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PointCTRL - Finger Mounted VR Controller


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Hi Harlikwin,

I haven't forgotten about the conventional big and multi screen simmers either and I will transition to that as soon as I can.

Thanks for that MilesD.

I’m assuming that if my IR TrackIR unit is fixed to my headset, then I can attach your hmd specific unit to my headset as well and calibrate as you described. Am I wrong?

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Hey Guys,

I am in the final push here, The Vive and Steam VR Base Stations caused quite a delay and I have a 95% working solution. The only time you see any interference is when the base station and the FCU are both aligned with the center of the HMS. Essentially, if you look and point directly at the Base station, the cursor will ghost, both conditions must be met. I had a conference call with the sensor manufacturer yesterday and we talked about future hardware solutions. The web site is not up at this time, I am pushing all info through this thread.

 

Thanks and I will keep you posted,

 

Miles

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

PointCTRLsmall.jpg

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Thanks for that MilesD.

I’m assuming that if my IR TrackIR unit is fixed to my headset, then I can attach your hmd specific unit to my headset as well and calibrate as you described. Am I wrong?

 

You are correct. I only did basic proof of concept testing, While the mouse cursor did move with the cockpit there is still a lot of work to do on that.

 

Thanks for the question,

 

Miles

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

PointCTRLsmall.jpg

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Yes. Click and move hand vertically while holding.

 

Hey Deano,

 

That is in DCS and it varies depending on the aircraft. There will be several user programmable options for the mouse wheel using the buttons.

 

center and forward button pressed together = mouse scroll down

center and aft button pressed together = mouse scroll up

 

In the future I should look at making it a universal mouse wheel function as you described

 

Thanks for jumping in and picking up the slack for me.

 

Miles

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

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This thread is probably the best place to keep an eye out. Once Miles starts getting ready to send out the test units he will post about it here.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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I see no reason why it wouldn’t work with the O+. The PointCTRL obviosly is a totally seperate System from the HMD itself so as long as it doesn’t interfere with the way the HMD tracks it’s position it should work fine. Currently it has confirmed designed compatibility with the Oculus, Vive and Vive Pro. How does the Odyssey+ do tracking? If it uses Vive lighthouses then it should work as well.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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Oh interesting. I can’t see that being an issue unles the cameras have a problem with the LEDs on the back of each Finger module. That’s something Miles will have to answer.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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Just a quick update, I have been fine tuning for weeks now, It has been time consuming and every time I think I am done, something else pops up during testing that just didn't feel right. I just finished a Long DCS tweak session and nothing seemed to jump out at me.

 

I wrote new HID descriptors and we have a much smother cursor movement now. I spent about 4 days on mouse wheel implementation alone. I would write code, test it, not like it, write more code ect. I am satisfied with the result for now.

 

A new feature is moving the FCU closer to the HMS zooms in. It is one of the few things that seemed kinda cool. You can set how close the FCU has to be to zoom in and then how far it has to be to zoom back out, 2 different parameters to make it more user friendly.

 

I will try and get a video up soon. We are getting very close. Deano is right, I don't think the odyssey will be a problem.

Thanks

 

Miles


Edited by MilesD

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

PointCTRLsmall.jpg

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Why would you want this if you already have Touch Controllers on the Rift? Is it because it's convenient since it's on a ring finger so you don't have to grab an entire controller? It seems like it would be easier to use since most people are going to play this game with a Hotas and if it's on a ring finger you wouldn't have to try and grab an entire controller. Is mouse pointing an issue in VR? I thought it was fine with touch and the pointer system. Either way I think you are making an incredibly cool peripheral, I personally can't justify the cost because the only place I might actually use it is in this game and my existing controllers can probably already do what your device does...

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Why would you want this if you already have Touch Controllers on the Rift? Is it because it's convenient since it's on a ring finger so you don't have to grab an entire controller? It seems like it would be easier to use since most people are going to play this game with a Hotas and if it's on a ring finger you wouldn't have to try and grab an entire controller. Is mouse pointing an issue in VR? I thought it was fine with touch and the pointer system. Either way I think you are making an incredibly cool peripheral, I personally can't justify the cost because the only place I might actually use it is in this game and my existing controllers can probably already do what your device does...

 

 

 

 

 

 

So you can maintain your hand on the HOTAS and natively use the mouse. Yes, touch controllers can do it too, but I don't want to let go of my throttle just to use the mouse.

hsb

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Why would you want this if you already have Touch Controllers on the Rift? Is it because it's convenient since it's on a ring finger so you don't have to grab an entire controller? It seems like it would be easier to use since most people are going to play this game with a Hotas and if it's on a ring finger you wouldn't have to try and grab an entire controller. Is mouse pointing an issue in VR? I thought it was fine with touch and the pointer system. Either way I think you are making an incredibly cool peripheral, I personally can't justify the cost because the only place I might actually use it is in this game and my existing controllers can probably already do what your device does...

 

What hansangb said. The touch controller is useless when using a hotas, and the regular mouse difficult, requiring a table next to me and not immersive. I think its a brilliant solution and I am eager to see the test results and reviews. I am on a very tight budget with so many things going wrong in my life this year, so I am waiting to see if it works well before buying. But it is a very good proposal and cheaper/simpler than a captoglove.

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I have no problem at all using my HOTAS buttons assigned to mouse functions in the UI Layer.

Don B

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Why would you want this if you already have Touch Controllers on the Rift? Is it because it's convenient since it's on a ring finger so you don't have to grab an entire controller? It seems like it would be easier to use since most people are going to play this game with a Hotas and if it's on a ring finger you wouldn't have to try and grab an entire controller. Is mouse pointing an issue in VR? I thought it was fine with touch and the pointer system. Either way I think you are making an incredibly cool peripheral, I personally can't justify the cost because the only place I might actually use it is in this game and my existing controllers can probably already do what your device does...

 

I personally find finding and picking up a touch controlled a real pain, way too slow and really takes me out of the moment and gets int the way of interfacing with the aircraft. the mouse is my preferred option, and this is like having a mouse pointer ON your finger. You point at what you want to select and click. You can swap from doing something with the left hand to doing something with the right hand instantly without picking up and putting down a controller. It’s should be a much more seamless experience.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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A new feature is moving the FCU closer to the HMS zooms in. It is one of the few things that seemed kinda cool. You can set how close the FCU has to be to zoom in and then how far it has to be to zoom back out, 2 different parameters to make it more user friendly.

 

Miles

 

Sounds interesting Miles! I presume that’s done that by when the FCU gets to within a certain distance the base station essentially activates a virtual button and the end user would assign that to VR zoom in the UI Layer options?

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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Sounds interesting Miles! I presume that’s done that by when the FCU gets to within a certain distance the base station essentially activates a virtual button and the end user would assign that to VR zoom in the UI Layer options?

 

Thats exactly how it works Deano, Right now its default RCTRL+KP5, Its not a toggle, it only stays zoomed in when you hand gets close and returns to normal view when you move it away. Right now I am coding to reduce the finger movement to cursor movement ratio when in the zoomed view mode. It was jumpy when zoomed in. These are the countless little things that seem to be taking me forever to finish.

 

I also moved the calibration button functions to the FCU. You enter the mode with a long hold on the right button on the HMS and calibrate the cursor with the FCU buttons. Its much easier to calibrate this way.

 

Also did some testing with Prepar3d. Works well, but I just don't like the mouse implementation as much as DCS.

 

As far as individual UI preferences go, ie Mouse, VR hands, ect, PointCTRL is just another option, some may like it, others may not. Its really just a stop gap until higher tech solutions become practical for us.

 

Miles

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

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Awesome Miles, can’t wait!

 

Still throwing money at my computer! ;)

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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Awesome Miles, can’t wait!

 

Still throwing money at my computer! ;)

 

Careful Deano, in a few weeks it might actually stop bouncing off. I wont say "2 weeks", but possibly 14 days.

 

Update: FCU to cursor movement reduction ratio when zoomed is complete and working well.

 

The last function I am adding is off-screen clicking. Off-screen clicking takes advantage of the fact that the HMS field of view is greater than current VR HMDs'. Basically, it allows you to point slightly above, below, left, or right of your field of view and click to activate commands. Picture it as 16 invisible buttons persistently surrounding the perimeter of your field of view.

 

When Joe S. and I were talking about this he used the term radial buttons, which I thought was perfect. So unless Ratcatcher has something better, I think we can call them VRBs' "Virtual Radial Buttons" so we don't confuse them with the OSBs' of the MFDs'. Holy Crap that's a lot of acronyms.

 

A few examples,

To virtually press the escape key you would point just off-screen to the upper left hand corner of your FOV, when you click, the HMS send sends the ESC key. For DCS radio menu, point and click off-screen upper right corner and the radio menu comes up which you can also point and click to execute menu items. It should be intuitive for things like turning on and off chat screens, just click left of where the chat window would appear, UH1 gunner and weapons status, just click to the right of where the pop up window is. Knee board, lower right, frame counters, views, ect.

 

A note on external views, they suck with PointCTRL, I will address it in a firmware update. for now you just go off screen with the FCUs and use the mouse.

 

Thanks

 

Miles


Edited by MilesD

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

PointCTRLsmall.jpg

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I forgot to add that we can look into adding the functionality through Lua programming of having pop up commands appear around the perimeter of the screen when you do something like, right click off screen. Maybe even highlight the text as the off screen cursor passes through there "hit zones".

 

Just some future thoughts,

 

Miles


Edited by MilesD

Now shipping up to website Pre-Order Form date 2022/03/10

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

PointCTRLsmall.jpg

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Careful Deano, in a few weeks it might actually stop bouncing off. I wont say "2 weeks", but possibly 14 days.

 

Update: FCU to cursor movement reduction ratio when zoomed is complete and working well.

 

The last function I am adding is off-screen clicking. Off-screen clicking takes advantage of the fact that the HMS field of view is greater than current VR HMDs'. Basically, it allows you to point slightly above, below, left, or right of your field of view and click to activate commands. Picture it as 16 invisible buttons persistently surrounding the perimeter of your field of view.

 

When Joe S. and I were talking about this he used the term radial buttons, which I thought was perfect. So unless Ratcatcher has something better, I think we can call them VRBs' "Virtual Radial Buttons" so we don't confuse them with the OSBs' of the MFDs'. Holy Crap that's a lot of acronyms.

 

A few examples,

To virtually press the escape key you would point just off-screen to the upper left hand corner of your FOV, when you click, the HMS send sends the ESC key. For DCS radio menu, point and click off-screen upper right corner and the radio menu comes up which you can also point and click to execute menu items. It should be intuitive for things like turning on and off chat screens, just click left of where the chat window would appear, UH1 gunner and weapons status, just click to the right of where the pop up window is. Knee board, lower right, frame counters, views, ect.

 

A note on external views, they suck with PointCTRL, I will address it in a firmware update. for now you just go off screen with the FCUs and use the mouse.

 

Thanks

 

Miles

 

WOW ! This represents a whole new level of functionality . I just went from "may get" to "must have" :)

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