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Old 05-17-2019, 06:20 AM   #11
jcomm
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They didn't save in details... graphical but also functional.

- The way you see the gear retraction stop as soon as you start flying too fast, and the pilot wouldn't have enough strength to turn the gear crank;

- The flaps not deploying above some speeds for the same reason;

- The effects of the canted tail fin ( vertical )

and this is just a small list :-)
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Old 05-17-2019, 06:42 AM   #12
Euan Emblin
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Yes, the force is strong with this one. Such a simple little tractor but what a super fine simulation and it's still only Early Access. Well happy
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Old 05-17-2019, 12:05 PM   #13
Ala13_ManOWar
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Quote:
Originally Posted by jcomm View Post
- The way you see the gear retraction stop as soon as you start flying too fast, and the pilot wouldn't have enough strength to turn the gear crank
And how you lose your gear covers flying too fast with the gear down. It's a nice detail.


S!
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Old 05-20-2019, 08:22 AM   #14
Gascan39
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Struggling with take offs - zero on the takeoff assist. I finally got airborne, though I may have stripped the gear mech. I noticed they got about 75% raised, then just stopped. I looked down and saw the cables had alot of slack and were swaying with my ham fisted flying. Really cool effects with the ancient relic. I was always fascinated with this little farm buggy.
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