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Old 07-18-2019, 07:23 PM   #1
OG84
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Cool Electric circuit problem

Hi,

after the latest patch, I have a problem with the electrical system.

When i switch on the cannons, the cockpit light and gunsight is flickering and then some fuses get blown.



I did not completely work through the manual yet, just a quick look into the startup section. I might look through the full manual on the upcoming weekend.

I was using the battery for startup, could that be a reason for the electrical problem mid flight?

It is reproducable.
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Old 07-18-2019, 08:00 PM   #2
Andy1966
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Flickering lights are a sign of a dead battery. Make sure the generator is turned on.
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Old 07-18-2019, 08:32 PM   #3
iFoxRomeo
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I can confirm this. Some fuses pop up. Guns and Gear at least.

You can push them back in and the systems works again, but it can pop up again.


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Old 08-22-2019, 10:56 PM   #4
Sydy
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Guys,

I noticed that when I turn on the guns with engine oil at 50C, no CB pup up occurs.

Tks,

Sydy
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Old 08-23-2019, 07:09 AM   #5
Nealius
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Quote:
Originally Posted by Andy1966 View Post
Flickering lights are a sign of a dead battery. Make sure the generator is turned on.
The generator CB pops every time you turn on the gun arming switches. I push it back in, it immediately comes back out.
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Old 08-23-2019, 09:32 AM   #6
razo+r
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Also had this problem with air starts. Light flickering and the flap CB always popped out making me unable to use the flaps. Pushing itback in ended up in the CB popping back out immediately
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Old 08-23-2019, 09:55 AM   #7
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Wait for the oil to be at 50C! Looks like it works...
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Old 08-24-2019, 05:47 AM   #8
OG84
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This has been solved. take a look in the bugs section.
it is not a bug, but rather an operating error from pilot
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Old 08-24-2019, 07:10 PM   #9
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Quote:
Originally Posted by OG84 View Post
This has been solved. take a look in the bugs section.
it is not a bug, but rather an operating error from pilot
Hi guys, good news.

I’ve been flying the Anton quite a bit lately because I am converting a campaign to it.

I managed to find a solution. What I can figure out of it is that the generator is simulated as quite weak. Let me tell what’s been working to me so far. I am sorry if this is old for any of you.

Make the cockpit preparation as usual. Do not arm any gun at this point, but you may close CBs P80, P1 and P2.
Perform the engine start;
Remember to turn on the PITOT and to maintain at lease 1.200rpm
Set flaps for takeoff and open the gear cover.
Perform the takeoff.
Once with airborne and positive climb, command Gear up. Maintain speed bellow 250km/h. (Up to 300km/h although wrong it will retract, but reduce the engine!)
Observe the gear lights from green to red. Red means it’s locked up. Check wing gear indications pins retracted as well.
Once you see Undercarriage red lights, command flap up.
Once you see zero on the wing you may accelerate.
Once stablished on a safe climb, command Gun Safety Switch 1 (the top one for the cowling guns) to ON (up position). Now WAIT!!
Wait for at least 4 gun red lights to come on, indicating they are ready. Eventually all 6 will turn ON.
Once you see at least 4 gun red lights, command Gun Safety Switch II (wing cannons) to ON (up position).
Now command the stick safety switch to open.
Keep an eye on the PITOT light. If it goes our, GENERATOR CB tripped. Put it back in.
If you reduce too much power, GEN CB may trip as well.

Since I started doing it I only had the GEN CB tripped twice (in many many flights).

I will also open a thread about it just to highlight to everybody.

I wish you good luck. Soon I will publish a campaign with 10 missions for the 190 A-8.

All the best,

Sydy

Last edited by Sydy; 08-24-2019 at 07:19 PM.
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