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Old 03-30-2020, 07:27 AM   #391
Surrexen
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Quote:
Originally Posted by ViFF View Post
Hi Surrexen,

Love the mission! I am trying to run it on Dedicated Server and would like to have an option in the F10 menu that would "End Mission". Is it possible?

Cheers and thanks in advance!

That is possible to do but not something I would add myself. Giving everyone the option in multiplayer to end the mission sounds like a bad overall plan.


Meanwhile, I am working on something that will make everyone's lives somewhat easier in this mission, Clear Field, and Black Spire. More details to come later.
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Old 03-30-2020, 01:01 PM   #392
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In the next update, player aircraft within 40nm of an active enemy runway will prevent spawns from that particular airfield. They will instead spawn at a further away airfield. For example, if someone is within 40nm of Bandar Lengeh, the CAP flight that normally spawns there will instead spawn at Lar. When the airspace over Bandar Lengeh is then cleared, the spawns will return to normal.

This is to alleviate an issue where players would clear enemy planes over an operational area, only to potentially have a replacement flight spawn right on top of them. I am still tweaking things for this change but will hopefully get something out for the weekend.
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Old 03-30-2020, 06:01 PM   #393
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Quote:
Originally Posted by Surrexen View Post
That is possible to do but not something I would add myself. Giving everyone the option in multiplayer to end the mission sounds like a bad overall plan.


Meanwhile, I am working on something that will make everyone's lives somewhat easier in this mission, Clear Field, and Black Spire. More details to come later.
Its OK I did it myself. I added an airplane on the red side and only that group has the option to end the mission. Its a closed community server so its not a problem.

Looking forward to see the next update!

Cheers
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Old 04-02-2020, 03:44 AM   #394
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v129 is up

Changelog v129
- A new mechanic to avoid planes spawning on peoples heads in the operational area has been added. If a player aircraft is within 40nm of an airfield, that airfields CAP flight will spawn elsewhere until the area around that airfield is clear of player aircraft.
- The planes will spawn at the alternate airfields as follows:

1. Bandar Lengeh -> Lar
2. Havadarya -> Lar
3. Bandar Abbas -> Jiroft
4. Bandar-e-Jask -> Jiroft

You can check the status of the airspace via the F10 menu and get a status report if you want to see what's what.

Feedback on the new mechanic would be appreciated as testing time has been limited to say the least.

Enjoy!

Last edited by Surrexen; 04-02-2020 at 03:46 AM.
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Old 04-02-2020, 05:26 AM   #395
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Surrexen, great job!
I have a question, if we bomb an active runway does the planes still spawning on it?
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Old 04-02-2020, 06:37 AM   #396
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Surrexen, great job!
I have a question, if we bomb an active runway does the planes still spawning on it?
If you have it set to ground starts then bombing runways will still completely stuff up the AI like it always does, which will usually cause the air dispatcher to fail. With air starts ... I don't think it would make any real difference but anything is possible. Feel free to test and let me know how it turns out.

This mechanism is purely so that when you have already killed a CAP flight and are hanging around over a target area, that the next CAP flight does not spawn right on top of you but instead spawns at a further away airfield.
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Old 04-02-2020, 09:45 AM   #397
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The idea is to celar the airspace and gain Air superiority, to allow CAS and Strike missions on the targets located next to the airfield, without need to have an escort turning around.
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Old 04-02-2020, 01:35 PM   #398
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Just found this, i think you might find it useful...
https://forums.eagle.ru/showpost.php...5&postcount=42
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Old 04-02-2020, 01:55 PM   #399
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Quote:
Originally Posted by icemaker View Post
Just found this, i think you might find it useful...
https://forums.eagle.ru/showpost.php...5&postcount=42
This is interesting - with all the “free time” I’ve got at the moment I’ve wanted to try and augment Surrexens great missions in a way to tie runway/airbase attacks/damage to the deactivation of the enemy caps... and then try to find a way to incorporate the fact that an airbase/cap is out of commission into the info saved in the persistence data.

This would allow single players (like me) to make all out attempts to bomb enemy cap airfields in an effort to gain air superiority so that you then shift to CAS/Ground attack using the A-10 (which generally doesn’t last long even with support packages tagging along).

This is interesting I wonder if it works.

The only problem at the moment is the latest few DCS updates have really borked performance for me in these missions. I’ve been pretty much immune to poor FPS forever but I fired up v122 of the Clearfield mission last night and the FPS I was getting was 60%-70% worse than usual...pretty sad.
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Old 04-04-2020, 03:35 PM   #400
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Is there a playability reason that in v129 the RT Blue SEAD and RT Blue CAS aircraft have no loadouts?
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