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Old 05-31-2019, 06:42 AM   #1
heclak
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Default Community A-4E-C



The Community A-4E-C represents more than three years of work on behalf of the development team. We’re proud to present the most comprehensive DCS World module to date, boasting such capabilities as air-to-ground radar and carrier operations. The A-4 was a cold war workhorse, providing a capable, reliable light attack aircraft to dozens of nations around the world. From the Sinai Desert to the Jungles of Vietnam, the A-4 was a common sight above cold war battlefields.

We thank the DCS World community for their support over the years, and dedicate the module to our friend, mentor and lead coder, Eric “Gospadin” Mudama. His passion and brilliance left a mark on us all, and this labor of love which would not have been possible without him.

Please DO NOT redistribute this mod without permission!

Contributing Developers
Gospadin, gyrovague, kryb / Archimaede, plusnine, Merker, Jones, Farlander, Heclak, Nero, Dr. Manius

Special Thanks
SkateZilla, uboats, The Original HoggitDev Team

Features
  • Clickable cockpit
  • Air-to-ground radar
  • Shrike anti-radiation missile
  • Carrier landing and takeoff

New weapons:
  • AN- series WWII munitions: M66, M81, M88
  • MK4 HIPEG 20 mm gunpod
  • Mk-77 napalm canister
  • SUU-7 bomblet dispenser

Visit our project page for full installation instructions and download links

Join us on Discord to ask questions and get the latest news the development of the A-4E-C

Frequently Asked Questions

Q: Is it really free?

- Yes, it’s really free!

Q: How large is the module?

- The download file is 584 MB. Installation size is 606 MB.

Q: Can I donate to the A-4E-C project?

- We cannot accept donations, but we appreciate your words of support! There are so many good causes out there. Consider donating to one of those instead!

Q: Can I get involved with the A-4E-C project?

- Yes! Join our Discord server and introduce yourself! We can always use a hand from game artists, programmers or reliable testers as we move the project forward. If you think you have skills to contribute, don’t hesitate!

Q: Is there a user manual or tutorials available?

- Heclak's Community A-4E Guide is a great resource

Q: Is there a paint kit I can use to create my own A-4E-C liveries?

- Yes! This A-4E-C Paintkit includes the aircraft’s top, bottom and fuel tanks. See the included liveries for lua examples. If you created liveries for older versions of the A-4E-C, you might want to update them to accommodate new changes in the external model in the newer version.

Q: Can I use radio functions?

- We are unable to implement fully functioning radios, as we do not have access to DCS Software Development Kit (SDK). The SDK is only available to official 3rd-party DCS developers, so the likelihood this functionality can be added in the future is slim. Other mods with functional radios tend to piggy-back on FC3 modules, changing only animation arguments, and not module functionality. The A-4E-C is a wholly original module, so we can't add radios unless ED decides to open the functionality to the list of commonly accessible functions to modders.

Q: Can I do aerial refuelling? Can I fly the A-4E-C as a tanker?

- Unfortunately, any meaningful aerial refuelling scenario of any kind involving the A-4E-C would also require access to the SDK.

Q: What about the AGM-12 Bullpup or AGM-62 Walleye?

- Implementing guided weapons would also require access to the SDK. Additionally, the specific airframe/cockpit that we have modelled is not equipped to accommodate the AGM-62 Walleye. A-4Es that were able to carry the AGM-62 Walleye had the ground radar display replaced with a TV monitor for use with the AGM-62 Walleye.

Q: What kinds of interactions does the A-4E-C have with the Supercarrier?

- At the moment, most of the active A-4E-C developers don’t own the Supercarrier module, and it is still extremely new. We’ll be looking at things in the next patch, but without access to the SDK, additional functionality with the Supercarrier should be thought of as anything but guaranteed.

Last edited by heclak; 06-15-2020 at 09:11 AM.
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Old 05-31-2019, 11:44 AM   #2
norbot
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Hello Heclak, may I suggest that you could add a version number or release date to the first page of your "Community A-4E-C Guide"? Then we could see quickly if you have updated it.
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Old 05-31-2019, 11:57 AM   #3
heclak
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Quote:
Originally Posted by norbot View Post
Hello Heclak, may I suggest that you could add a version number or release date to the first page of your "Community A-4E-C Guide"? Then we could see quickly if you have updated it.
Hi Norbot,

Thanks for the suggestion, I really haven't been keeping up with updating the guide. I need to spend more time on it. I'll try to include the last update date the next time I update it. Would one on the first page be sufficient? It might be a bit hard to highlight the specific changes though.
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Old 05-31-2019, 12:08 PM   #4
norbot
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A date on the first page would be absolutely fine for me.
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Old 06-01-2019, 10:22 PM   #5
LCO489
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Guys, first of all, thanks you so much for your hard work on this mod, i enjoy it so much. But im having a problem. Im trying to make some missions and im not being able to land on the Stennis. On another mission i was able to takeoff, but in a mission i made only to landing training, it explodes on touchdown. Can you help me?
Apart of that, is there any schedule to more updates?


Thx
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Old 06-02-2019, 01:25 AM   #6
Fusedspine33
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Any chance you are overweight, drop tanks, or bombs attached? Seems like this isn't the first time this has been asked. google A-4E NATOPS.

Quote:
Originally Posted by LCO489 View Post
Guys, first of all, thanks you so much for your hard work on this mod, i enjoy it so much. But im having a problem. Im trying to make some missions and im not being able to land on the Stennis. On another mission i was able to takeoff, but in a mission i made only to landing training, it explodes on touchdown. Can you help me?
Apart of that, is there any schedule to more updates?


Thx

Last edited by Fusedspine33; 06-02-2019 at 01:26 AM. Reason: ipad missing letters
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Old 06-02-2019, 04:35 AM   #7
Savvy
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Quote:
Originally Posted by LCO489 View Post
Guys, first of all, thanks you so much for your hard work on this mod, i enjoy it so much. But im having a problem. Im trying to make some missions and im not being able to land on the Stennis. On another mission i was able to takeoff, but in a mission i made only to landing training, it explodes on touchdown. Can you help me?
Apart of that, is there any schedule to more updates?


Thx
As I understand it, this is a bug with the DCS system. You must start the mission taking off from the Stennis Carrier, then try the landing. It should work fine when you take off from the Stennis first.
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Old 06-02-2019, 12:36 PM   #8
heclak
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Quote:
Originally Posted by LCO489 View Post
Guys, first of all, thanks you so much for your hard work on this mod, i enjoy it so much. But im having a problem. Im trying to make some missions and im not being able to land on the Stennis. On another mission i was able to takeoff, but in a mission i made only to landing training, it explodes on touchdown. Can you help me?
Apart of that, is there any schedule to more updates?


Thx
Hi LCO489,

Thanks for the compliments. Savvy is correct that there is a bug in DCS if you do an air start. You need to start from the ship or ground until that bug is fixed in the main sim.

There isn't a concrete schedule for new releases but we already have some updates/fixes done for the next release. Development can be followed on Github as its open sourced. We just need to get it to a releasable state and have some people test it thoroughly before we can officially release it. The Github link is in the first post.
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Old 06-02-2019, 11:43 PM   #9
uboats
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would you consider to make this AI to be part of DCS World?
have you tried to contact ED?
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Old 06-04-2019, 04:57 AM   #10
heclak
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Quote:
Originally Posted by uboats View Post
would you consider to make this AI to be part of DCS World?
have you tried to contact ED?
I have personally never contacted ED about it. I think the earlier team members might have but I'm not sure about the details. If making it AI would allow for MP compatibility then that would be awesome
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