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AI Pairs takeoff and landing - new?


Whiskeybravo

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I've just noticed the AI performing a pairs takeoff and subsequently watched a four ship AI land as 2 pairs.

 

Is this a new thing or am I just too old and have't noticed it before.

 

Either way, well done ED, it makes waiting for a pair to depart a more pleasant experience. :)

 

Cheers,

 

WB.

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AI pair takeoff and landing has been in for long while now. Cannot remember since when but having been seeing AI do that.

I have equally seen AI following me in a real close formation flight. The AI was really close I was so impressed.

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Yes. It's been in for quite a while. Don't know if it happens still that the AI sometimes lands in pairs on the carrier too :lol: , or if that has been corrected.

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AI will depart in pairs when “Takeoff From Runway” is used at spawn. Really wish they’d all enter the runway and align properly before takeoff regardless of how they start in game. Pretty sure the element landing is skill level dependent. “Excellent” will always do it but “Good” Or “ Average” generally won’t.

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As others have said, it's been in for quite a while, but that said, they have been tweaking T/O and landing behaviours a fair bit the last couple of months. They sneaked in the ability to tell AI planes to land to rearm and refuel a while back, and it… ehrm… had issues at first, but is now working very nicely (handbrake J-turns aside). Some of that seems to have affected how AI behave around airports in general, and I wouldn't be surprised if there are some under-the-hood ATC mechanics being fiddled with as well, as part of the larger carrier ATC overhaul, that might subtly alter these behaviours.

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Well it was good to see. I hadn't realised that a pair would takeoff together as long as they were set to 'takeoff from runway'. I usually set my AI to start from the ramp so as to give the airfield a little more life while I'm going through my start ups.

 

Good to see that the ATC systems seems to be getting a bit of an overhaul. The carrier stuff looks interesting. I wonder how much of it will translate to land based ops. It would be great to have a crew chief and ground-crew to interact with whilst checking flaps and air-brakes etc!!

 

WB.

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Yes. It's been in for quite a while. Don't know if it happens still that the AI sometimes lands in pairs on the carrier too :lol: , or if that has been corrected.

 

Oh yes, my wing man followed me right in when I snagged a pretty respectful 4 wire. Caught the wire, just started to roll back and ...... BOOM! Didn't realize what it actually was the caused the explosion until going back thru the track. Needless to say, I was disappointed and :megalol: all at the same time....

 

Cheers,

 

Don

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AI Pairs takeoff and landing - new?

 

It would be great if AI would takeoff/land in pair with player from ramp start. Don’t know why they won’t yet.

 

 

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It would be great if AI would takeoff/land in pair with player from ramp start. Don’t know why they won’t yet.

 

 

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Because players are completely unpredictable and 75% of them can't takeoff/land in formation to save their ass.

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Because players are completely unpredictable and 75% of them can't takeoff/land in formation to save their ass.

 

 

 

I understand that, but the player can also dictate if AI will or not follow them, yes? You can either tell them to RTB or stay with the player. Hell, they could even make it for only excellent AI. I think it should be there. Just more icing on the cake, the abilities to give the player options already exist.

 

 

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  • 2 weeks later...
Has anyone managed to get a AI wingman to land with them lately?

Yes. A few days ago. Surprised the hell out of me. :)

 

Very unsatisfying to watch it from the F11 view, though. The difference in flight models, etc makes it look very very odd.


Edited by Ironhand

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

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...

Very unsatisfying to watch it from the F11 view, though. The difference in flight models, etc makes it look very very odd.

 

I'm wondering if you can only get them to land with you in "0" wind. In a few flights this afternoon, that was the only difference I could see. Any wind at all and they followed me down to an "almost" landing and, then, aborted and went around. In any case, their behavior is odd, when you watch it actually happen:

 

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Well, I would say that looks like they still cant land. Its sad that they dont fix this, its been like that for five years atleast. I would really like to be able to land with my wingman instead of having to send him of on his own just before I start the approach.

 

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Edited by Fisherman82
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I agree. It makes single player almost useless in terms of immersion because you can't create missions with the notion that the AI will do the most basic stuff. You always at this point have to find work-arounds which is ridiculous. For example, AI Harriers (wingmen) cannot take off with you from the Tarawa because they immediately start up and crash into you. They also do not land on Tarawa, just fall into the sea right beside the carrier. It is maddening from a mission makers perspective.

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