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Old 04-14-2010, 10:14 PM   #1
little-Dog
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Default efA MoD basic

efA MoD 2.0 basic is out now =)

Releasedate: 02.05.2010

Downloadlinks:

http://www.virtual-jabog32.de/ (Downlad/Gameplaymods)

lockonfiles: http://www.lockonfiles.com/modules.p...asic#dldetails

VRA: http://www.virtualredarrows.com/file....0%20basic.rar

Plane list:

(Standard planes)
Su-25
Su-25T
Su-27
Su-33
F-15C
A-10
Mig-29a/Mig-29c/Mig-29g
------------------------------------------------------------------------
(AI Planes now Flyable)
Yak-40
A-50
C-130
F-4E Phantom
F-5E Tiger
F-16A/F-16C
F-18A/F-18C (can land on Carrier and folding Wings)
Mirage 2000c
Su-17M4
Su-25TM
Su-30
Tornado Gr.4/Tornado IDS
C-17
Mig-23ML
Mig-27
KC-10 (you can refuel other players with the plane)
IL-78M (you can refuel other players with the plane)
F-14A (can land on Carrier and folding Wings)
B-1B
B-52
S-3A Viking (can land on Carrier and folding Wings)
S-3A Viking Tanker (can land on Carrier and folding Wings)
E-2C (can land on Carrier and folding Wings)
E-3A
Mig-25PD
Mig-25RBT
Mig-31
Su-24M
Su-24MR
Su-34
------------------------------------------------------------------------
(New flyable Planes)
BAE_Harrier
(New flyable Planes coming with an Update)
Secret
Secret


Features:
- The most weapons will work on all new flyable Planes
- 6 DOF MOD integratet for all old and new Planes
- Refuel other players planes with the flyable tankers
- All Planes use their own flight dynamic
- Carrier Landing with the new flyable Planes are possible now (example F18 )
- Some Planes can folding their Wings now like the Su-33 (example F18 )
- Cobra for Su and Mig working now
- some more coming soon


Thanks a lot to all the people which are working so hard to make this big project possible and to make it possible that we can give you some updates in the future.



p.s Feel free to create new better Plane Models or Cockpits for existing ones. If you want we will add it in the Mod and replace the older ones.


Known Bugs :
- Su30 Cockpit position is wrong (to fix it go in your Lock On FC2/Config/View folder and open the sercer.lua
go to CockpitLocalPoint[PlaneIndex.iSu_30] = {4.7875, 0.7128, 0.0}
and change it to CockpitLocalPoint[PlaneIndex.iSu_30] = {7.7875, 1.7128, 0.0}

- Harrier cannot drop any A/G Weapons although using the proper A10 pit.

- Pylons / Weapons on Harrier seem to have wrong placement (see attached image). Maybe it simply cannot carry a 3xMav setup.

- Tornados ALARMS or AGM-88s cannot be employed, thats probably a general limitation. Also i did not managed to drop GBU's

-The 25TM offers three additional missiles; Kh-31A, Kh-31P, Kh-35 and an additional radar pod.
When i select a loadout with any of the above mentioned the weapons and the pod disappear the moment the game is unpaused if the skill was set to either Player or Client.



Kind Regards little-Dog
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Last edited by little-Dog; 05-15-2010 at 06:51 PM.
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Old 04-14-2010, 10:54 PM   #2
Pougatchev
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Can't wait

Secret planes...

Can't wait²

Great mod, i am impatient to see the evolution of that
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Old 04-15-2010, 06:11 AM   #3
czarnyolek
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Secret planes, my money goes for MiG-21 and Gripen
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Old 04-15-2010, 08:07 AM   #4
Stratos
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Shall we assume the Swepable wings problems on Tornado and Mig23/27 will be solved? The rest of the mod looks just great, a nice work you guys did on this one. Congratulations!
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Old 04-15-2010, 09:00 AM   #5
flanker1
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sounds great. . . very good news. . . the community will love your mod and your hard work! :-)
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Old 04-15-2010, 11:20 AM   #6
Nate--IRL--
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This Mod and the possibility of custom Flight Models http://forums.eagle.ru/showthread.php?t=52786 opens up a whole new world to Lock On flyers.

I think I've seen 3rd party cockpits done too (a half finished F-16 IIRC)..... the possibilities are endless.

Nate
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Old 04-15-2010, 02:45 PM   #7
Heks-Hunter
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Just want to say...AWESOME Mod!!! Waiting to refuel others in Multiplayer. Will the refuel boom be deployable manually? Is it possible to switch the view to the refuel Boom? Are there any (efA Mod) Multiplayer Sessions already? Thanks to all the developers!
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Old 04-15-2010, 03:10 PM   #8
little-Dog
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Refule boom comes out automaticly. And only other players can see it. Its the same for the wing sweeping. Its all hardcoded so we can do nothing at the moment. Sry.

The Mod will include a freeflight test mission. Creating more missions is the community part And if the Mod is out I think there will be some servers with multiplayer missions for the efA MoD =)
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Old 04-15-2010, 03:15 PM   #9
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I should be able to answer these questions

Quote:
Originally Posted by Heks-Hunter View Post
Just want to say...AWESOME Mod!!! Waiting to refuel others in Multiplayer. Will the refuel boom be deployable manually?
At the moment at least, the answer would be no. Boom/Hoses are deployed once the Tanker is airborne. This is unfortunate, but I don't know if it is possible to make otherwise.

Quote:
Is it possible to switch the view to the refuel Boom?
Well, you can use F4 view, and maybe tweak it so that it is placed as you wish. But unfortunately, the Tanker pilot doesn't see the boom/hoses deployed. Others do, however (same issue as sweep-wings).

Quote:
Are there any (efA Mod) Multiplayer Sessions already?
Not that I know of. Though, there could (theoretically) be with the beta version which have been released (look for topic "More flyable planes" below). But you'd better wait for the final version

Quote:
Thanks to all the developers!
Seconded. Thanks to them, it is a lot of work
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Old 04-15-2010, 06:26 PM   #10
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I think we should also thank ED as one of the developers. The decision to adopt a more open format made this kind of project possible.

I'd always hoped that they'd improve the potential for flyall mods with their last version of FC... I never expected it to happen, though.
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