Hotdognz Posted March 28, 2020 Share Posted March 28, 2020 Hi guys does anyone else have missing gun tracers in VR for the F16, I have searched the forum and come up with nothing. If I use the F16 out of VR the gun tracers are working. Cheers Link to comment Share on other sites More sharing options...
razo+r Posted March 28, 2020 Share Posted March 28, 2020 You have several types of ammo in the F-16, some have no tracers. Check that. Link to comment Share on other sites More sharing options...
Hotdognz Posted March 28, 2020 Author Share Posted March 28, 2020 You have several types of ammo in the F-16, some have no tracers. Check that. I did a repair that has fixed it, I think it was the VR shader mod I was using had caused it (trying to get extra FPS out of the sim). Cheers Link to comment Share on other sites More sharing options...
pimp Posted March 29, 2020 Share Posted March 29, 2020 Will we ever get armor piercing rounds with tracers? i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
silverdevil Posted March 29, 2020 Share Posted March 29, 2020 Will we ever get armor piercing rounds with tracers? i am not completely positive with this. i believe by virtue of the composition of the AP round there is no room for the tracer element. another choice would be to load ammo 1 per 5. one tracer round and then four without. gun is firing so fast one would not know the difference. http://www.f-16.net/f-16_armament_article5.html AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
Northstar98 Posted March 29, 2020 Share Posted March 29, 2020 (edited) Just to put it out there: The current ammunition available for the DCS F-16C, going off of the 2.5.5 stable are: HEI-T (M242?) HEI (M56A3?) AP (M53? though that's API) TP-T (M220?) SAPHEI PGU (PGU 28A/B?) TP PGU (PGU-27A/B?) The only ones that are traced is the HEI-T round, which I think is an M242, which I think should have an orange/red tracer (somebody correct me if I'm wrong) and the M220(?) TP-T round. And second to what silverdevil said, I think the only way we're getting AP with tracers is to used a mix. Hmm, I wonder if we could get user defined ammunition mixes... On another note, can ED rename ammunition to include the actual name of the round used? Edited March 29, 2020 by Northstar98 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
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