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Old 08-03-2016, 07:57 PM   #41
SlipBall
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I think that the aircraft is a bit too touche both take-off and landing...I don't believe the real thing is as...as our's is here in game play
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Old 08-03-2016, 08:00 PM   #42
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Originally Posted by GT 5.0 View Post
I think that the aircraft is a bit too touche both take-off and landing...I don't believe the real thing is as...as our's is here in game play
Try the real thing and get back to us, I have a Ouija board if I need to communicate that way

Seriously though, I think the biggest difference is the sensation of movement and speed and our controls, much different feel than from the real thing I would imagine...
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Old 08-03-2016, 09:13 PM   #43
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Is there anything new on the missing stick shake (FFB) since the last update?
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Old 08-03-2016, 09:52 PM   #44
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Just tried taking off the 109 in 2.0.3. Definitely different than 1.5.x.

Note: in both, I made sure I have take-off assistance etc. off.

In 1.5.x, procedure for me is:

(1) Start with full right rudder, stick full right and half back
(2) Slowly increase throttle, relaxing rudder as she begins to veer left as speed increases, then push stick forward a little, then pull up gently. Watch for wing dipping (caused by stall; push forward stick to reduce rate of climb).

In 2.0.3, above does not work. I have to:

(1) Start with full right rudder, stick full right and half back
(2) FULL throttle forward, using brakes to center during early roll.
(3) Speed increases rapidly and she starts to bounce: pull stick up gently. Watch for wing drop (as above, caused by stall)
Stick right is procedure for the Dora, and that's only to counter the fact it climbs so fast it'll stall the left wing if you keep the stick back.

I've never needed right stick to take off the 109, but I've always also pushed to the throttle to near full (~1.3 ATA) before releasing the brakes.

Last edited by Buzzles; 08-03-2016 at 10:02 PM.
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Old 08-03-2016, 11:22 PM   #45
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Originally Posted by jcomm View Post
The only thing that comes to my mind is that in 2.0.3 you're flying in Nevada, right ? The altitudes, and temperature, and hence density in Nevada airfields, as opposed to most of the airfields in the Caucasus map ( almost at sea level ), can play a major role in takeoff performance...
Maybe that's it ... not sure.

I also think she handles different up in the air, e.g. at 15000 ft AGL. I find it easier in 2.0.3 than I did in 1.5.x. Especially in heavy (expensive) maneuvering --- seems easier to throw her around the sky without stalling.
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Old 08-03-2016, 11:28 PM   #46
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Originally Posted by Buzzles View Post
Stick right is procedure for the Dora, and that's only to counter the fact it climbs so fast it'll stall the left wing if you keep the stick back.

I've never needed right stick to take off the 109, but I've always also pushed to the throttle to near full (~1.3 ATA) before releasing the brakes.
In 1.5.x, at least, no need for throttling up under brakes: I just need to ease up the throttle to start her rolling down the runway, with full rudder right and stick back and right, and continuously slowly easing up the throttle until she lifts off by herself very quickly, very smoothly. I do not know the exact number, but I don't think I ever get close to full throttle before she gets up? This bird *wants* to fly! I only go full throttle when I am fully airborne and cleaned up and want to climb.

I'll try without the right stick later tonight ...
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Old 08-03-2016, 11:48 PM   #47
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Originally Posted by Bearfoot View Post
Maybe that's it ... not sure.

I also think she handles different up in the air, e.g. at 15000 ft AGL. I find it easier in 2.0.3 than I did in 1.5.x. Especially in heavy (expensive) maneuvering --- seems easier to throw her around the sky without stalling.
Of course, this could be all (or partially) be in my head. Only the developers will know if and what really changed ...
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Old 08-04-2016, 06:37 AM   #48
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The take off run in 2.0.3 now feels like it did a few patches ago in 1.x.x - there was also a patch where it was necessary to use brakes during the TO run to keep her straight.

When it comes to flying she feels a bit strange imo - no buffeting / no wing drops ... you can pull on the stick like crazy and all you do is lose energy. Not sure if this is right - somehow she felt more believable to fly in the last patches.
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Old 08-04-2016, 07:33 AM   #49
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Originally Posted by SiThSpAwN View Post
Try the real thing and get back to us, I have a Ouija board if I need to communicate that way

Seriously though, I think the biggest difference is the sensation of movement and speed and our controls, much different feel than from the real thing I would imagine...


There is not a man rightfully here, everyone of us has died in a horrible take-off/landing accident... lol
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Old 08-04-2016, 08:37 AM   #50
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jcomm is probably quite correct.

I don't know about anybody else but I find both Kurtfurst & Dora considerably harder to land at Groom.

When I go from Groom to Kobuletti or Batumi these birds seem so docile after Groom.

Almost like I'm flying in treacle ;o)
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