Linx Posted January 21, 2014 Share Posted January 21, 2014 Has there been any word on how EDGE will effect the Georgia map, performance wise? Link to comment Share on other sites More sharing options...
VanjaB Posted January 21, 2014 Share Posted January 21, 2014 Has there been any word on how EDGE will effect the Georgia map, performance wise? We have no idea that the renderer will even work with the map. In theory it should work with the map so we should probably see improvements with regards to FPS, but we wont be getting any of the eyecandy since the art assets would remain the same. Please take note that Im speculating from what 'little' information has been released. Since this is ED we are talking about everything is subject to change. Link to comment Share on other sites More sharing options...
Linx Posted January 21, 2014 Share Posted January 21, 2014 We have no idea that the renderer will even work with the map. In theory it should work with the map so we should probably see improvements with regards to FPS, but we wont be getting any of the eyecandy since the art assets would remain the same. Please take note that Im speculating from what 'little' information has been released. Since this is ED we are talking about everything is subject to change. So there is a chance it won't work with it? What happens if it doesn't work? Well, it probably will work, it must work, otherwise non Nevada buyers will be without a map to play on. Let's just hope we get the same or better FPS in Georgia with it. Thanks for the answer. Link to comment Share on other sites More sharing options...
MemphisBelle Posted January 21, 2014 Share Posted January 21, 2014 (edited) We have no idea that the renderer will even work with the map. In theory it should work with the map so we should probably see improvements with regards to FPS, but we wont be getting any of the eyecandy since the art assets would remain the same. Please take note that Im speculating from what 'little' information has been released. Since this is ED we are talking about everything is subject to change. since ED is adapting everythings on one level (eg: FC3 to DCS 1.2.6 Level) we can pretty much be sure that they will put the old map into EDGE as well...everythings else would be senseless. Edited January 21, 2014 by MemphisBelle DCS-Tutorial-Collection BlackSharkDen - Helicopter only Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective Link to comment Share on other sites More sharing options...
tintifaxl Posted January 21, 2014 Share Posted January 21, 2014 As far as I know, the old map will be rendered with the old engine and only Nevada will use the new image renderer. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor. Link to comment Share on other sites More sharing options...
cichlidfan Posted January 21, 2014 Share Posted January 21, 2014 since ED is adapting everythings on one level (eg: FC3 to DCS 1.2.6 Level) we can pretty much be sure that they will put the old map into EDGE as well...everythings else would be senseless. As far as I know, the old map will be rendered with the old engine and only Nevada will use the new image renderer. It has been stated by Matt, at least once, that the current map would have to be redone from scratch to put it into EDGE. For that reason, it is not planned to redo the old map in EDGE. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Boberro Posted January 21, 2014 Share Posted January 21, 2014 But they will have to do it - are there any other such large maps? Caucasus is classic. If they leave it as is, it would be very weird - it would mean EDGE (better graphic) is reserved only for small, tiny map. It'd mean in practice for most gamers nothing changed at all, because they won't play all the time Nevada only. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
cichlidfan Posted January 21, 2014 Share Posted January 21, 2014 But they will have to do it - I did not hunt for the quote, but it would appear that ED does not agree with you. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
8core Posted January 21, 2014 Share Posted January 21, 2014 (edited) Originally Posted by LordLobs View Post I hope we get some new effects that affect gameplay such as raindrops on the canopy and fogging, so we can make use of those canopy defog and windscreen wiper switches I hope we get some old effects back! :o) Like appropriate CBU effects, etc. the problem is not in effects the problem is not in hardwares the problems in this old engine obsolete for current technology the engine has to be updated My criticism is constructive criticism, for y'all to improve the product english made in google tradutor :) Edited January 21, 2014 by 8core Link to comment Share on other sites More sharing options...
SyntaxError Posted January 21, 2014 Share Posted January 21, 2014 (edited) I hope we get some new effects that affect gameplay such as raindrops on the canopy and fogging, so we can make use of those canopy defog and windscreen wiper switches :DI'd actually be interested to know what new effects and capabilities we can expect from EDGE in DCS. It's the only aspect Matt hasn't spoken about. We've seen new clouds but other than that not much else on the particle effects side of things. Explosions, smoke, flares, dust, contrails, snow, rain, and heat blur all need updating. Maybe we'll hear more when it's finally integrated into the sim? Edited January 21, 2014 by SyntaxError F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA Link to comment Share on other sites More sharing options...
8core Posted January 21, 2014 Share Posted January 21, 2014 I'd actually be interested to know what new effects and capabilities we can expect from EDGE in DCS. It's the only aspect Matt hasn't spoken about. We've seen new clouds but other than that not much else on the particle effects side of things. Explosions, smoke, flares, dust, contrails, snow, rain, and heat blur all need updating. Maybe we'll hear more when it's finally integrated into the sim? I really am looking forward to these updates english made in google tradutor :) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 21, 2014 ED Team Share Posted January 21, 2014 I'd actually be interested to know what new effects and capabilities we can expect from EDGE in DCS. It's the only aspect Matt hasn't spoken about. We've seen new clouds but other than that not much else on the particle effects side of things. Explosions, smoke, flares, dust, contrails, snow, rain, and heat blur all need updating. Maybe we'll hear more when it's finally integrated into the sim? I would imagine we wont see much of those till EDGE is in game and they can tune them for performance and quality. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Boberro Posted January 21, 2014 Share Posted January 21, 2014 I did not hunt for the quote, but it would appear that ED does not agree with you. There wasn't to be FC3, wasn't to be upgraded cockpit for 25T and more :) It seems there are, so I guess it will be too. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
cichlidfan Posted January 21, 2014 Share Posted January 21, 2014 There wasn't to be FC3, wasn't to be upgraded cockpit for 25T and more :) It seems there are, so I guess it will be too. Well, 'everything is subject to change' but if you consider that the map will have to be redone completely then it makes more sense to create a new 'theater of operations' than to spend the same amount of time/money/resources to re-create the one that many here are already bored with. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
VanjaB Posted January 21, 2014 Share Posted January 21, 2014 Well, 'everything is subject to change' but if you consider that the map will have to be redone completely then it makes more sense to create a new 'theater of operations' than to spend the same amount of time/money/resources to re-create the one that many here are already bored with. Renderer != Art Assets In theory old art assets could be (re)used and integrated into a new renderer. This would result in minimal work for the 3d artists. It would not result in any significant visual improvements but at least ED's playerbase would not be split in two. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 21, 2014 ED Team Share Posted January 21, 2014 Renderer != Art Assets In theory old art assets could be (re)used and integrated into a new renderer. This would result in minimal work for the 3d artists. True, but if you can have better art in the new engine, why would you want to use old stuff? I think to do the old map justice, you would want to build it from scratch. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
upupandaway Posted January 21, 2014 Share Posted January 21, 2014 small, tiny map Really? :) The scope for the new map was initially A-10C training missions and it lends itself pretty well for Red-Flag-style missions. Don´t forget that this is how it all started. [sIGPIC][/sIGPIC] Deedle, deedle! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 21, 2014 ED Team Share Posted January 21, 2014 But they will have to do it - are there any other such large maps? Caucasus is classic. If they leave it as is, it would be very weird - it would mean EDGE (better graphic) is reserved only for small, tiny map. It'd mean in practice for most gamers nothing changed at all, because they won't play all the time Nevada only. I think the reasoning behind the size of the map is basically just because its the first one to use EDGE, I believe Wags already stated the map size could be as big as a developer had time to develop. But for the first one out of the gates to get EDGE up to speed, it makes sense to start small. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
GeorgeLKMT Posted January 21, 2014 Share Posted January 21, 2014 True, but if you can have better art in the new engine, why would you want to use old stuff? I think to do the old map justice, you would want to build it from scratch. Are you implying that they should throw Caucasus away and let the NTTR be the only map (just because it looks better)? ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
cichlidfan Posted January 21, 2014 Share Posted January 21, 2014 My recollection of what was said... The current map will still work but it will not take advantage of any improvements brought by EDGE. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
outlawal2 Posted January 21, 2014 Share Posted January 21, 2014 Are you implying that they should throw Caucasus away and let the NTTR be the only map (just because it looks better)? This thread gets really frustrating when folks don't read the posts.. It has been stated multiple times that DCS will continue to work using the old map.. It doesn't die or anyhting, it just won't look as good as EDGE... So we can all continue to use the old map and the graphics it has... And then EDGE will be the FIRST new map with updated graphics and engine.. "Pride is a poor substitute for intelligence." RAMBO Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 21, 2014 ED Team Share Posted January 21, 2014 Are you implying that they should throw Caucasus away and let the NTTR be the only map (just because it looks better)? OMFG... come on... the map is going to still be usable in EDGE. WHAT I SAID, was that if you are going to create a new map in the new engine why not create new art assets... seriously... sometimes I wonder... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Raven68 Posted January 21, 2014 Share Posted January 21, 2014 It has been stated multiple times that DCS will continue to work using the old map.. It doesn't die or anyhting, it just won't look as good as EDGE... LOL!! Almost like a dog chasing it's tail. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
GeorgeLKMT Posted January 21, 2014 Share Posted January 21, 2014 OMFG... come on... the map is going to still be usable in EDGE. WHAT I SAID, was that if you are going to create a new map in the new engine why not create new art assets... seriously... sometimes I wonder... Calm down please, perhaps you misunderstood the meaning of my post. I know that map is still going to be usable. I just wanted to say, as the reaction to your "why would you want to use old stuff", that "why" is because it's easier to port the assets instead of spending time redoing the current map. Not like that would be impossible, but DCSW needs to have a free map in the meantime. ;) ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 21, 2014 ED Team Share Posted January 21, 2014 Calm down please, perhaps you misunderstood the meaning of my post. I know that map is still going to be usable. I just wanted to say, as the reaction to your "why would you want to use old stuff", that "why" is because it's easier to port the assets instead of spending time redoing the current map. Not like that was impossible, but DCSW needs to have a free map in the meantime. ;) But that makes no sense, it would only make a little bit of sense if the map is unusable in EDGE and you wanted to get it in there faster, otherwise, if you are rebuilding the map, new art assets would make more sense... what would be the benefit otherwise? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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