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[RESOLVED]Dedicated Server Crash 2.5.6.43931 - Transport.dll


deadlyfishes

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Keep getting these crashes on our dedicated server. We did not have these crashes at all in 2.5.5, which was very stable. We get these intermittently, sometimes after an hour or sometimes after 6-7 hours.

 

 

Attached all necessary files.

 

 

# -------------- 20200227-023614 --------------
DCS/2.5.6.43931 (x86_64; Windows NT 10.0.18362)
C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll
# C0000005 ACCESS_VIOLATION at 0B4DB65E 00:00000000
SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Matthew'
OS-Version: 10.0.18362 () 0x100-0x1
0x000000000006B65E (Transport): woCar::getTargetStateForCar + 0x28E
0x00000000000716B8 (Transport): woCar::netSendUpdate + 0x68
0x0000000000856CDA (DCS): uiAsyncNet::onGameStop + 0x20B1A
0x000000000086B419 (DCS): uiAsyncNet::onGameStop + 0x35259
0x00000000006DC07F (DCS): woLA::loadNewInputLayout + 0x303F1F
0x00000000006ED403 (DCS): dDispatcher::InitDatabase + 0xE123
0x00000000006C37A4 (DCS): woLA::loadNewInputLayout + 0x2EB644
0x00000000006C3B69 (DCS): woLA::loadNewInputLayout + 0x2EBA09
0x000000000167D000 (DCS): AmdPowerXpressRequestHighPerformance + 0xB02FFC
0x000000000089D59E (DCS): uiAsyncNet::onGameStop + 0x673DE
0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

dcs.log-20200227-023614.zip


Edited by deadlyfishes

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Had to re-upload the attached file since that miz in there was not working properly.

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The group named "**db) [Helo-SAR] Mi-8MTV2 (CSAR NORTH FARP) #004"

 

 

was previously set to "HIGH" difficulty, but is fixed in this miz. It was automatically doing troop transport as an AI at the start of the mission, so that may have something to do with it?

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That's the same random error crash I get when using your mod.

 

 

# -------------- 20200222-042043 --------------

DCS/2.5.6.43931 (x86_64; Windows NT 10.0.18363)

D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll

# C0000005 ACCESS_VIOLATION at 6094B65E 00:00000000

SymInit: Symbol-SearchPath: '.;D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'dcsserv'

OS-Version: 10.0.18363 () 0x100-0x1

0x000000000006B65E (Transport): woCar::getTargetStateForCar + 0x28E

0x00000000000716B8 (Transport): woCar::netSendUpdate + 0x68

0x0000000000856CDA (DCS): uiAsyncNet::onGameStop + 0x20B1A

0x000000000086B419 (DCS): uiAsyncNet::onGameStop + 0x35259

0x00000000006DC07F (DCS): woLA::loadNewInputLayout + 0x303F1F

0x00000000006ED403 (DCS): dDispatcher::InitDatabase + 0xE123

0x00000000006C37A4 (DCS): woLA::loadNewInputLayout + 0x2EB644

0x00000000006C3B69 (DCS): woLA::loadNewInputLayout + 0x2EBA09

0x000000000167D000 (DCS): AmdPowerXpressRequestHighPerformance + 0xB02FFC

0x000000000089D59E (DCS): uiAsyncNet::onGameStop + 0x673DE

0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14

0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

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Getting a TON of this in the log before a crash:

 

2020-02-29 19:17:53.451 ERROR   Lua::Config: Call error debriefing.addEvent:[string "-- debriefing module events hook..."]:92: Parameter #1 (unit name string) missed
stack traceback:
   [C]: ?
   [C]: in function 'getByName'
   [string "-- debriefing module events hook..."]:92: in function <[string "-- debriefing module events hook..."]:51>.

Crashing every session, server lasts about 2-6 hours.

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Still got this with one player on trying to spam HARMs at SAMs in an F-18 that cold started and re-armed from Sochi.

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Thanks Deadfishes I will ask the team to look at this on Monday

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Thanks Deadfishes I will ask the team to look at this on Monday

 

 

 

 

Thanks for the update today however we are still getting the same crash:

 

# -------------- 20200304-182311 --------------
DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18362)
C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll
# C0000005 ACCESS_VIOLATION at F820B92E 00:00000000
SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Matthew'
OS-Version: 10.0.18362 () 0x100-0x1
0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E
0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68
0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A
0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259
0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F
0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123
0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644
0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09
0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE
0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE
0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

 

 

It seemed that the issue based on the changelog would've been fixed since our mission only uses ground units with

 

 

HOLD

Disperse under fire = OFF

 

on Waypoint 0, again on ALL ground units.

 

 

 

 

  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI

 

 

The crashlog is exactly the same, as are with the events in the log. I'll attach anyway, but any testing or investigation from ED team should use the separate miz ill attach here, not the one in the crash zip.

 

 

 

Our mission is fairly simple despite having many scripts and we have a very large dedicated player base who enjoy PvE sandbox style ops, this sort of hindrance really hurts our community and leaves our dev team running in circles.

 

 

 

We're holding out very patiently and willing to work to provide as much information to improve our engaging content for DCS.

 

 

Thank you for looking into this for us, we appreciate it!

dcs.20200227-023614.miz

dcs.log-20200304-182311.zip

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Thank you again for the info

 

Added to my list to speak with the team in the morning

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We have the same problem with one of our maps running on a dedicated server. If the same map is run on a client (acting as a server) every thing is fine.

 

# -------------- 20200307-220104 --------------

DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18363)

D:\DCS\server\OpenBeta\bin\Transport.dll

# C0000005 ACCESS_VIOLATION at D626B92E 00:00000000

SymInit: Symbol-SearchPath: '.;D:\DCS\server\OpenBeta;D:\DCS\server\OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gaming PC'

OS-Version: 10.0.18363 () 0x100-0x1

0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E

0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68

0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A

0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259

0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F

0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123

0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644

0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09

0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE

0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE

0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14

0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

 

It appears to be something to do with numbers of players attached, we had about 6 people join before it went bang (so its a timing/scheduling thing). The map has no scripting in it unlike deadlyfish's.

 

madwax....

dcs.log-20200307-220104.zip


Edited by madwax
Attached crash log file
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We have the same problem with one of our maps running on a dedicated server. If the same map is run on a client (acting as a server) every thing is fine.

 

# -------------- 20200307-220104 --------------

DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18363)

D:\DCS\server\OpenBeta\bin\Transport.dll

# C0000005 ACCESS_VIOLATION at D626B92E 00:00000000

SymInit: Symbol-SearchPath: '.;D:\DCS\server\OpenBeta;D:\DCS\server\OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gaming PC'

OS-Version: 10.0.18363 () 0x100-0x1

0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E

0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68

0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A

0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259

0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F

0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123

0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644

0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09

0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE

0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE

0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14

0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

 

It appears to be something to do with numbers of players attached, we had about 6 people join before it went bang (so its a timing/scheduling thing). The map has no scripting in it unlike deadlyfish's.

 

madwax....

 

 

Take a look at this thread here:

 

https://forums.eagle.ru/showthread.php?t=265393

 

 

They basically confirmed a reproducible crash by using a vehicle with a moving ATGM mounted launcher (BMP-2 for example). You control one and launch it then reload. While reloading, switch slot or leave the vehicle, the game will crash.

 

 

For this reason, we experimented with our server ground unit spawning pool and removed vehicles that use ATGMs. No crashes since then.

 

 

The crashes might be related, I suggest you give that a try for now, as a workaround.

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Yes if it is this crash it is reported.

 

Team are working on a fix.

 

thanks

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Yes if it is this crash it is reported.

 

Team are working on a fix.

 

thanks

 

 

Yeah that reported crash seemed to help us do a workaround, however we found a funny situation where we are tracking events for a live map, and the server would crash.

 

 

 

Using the airboss moose script and this tracking still got us the crash even with our workaround to remove ATGM vehicles.

 

 

local BTIDirectory = "C:\\BTI\\"
JSONLib = dofile("C:\\BTI\\Json.lua")
TOPGroupPersistence = false
TOPCSARPersistence = false
dofile(BTIDirectory .. "json.lua")
dofile(BTIDirectory .. "TOP\\TOPTracking.lua")

funcAirboss.lua

BTI.zip

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Again, even after removing our ATGM vehicles, we're still getting these crashes intermittently on Caucasus. NTTR is fine for some reason. Attached are the crashes and logs, the miz provided earlier is the same as we are using for these crashes. (removed miz to save on filesize)

dcs.log-20200311-090643.zip

dcs.log-20200311-191403.zip

dcs.log-20200311-172811.zip

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  • 2 weeks later...

Bignewy.

 

As requested on Discord - here is the old log from my server that was encountering the same issues as shown in post #5 of this thread. I do not have any tracks that are short for this as sometimes the issue does not appear until 15 minutes to over an hour in to the mission.

 

Over the course of this log I had loaded multiple missions, testing to see how they would run so it is quite long.

dcs.log.old.zip

My Rig:

 

 

CPU: i9-9900k - Corsair H150 Cooler. RAM: 32GB, 3200Mhz.

Mobo: Asus MAXIMUS Formula XI - Main Drive: 512GB NvME SSD

DCS Drive: 512GB NvME SSD - Graphics: GTX 1070 Ti. Display: 23" 1080p LG LCD.

Input: Razer Naga & Blackwidow Ultimate, TrackIR 5, HOTAS Warthog & MFDs (x4), Saitek Rudder Pedals, TurtleBeach PX22 Headset.

 

 

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thank you

 

 

Thank you BIGNEWY and team for working out the crashes we reported. We have not seen a crash log since the update on our server and the community is grateful to finally have a stable server to play on.

 

 

 

 

I do hope in the future that MP dedicated server crashes can be worked out sooner if and when new updates are released. The transition from 2.5.5 was rough but we made it through.

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Thanks for response.

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

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DCS World 2.5: Часто задаваемые вопросы

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Thank you BIGNEWY and team for working out the crashes we reported. We have not seen a crash log since the update on our server and the community is grateful to finally have a stable server to play on.

 

 

 

 

I do hope in the future that MP dedicated server crashes can be worked out sooner if and when new updates are released. The transition from 2.5.5 was rough but we made it through.

 

Great to hear, thanks for letting us know

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