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[REPORTED]Wrong HUD missile range calculation


JTFF - Raph

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Hi everybody sorry for my bad english,

 

I was updating my MAR (minimum abort ranges) when I founded a major issue.

 

Disclaimer:

- I tested it on the F-16 but I did some with the FA-18, who is displaying the exact same values.

- It is possible that this wrong calculation is also present on other A/C.

- That's why I need some help from other community members to do more tests.

- My diagrams are not complete and I'll update it soon.

- I wont enter in details in the subject of 120 performances and hprf/mprf settings.

- I wont enter in details in the subject of midcourse update, this is reported somewhere else.

 

Issue description:

 

In the actual version of DCS, the max range displayed on your HUD is the moment where the bandit is inside the max distance your missile can travel (with your kinetik energy, attitude, altitude). The fact the the bandit is closing or not is missed. I draw some things to support my arguments.

 

1093838757_DCSactualstate.thumb.png.4ee368d2f2969bc6006f3eefd0cd3d6c.png

1454693293_CORRECTMAXRANGECALCULATION.thumb.png.d101b17f34e06375113db027606ee035.png

59834364_NEZLOFTRANGECALCULATION.thumb.png.96e0e34f20fd8a65a8bad581c9592c5d.png


Edited by FrM | Raph

Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII stuff.

Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K

Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR

My squadron: http://jtff.fr/SITE/

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Second content with tracks on wetransfer (there is more than 3 slots for joint files in the forum)

 

tracks here https://we.tl/t-ETHd8vT5Qx

 

diagrams will be updated as soon as i can:

 

1630180198_DISPLAYEDRANGESSYMETRICAL.thumb.png.66cbce4c6f743407dc61acf3740a6473.png

240329759_DISPLAYEDRANGESBESTMACH.thumb.png.1443c602e51b9322cc98eb48d8d3c240.png

1117005696_LAUNCHRESULTS.thumb.png.61758db7d1c7440b9a709a2d6e5854d0.png

Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII stuff.

Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K

Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR

My squadron: http://jtff.fr/SITE/

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  • ED Team

Thank you for the report.

 

Dynamic launch zones are currently being worked on by the team.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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  • 2 weeks later...
  • 1 month later...

Hi, it's the same for all ED modules at this moment!

Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII stuff.

Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K

Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR

My squadron: http://jtff.fr/SITE/

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