SkateZilla Posted November 9, 2017 Author Share Posted November 9, 2017 (edited) Try this, Attached are quick pass roughmets w/ shadows moved to A.O. and some general tweaking to Rough/Metal maps. As well as a Livery w/ Description.lua that loads all maps correctly.ROUGHMET TESTING LIVERY.zipA-10C RoughMets Part I.zipA-10C RoughMets Part II.zip Edited November 9, 2017 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted November 9, 2017 Share Posted November 9, 2017 thanks a lot for your help!...sadly, after trying your lua and your dds files, I still having the same issue :doh:...there is some odd texture swap. Also, when I'm very close to the plane, it seems to look perfect (everything works fine) but as soon as I get a bit further of it, problems start (not the entire plane but the tires and the right wing) so I wonder if you tried to move away from the plane with the roughmet textures. I don't want to make you loose your time so don't worry if you don't know what's going on :thumbup: Take a look at my MODS here Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2017 Author Share Posted November 9, 2017 Im not seeing any LOD issues on my end. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted November 10, 2017 Share Posted November 10, 2017 Tried also a combination of your lua file with my dds files and your dds files with my lua...no success. As soon as I remove all the roughmet stuff, all skins work fine again, though obviously not with the roughmet system. Take a look at my MODS here Link to comment Share on other sites More sharing options...
SkateZilla Posted November 10, 2017 Author Share Posted November 10, 2017 I'm not seeing any issues in Modelviewer toggling the LOD and distance sliders, nor in sim moving camera away and closing FoV/Zoom. Can you make a short video of what your seeing? Possibly a mod or something is conflicting w/ the RoughMets. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted November 11, 2017 Share Posted November 11, 2017 Will check my mods, but I don't have any for the A-10c, also I have running the roughmet for other planes without issues so don't think that's the issue...about a video, well, I have an extremely weak connection and no clue of video recording soft but anyway, it's just that, getting closer to the plane everything looks good, getting farther and the speculars swap (all of them) to the non roughmet ones. thanks ! Take a look at my MODS here Link to comment Share on other sites More sharing options...
Markindel Posted December 12, 2017 Share Posted December 12, 2017 Thank you SkateZilla for sharing all this. Really interesting and informative. Link to comment Share on other sites More sharing options...
-IRRE- Storfyr Posted February 8, 2018 Share Posted February 8, 2018 Hi, first time poster, long time lurker. I have a question, I've been making skins for various flight sims and got pretty comfortable with the different technologies (alpha, specularity and so on). But outside photoshop I'm a little bit lost, especially in DCS :doh: So here's the thing : I was finishing a skin for the Su-25A when the 2.5 came out, I was really happy and wanted to check the model via the openbeta model viewer and realised that the skin was way to much shinny, like it was bare metal all around the airplane. I made some skins for other airplanes in DCS before that were using specularity, so I tried to find those in an effort to tweak them to make the plane a little bit less bright, only to find that the Su-25 doesn't even have them... Finnally I heard of this new PBR rendrering thing, wich looks quite good, but couldn't for the life of me make it work for the Su-25. I tried everything, including removing the json file only to find the airplane even more shinnier :( Before I continue does the fact that the Su-25 doesn't even have specularity files is the reason I can't get it to PBR ? Or is there a way to do this and I made something wrong ? Link to comment Share on other sites More sharing options...
SkateZilla Posted February 8, 2018 Author Share Posted February 8, 2018 SU-25 Still uses Spec w/ JSON Conversion Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
-IRRE- Storfyr Posted February 8, 2018 Share Posted February 8, 2018 Does this means it use data from the diffuse map and convert it to spec using json ? Link to comment Share on other sites More sharing options...
-Mungo- Posted February 24, 2018 Share Posted February 24, 2018 Very informative thankyou ! Link to comment Share on other sites More sharing options...
Doum76 Posted February 25, 2018 Share Posted February 25, 2018 PBR Rendering is Different from SPECULAR. PBR= RED Channel - Ambient Occlusion Green Channel - Roughness Blue Channel - Metallicness SPECULAR = RED Channel - Flare Intensity Green Channel - Inverse of Red / Flare Width Blue - Reflection Hi Skate Zilla, Awesome thread, thaanks! Been out of DCS for about a year and a few things changed since then... I bought the AV-8B a few weeks ago, and as i made my skin, realised there is a new stuff, the RoughMets.... So here i am discovering it.. You post helped a lot. Thing is, i had the bad idea of going 2D/Printing graphic designer :) So i<m stucked with Photoshop as it comes to skin, got no knowledge at all what soever in 3D modeling or texturizing... So my skin are made with PS only. So i droped my Speculars as used to for this Harrier skin and explored RoughMets, achieving more what i wanted... My question is, as not 3D Max user, achieving a goal manualy with playing around channles gets a bit comlicated, are there any huge advantage as ousing 2 files (6 channels) with RoughMte and Spec, or using RoughMet only could do it well... I<m not satisfied with my RoughMet setup and gonna test if using Speculars added to it does way better, as i tend to make my skins complicated... using 2 different reflections on each colo used, EX light grey and Dark Grey as their own reflection, one being more matt than the other, added to this, decals being a bit more shiney/reflectives, and having a sorta meta texture toward this having some reflection, and wethering resulting also more matt on everything above... Long story to ask as manual skinner, would it give a huge better impact using Spec with RoughMets... i'll have to learn if so, to combine the effect of those 6 channels all together... Not to mention i'm still a bit confused about all these effect working together, i guess i'm a hard to learn person hehe Thanks for any feedbacks, BTW there's a screenshot of what i so far was able to accomplish. Link to comment Share on other sites More sharing options...
SkateZilla Posted February 25, 2018 Author Share Posted February 25, 2018 Speculars and Roughmets dont work together, If RoughMets are enabled, speculars are ignored. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Doum76 Posted February 25, 2018 Share Posted February 25, 2018 Speculars and Roughmets dont work together, If RoughMets are enabled, speculars are ignored. Yep, that<s what i found put as trying, was jsut confused as why the Harreir came with Speculars and Roughmets enabled together, though they couldnt complete each other,s but ran some test after posting. :) Test ended up Roughmets generating a better result for what i wanted than Specs, jsut had to fogure out the diference and what channels does what, thanks to you it all made it clear, really appreciated. :) Link to comment Share on other sites More sharing options...
SkateZilla Posted February 25, 2018 Author Share Posted February 25, 2018 Speculars are used in DCS 1.5.8 Still. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Strut Posted March 3, 2018 Share Posted March 3, 2018 Hi Skate - what DCS aircraft are RoughMet activated / enabled please ? Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE Link to comment Share on other sites More sharing options...
jb1974 Posted March 4, 2018 Share Posted March 4, 2018 Hi, could someone please advise as to how bump maps are applied to the models? i have managed to import a new aircraft model from 3ds with the diffuse and metallic roughness maps which look as they should but when enabling the bump map from within 3ds the whole aircraft is covered in artefacts. Thanks Link to comment Share on other sites More sharing options...
SkateZilla Posted March 4, 2018 Author Share Posted March 4, 2018 Hi, could someone please advise as to how bump maps are applied to the models? i have managed to import a new aircraft model from 3ds with the diffuse and metallic roughness maps which look as they should but when enabling the bump map from within 3ds the whole aircraft is covered in artefacts. Thanks They need to be nVidia SDK Normal Maps.. Not Bump Maps Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
jb1974 Posted March 4, 2018 Share Posted March 4, 2018 (edited) Solved, i had flipped the green channel on the map due to it being inverted and works fine now with a new map. Thanks. Edited March 4, 2018 by jb1974 Link to comment Share on other sites More sharing options...
NOiD Posted March 23, 2018 Share Posted March 23, 2018 Thanks a lot SkateZilla for all the informations, it really helped me to figure out this PBR thing :) __________________________ NOiDGaming : https://www.youtube.com/channel/UCyx-CnuLIGhOw4GBj5US_CA My DCS files : https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=NOiDer=Filter Link to comment Share on other sites More sharing options...
Pâte Posted March 25, 2018 Share Posted March 25, 2018 (edited) Hello, thank you a lot for this topic. I've started to do some test using PBR into my cockpit, and i have to say, the rendering is awesome ! Was just wondering, you said that if the Roughness Metal is enable specular are ignored, however i did a test, i splitted a same piece with different colors into my spec (a Green band, a BLue band, and a Red one), and i see an little effect into the cockpit, even with the PBR files used. So ... is there a way to really ask DCS to stop reading the spec ? Edited March 25, 2018 by Pâte [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Pâte Posted April 21, 2018 Share Posted April 21, 2018 Up [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted April 21, 2018 Author Share Posted April 21, 2018 Hello, thank you a lot for this topic. I've started to do some test using PBR into my cockpit, and i have to say, the rendering is awesome ! Was just wondering, you said that if the Roughness Metal is enable specular are ignored, however i did a test, i splitted a same piece with different colors into my spec (a Green band, a BLue band, and a Red one), and i see an little effect into the cockpit, even with the PBR files used. So ... is there a way to really ask DCS to stop reading the spec ? If Deferred Shading is Enabled, and RoughMets are loaded/Enabled, then Speculars should be ignored. If Speculars are having an Affect, then the RoughMets are not being loaded. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team m4ti140 Posted April 24, 2018 ED Team Share Posted April 24, 2018 Ok, I've got another question: If the spec texture is ignored when rough met is used, then what exactly am I looking at when I open the diffuse texture? What is it used now for, in PBR terms? Is it albedo now? Base colour? Does it define both diffuse and specular colour at the same time? Link to comment Share on other sites More sharing options...
SkateZilla Posted April 24, 2018 Author Share Posted April 24, 2018 Ok, I've got another question: If the spec texture is ignored when rough met is used, then what exactly am I looking at when I open the diffuse texture? What is it used now for, in PBR terms? Is it albedo now? Base colour? Does it define both diffuse and specular colour at the same time? Diffuse: Base Color RoughMet: R: Ambient Occlusion G: RoughNess B: Metallic Normal: Remains Normals Example: In ModelViewer: F1 Master Mode (Base Color + + Ambient Occlusion + Roughness + Metallic + Normals: F3 Base Color Mode: F4 Normals Mode: F5 Roughness Mode: F6 Metallic Mode: F9 Ambient Occlusion Mode: Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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