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Old 07-09-2016, 06:45 PM   #11
Art-J
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Well, SOMETHING has been adjusted somewhere, as the pitch & roll oscillations during spins are different to what they used to be. Slightly different slots behaviour I presume. Cannot comment on turning performance, as I only do easy tourist-flying with this plane anyway .
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Old 07-09-2016, 07:24 PM   #12
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It turns much better at medium speed and better by quite a bit at slow speed.
Ps:I don't see any similarity to il2 109s.
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Old 07-09-2016, 08:14 PM   #13
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It seem's little changed to me and it is OK I think...the IL-2 Clod 109's are good too and seem to me to fit like a glove when I'm in one
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Old 07-09-2016, 08:17 PM   #14
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TrackIR is now also activated in the outside views (F2,F3 or F4 for example). Is it possible to turn that off?
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Old 07-09-2016, 11:00 PM   #15
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Well you can now go over the 18° AoA hard limit as it was before, but the speed loss is crazy. You need to be aware of your energy state. Thats pretty much what you read about the 109s: for a short amount of time you can turn tight with slats deployed and trade speed for angles, keep doing it and you are a sitting duck.

Last edited by rel4y; 07-09-2016 at 11:05 PM.
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Old 07-10-2016, 01:48 AM   #16
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Quote:
Originally Posted by msalama View Post
You guys sure the new patch didn't put the easy flight option inadvertently on or something?
This was the first thing I checked in the new 109.

Quote:
Originally Posted by rel4y View Post
Well you can now go over the 18° AoA hard limit as it was before, but the speed loss is crazy. You need to be aware of your energy state. Thats pretty much what you read about the 109s: for a short amount of time you can turn tight with slats deployed and trade speed for angles, keep doing it and you are a sitting duck.
The sustained turn at 300km/h is impressive, though. After flying it more I think it shaved at least 1.0 seconds from its time to complete a 360 degree sustained turn. If you get below 300km/h IAS the engine is too much for the little airframe, but I might change my opinion if they get ffb working again in the 109.
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Old 07-10-2016, 09:36 AM   #17
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From my testing I dont see you can sustain turns above 18° AoA even with MW, riding the stall in 1.5.3 was also at about 18° AoA.

So I would say sustained turn rate should not have changed much but instantaneous turn rate improved quite a bit. Its hard to judge now, as I dont want to revert back to 1.5.3 just to test the turn time. Subjectively I feel the sustained rate may have improved somewhat but its hard to put in numbers.

At 300 kph sustained the ac is already very unstable. I suggest optimal turn speed thus to be higher, probably upwards of 330 kph. I dont think you even can sustain 18° AoA for several turns tbh.

Last edited by rel4y; 07-10-2016 at 10:16 AM.
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Old 07-10-2016, 12:15 PM   #18
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We can test with 2.0, but have to make sure it's the same altitude.

------------

Tested at 500m with 100% fuel. I got about 0.5 seconds difference for a sustained turn (average over many circles). With 1.5.4 it's very tricky to maintain a sustained turn to the left, so my tests were to the right.

2.0 = 19.0s
1.5.4 = 18.5s
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Old 07-10-2016, 02:44 PM   #19
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Quote:
Originally Posted by gavagai View Post
We can test with 2.0, but have to make sure it's the same altitude.

------------

Tested at 500m with 100% fuel. I got about 0.5 seconds difference for a sustained turn (average over many circles). With 1.5.4 it's very tricky to maintain a sustained turn to the left, so my tests were to the right.

2.0 = 19.0s
1.5.4 = 18.5s
Can you test P51 too? Maybe the physics engine changed a bit.
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Old 07-10-2016, 11:50 PM   #20
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Another thing I noticed is the powder smoke of the guns has been increased to a somewhat excessive level. Especially if you first fire the MGs and then the cannon the particle shading is bugged. Try it out for yourself and enjoy the epilepsy! Sometimes I get sound stutters firing all three guns simultaneously as well.

Last edited by rel4y; 07-11-2016 at 12:18 AM.
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