600 - 1920x1080 Hotas Rhino X-55 - MFG Crosswind Rudder Pedals - Track IR 4 |
![]() |
![]() |
#214 |
Community Manager
Join Date: Feb 2011
Location: BC, Canada
Posts: 20,993
|
![]()
SO at this point I will close this and we can wait for what ED brings.
I need to remind everyone about the rules as well: 1.15 Discussions of other game companies products are forbidden. While we allow news and updates to be posted in our Chit Chat section, we do not allow the discussion, reviewing of, or comparison of other software here. Abuse of other companies and/or anyone related to those companies will not be tolerated. ED also reserves the right to remove any thread or post about another game or company it deems doesn't comply with this rule. ED is worried about their own game and goals, not what others are doing, its hard to compare to others when ED is simulating much larger maps, different types of sensors and terrain quality that is hard to match in any other sim. So discuss those other games on their forums.
__________________
![]() Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN Forum Rules • Forum Rules Guidelines ED Facebook Page • ED YouTube Page • Wags YouTube • My YouTube **How to Report a Bug** |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|