The Battle of the Stretch Goal - Page 15 - ED Forums
 


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Old 09-30-2013, 10:56 AM   #141
SlipBall
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Quote:
Originally Posted by airdoc View Post
exactly.
Again, this means, it's time for people who haven't pledge to pledge now.
With only one free flyable coming up, this means that it would cost over 100$ to buy the remaining 4 (or 5 if we hit the stretch).
Whereas you can get them for 40$ now.

I think he said this will probably happen after he wakes up from sleeping, later in the day
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Old 09-30-2013, 11:02 AM   #142
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Originally Posted by hegykc View Post
The goal is to have a free option to explore the game with some limitation. Not have a full WWII scenario that would keep you busy for years to come.
The goal is to have a successful game and platform that attracts the highest possible number of customers who keep buying extra modules/DLCs for years.

For that, ideally, you would want at least one free plane for each side so the online scenarios remain balanced. If that's not possible, I think it would be better to make the whole thing a paid module. Then, as with RoF (or even DCS), you can go free to play with the base planes later on, when they have a solid offering of extra planes.
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Old 09-30-2013, 11:05 AM   #143
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Originally Posted by Roadrunner View Post
sorry if someone posted it before, but i just lack the time to read 12 pages right now, so here is my opinion:

saying it at this time is easy, i know, but after following this project since start, i think you should have made the 109, spit and p-47 as modules for DCS:World, selling them regulary. after the release of those, a kickstarter for a wonderfull map and AI WWII crafts, followed by playable stuff at the stretch goals would have made a difference. those three modules would have given money, and not a small account, as many people are waiting for a spit and a 109, and you could have focused after that on a map and stretch goal items.

even more you could have waited with this for edge to be released, dont know the internal state of edge, but wouldnt have been bad anyway.

i also think it would have taken away a lot of the confusion that was generated as well.

yes, its easy to say now, 5 days before KS end, but who knows for what good this opinion is.
Still not too late for that. Ilya can cancel the whole Kickstarter and proceed this way without owing anything to anyone. Selling the three warbirds within DCS World at full price would easily make so much revenue that he wouldn't need another Kickstarter to finance his WWII project.

MAC
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Old 09-30-2013, 11:05 AM   #144
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Yeah that would work wonders for the stretch goal, AND for further revenue.

So lock that old 1$ pledge before it's too late

A little confession though, I immediately pledged 1$, but I'm changing to 40$ as soon as the man wakes up

On a side note, I used a Visa debit card with 0$ on it, or I should better say a slightly negative balance, and it worked without a problem.

Quote:
Originally Posted by JackDant View Post
the highest possible number of customers who keep buying extra modules/DLCs for years.
And in order to have a team making those extra modules, they need money. Money they're not getting with 3 free planes. One is plenty. Even on a Su-25 level, so no 6dof, no clickable cockpit.

Quote:
Originally Posted by MACADEMIC View Post
Still not too late for that. Ilya can cancel the whole Kickstarter and proceed this way without owing anything to anyone. Selling the three warbirds within DCS World at full price would easily make so much revenue that he wouldn't need another Kickstarter to finance his WWII project.

MAC
Man oh man, I knew that all the secrecy about the announcement was gonna come around and bite him in the ass. I hope it's a lesson for all the future teams. Come out as soon as possible. Discuss the plan with the community, take the guess work completely out of the picture.
Where else are you gonna find customers complaining about stuff being free...

Last edited by hegykc; 09-30-2013 at 11:12 AM.
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Old 09-30-2013, 11:19 AM   #145
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First off, the game shouldn't be free. The money earned pays the developers and provides funds to continue building more aircraft, etc... This is a no brainer. I'm not pledging the money I did so that free loaders could have a great free WW2 game. I pledged the money because I wanted to see this become a reality. For instance, the p51 and upcoming 190 should be purchased. I picked up the p51 for $19, same goes for the 190. The base game should cost at least $40.

Secondly, additional 'stretch goals' should be new kickstarter programs. RR Studio's need to show they can now deliver. I pledged knowing I'd get a (1) map and (2) p47, 109, spitfire. I thought at one point we'd have a flyable b17, but I see that wasn't true. That is ok though, because at this point, after this 'base game' is created and sold (it needs to be sold for at least $40 pledge right???) then more content can be created and funded by additional kickstarter programs.

The reason this is good, is kickstarter funding for content will continue to let the community decide what is next... ie. if you need another $100k to do a B17, start a funding project, if you meet that goal you'll know it's going to be created.

It's important for many reasons that RR studio first prove it can deliver on it's promises, as there is a trust factor here. I'm expecting this team to deliver WW2 game with a Normandy map and 3 planes. When this is done and proven, as I said, it will make funding for more content easy.

For a game with a small base, this should keep things moving.

In summary, charge for the base, at least $40. No free loaders. Use additional kickstarter projects to fund addon WW2 aircraft/features.

My 2 cents
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Old 09-30-2013, 11:21 AM   #146
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im also of the opinion that the three announced planes are certainly pretty much on top of the "most wanted" list.i think they will struggle with future modules to get such a revenue they could gather with those three types...
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Old 09-30-2013, 11:22 AM   #147
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I think we could let everything to rest in this discussion.

This kickstarter is practically over. He either need the funds as promised and return his promises, and think of a smart way himself to do some promotional stunts!
It's been all here in this community, ideas from the start to help him fund the project. We all want this to be good in quality, I guess as community we do what we can. And it's the best community I ever been into.

The projectleader, needs to show leadership not confusion.

Take the route after the kickstarter to maintain vision and start finding additional funds/sponsorships. PR, competitions and it's marketexposure.

Oversee this is gonna be delivered as the DCS quality WWII sim with massive online fun gameplay. As it will stand out in the sim world, and beyond!

Challenging task but perfect for passion driven persons.
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Old 09-30-2013, 11:31 AM   #148
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Quote:
Originally Posted by Cnuke View Post
I think we could let everything to rest in this discussion.

This kickstarter is practically over. He either need the funds as promised and return his promises, and think of a smart way himself to do some promotional stunts!
It's been all here in this community, ideas from the start to help him fund the project. We all want this to be good in quality, I guess as community we do what we can. And it's the best community I ever been into.

The projectleader, needs to show leadership not confusion.
Agreed.
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Old 09-30-2013, 11:39 AM   #149
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Originally Posted by airdoc View Post
Backers at the 1$ level, did so on the promise of 3 free flyables with the game. If that is going to change, and only 1 will be free, then these guys will still get 3 planes for 1$.
Thanks for the clarification.
And we the $40 backers get all three of them plus any extra ones on the release?
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Old 09-30-2013, 11:42 AM   #150
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Originally Posted by Linx View Post
Thanks for the clarification.
And we the $40 backers get all three of them plus any extra ones on the release?
Yep.
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