Looney Posted September 25, 2017 Share Posted September 25, 2017 The generators are directly connected to main rotor RPM, go below 90% and they switch off and take a load of electronics with them. They do come up when main rotor RPM gets above 90% though. Fuel pumps, as long as the service tank is full, it'll gravity feed the engines. Even in the case the fuel pumps are switched off, you're able to fly until you empty the service tank. In fact, you only need to run the two main pumps to fill the service tank, the third one is optional. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
rge75 Posted September 25, 2017 Author Share Posted September 25, 2017 Interesting info about the fuel tank. I always wondered why I was able to start the Hip once I forgot to turn on the fuel pump. I of course noticed the mistake when I turned on the voice warning ;-) It now seems to make sense ;-) My DCS videos https://www.youtube.com/channel/UCJX2av4UE4xqWto3y8EZWMw [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
molevitch Posted September 25, 2017 Share Posted September 25, 2017 Pogo stick landing gear takes a bit to come to terms with but I'm learning. :cry: Put it down more gently from a hover. Remember, this is a heavy machine. Slowly, slowly. And the bouncy tires are there to help! SCAN Intel Core i9 10850K "Comet Lake", 32GB DDR4, 10GB NVIDIA RTX 3080, HP Reverb G2. Custom Mi-24 pit with magnetic braked cyclic and collective. See it here: Molevitch Mi-24 Pit. [sIGPIC][/sIGPIC] www.blacksharkden.com Link to comment Share on other sites More sharing options...
Looney Posted September 26, 2017 Share Posted September 26, 2017 For more information regarding the fuel system: https://forums.eagle.ru/showthread.php?t=151933&highlight=fuel+system We should get Belsimtek to sticky these "how does it work" threads from Alphaonesix. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
Rogue Trooper Posted September 27, 2017 Share Posted September 27, 2017 The Hip can take serious punishment at landing but it is much harder to learn this choppers limits due to her inherent weight and how much time is needed to flare out all that dead inertia. The landing gear will absorb huge amounts of energy, but this chopper can so easily be outside that absorbent range. Real problems occur when loaded with her shockingly large cargo capacity. Once loaded up, this machine is so different to her empty flight characteristics and the pilot is lulled into a sense of normalcy on lift off due to her raw engine power/Engine settings/hub lift capacity. HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate as standard. OpenXR user, Open XR tool kit disabled. Open XR was a massive upgrade for me. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC at the mo. MT user (2 - 5 fps gain). DCS run at 60Hz. Vaicom user. Thrustmaster warthog user. MFG pedals with damper upgrade.... and what an upgrade! Total controls Apache MPDs set to virtual Reality height with brail enhancements to ensure 100% button activation in VR.. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound.... you know when you are dropping into VRS with this bad boy. Link to comment Share on other sites More sharing options...
rge75 Posted October 10, 2017 Author Share Posted October 10, 2017 Since the discussion has stopped... here's another landing comparison video between Huey, Hip and Gazelle. I was quite surprised that it took me almost as long to land with the Hip than with the Gazelle but I "lost" too many time by reducing speed. And the flight to the ship was simply faster with the Gazelle. Either way, the Huey was the clear winner. If the landing is on a non moving spot and when time doens't matter at all, then I tend to say that you can do a "cleaner" and more save landing with the Hip than with the Huey. My DCS videos https://www.youtube.com/channel/UCJX2av4UE4xqWto3y8EZWMw [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rogue Trooper Posted October 16, 2017 Share Posted October 16, 2017 It is the quantity of utility delivered upon touchdown that is master here. Bringing the old Howie in fast and neat is a whole hunk a fun but ultimately the Huey needs to do it another 3 times to equal the one time of the magnificent MI-8. The MI-8 will deliver hell harder and faster in one trip. HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate as standard. OpenXR user, Open XR tool kit disabled. Open XR was a massive upgrade for me. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC at the mo. MT user (2 - 5 fps gain). DCS run at 60Hz. Vaicom user. Thrustmaster warthog user. MFG pedals with damper upgrade.... and what an upgrade! Total controls Apache MPDs set to virtual Reality height with brail enhancements to ensure 100% button activation in VR.. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound.... you know when you are dropping into VRS with this bad boy. Link to comment Share on other sites More sharing options...
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