mwd2 Posted June 6, 2019 Share Posted June 6, 2019 WWII Flak fire is not working in multiplay - no problem in singleplayer! Track file from MissionEditor Session: Normandy,Flak_test_SP.trk Track file from Server: server-20190606-232133.trk Track file from Client: Normandy,FLAK_test-20190606-232146.trkNormandy,Flak_test_SP.trkNormandy,FLAK_test-20190606-232146.trkserver-20190606-232133.trk Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
philstyle Posted June 7, 2019 Share Posted June 7, 2019 I also report this. None of the guns on the Storm of War server (noamdny map) are firing. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
DD_Fenrir Posted June 7, 2019 Share Posted June 7, 2019 Great. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 7, 2019 Share Posted June 7, 2019 Have seen this on the Warbirds of Prey server as well. In MP, the AI are not engaging at all, airborne or AA ground units. In SP, all units work as expected and everything was fine in MP prior to 2.5.5. Link to comment Share on other sites More sharing options...
philstyle Posted June 7, 2019 Share Posted June 7, 2019 Have seen this on the Warbirds of Prey server as well. In MP, the AI are not engaging at all, airborne or AA ground units. In SP, all units work as expected and everything was fine in MP prior to 2.5.5. You guys are also using Normandy map right? Or is this a think on the ED maps also? On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
Shahdoh Posted June 7, 2019 Share Posted June 7, 2019 You guys are also using Normandy map right? Or is this a think on the ED maps also? Yes, WoP is on the Normandy map. Will have to try other maps that have AI and see what is going on. Link to comment Share on other sites More sharing options...
mwd2 Posted June 7, 2019 Author Share Posted June 7, 2019 Not working on Caucasus... Track file from MissionEditor Session: Caucaus,Flak_test_SP.trk Track file from Server:server-20190607-143537.trk Track file from Client: Caucasusa_FLAK_test-20190607-143639.trkCaucasusa_FLAK_test-20190607-143639.trkCaucaus,Flak_test_SP.trkserver-20190607-143537.trk Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
Shahdoh Posted June 8, 2019 Share Posted June 8, 2019 Tried some different things and have had some success on narrowing down at least WHERE the issue is. We ran the same mission in MP from the OB Full install the old fashion way. Go in to MP, create server, setup the mission, etc. Doing it this way and the mission worked. All of the AI engaged as intended/normally. From the same install, I then ran it with the --server --norender options (same mission) and the AI would not engage again. Sure that it was the --server option, but trying to be thorough, I then ran it with ONLY the --server option and low and behold, the AI were engaging targets (ground and air). So, SOMETHING is happening that is affecting the AI when utilizing the --norender option. Mission utilizes the Normandy map and WWII assets. No mods are being used. With this info, I ask the other server operators if they are seeing the same things we are. Is the AI not engaging if utilizing the dedicated server in norender mode. Clarification, if the AI was tasked to specifically attack something, they would do that, they would just not freely engage any targets of opportunity. Link to comment Share on other sites More sharing options...
MobiSev Posted June 23, 2019 Share Posted June 23, 2019 Weird, flak is working for me on MP Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17 Link to comment Share on other sites More sharing options...
Shahdoh Posted June 24, 2019 Share Posted June 24, 2019 Weird, flak is working for me on MP Are you using the dedicated server with the "--norender" option? Link to comment Share on other sites More sharing options...
MobiSev Posted June 24, 2019 Share Posted June 24, 2019 Are you using the dedicated server with the "--norender" option? Norender option is off Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17 Link to comment Share on other sites More sharing options...
Shahdoh Posted June 24, 2019 Share Posted June 24, 2019 That is probably why it is working. It is what is happening with many others. Link to comment Share on other sites More sharing options...
DD_Fenrir Posted June 26, 2019 Share Posted June 26, 2019 So did this get fixed in the latest push to stable? The version number is exactly the same as the last OpenBeta hotfix which this problem was still in evidence. Do wonder what the point of the OB is if not to prevent stuff like this getting to stable? Link to comment Share on other sites More sharing options...
DD_Fenrir Posted June 26, 2019 Share Posted June 26, 2019 CONFIRMED - STILL A BUG IN STABLE RELEASE 2.5.5.32533 I mean REALLY ED?!?! For dedicated servers running on a virtual machine whose overheads aren't amazing precisely because they aren't supposed to be running full render software this is not only inconvenient but a downright cheek - server lag is up, ping is up, trouble with joining and timeouts. Why the hell have a Beta version? To push this to stable now is an unmitigated farce; combined this with the equally farcical implementation-but-not-implementation-but-oh-wait-we-did-implement-it of the supposed VR improvements... well. The lack of professionalism on display is frankly astonishing. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 3, 2019 ED Team Share Posted September 3, 2019 Render fix should be in the next update if all goes to plan. It wasnt easy as you might think. You have to make the game believe it is rendering even when it isnt. Anyways, should be soon. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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