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Old 09-29-2013, 07:57 PM   #1
luthier1
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Default The Battle of the Stretch Goal

Hey everyone,

We're scrambling to figure out how to get the stretch goal. It seems that we've reached saturation point with everything we're doing. A hardcore plane programming talk, and a more casual flight sim talk, a RPS interview, none of those seemed to have any kind of an effect on our performance.

Is it possible to reach the remaining 35K in the last 5 days? Other projects have done that in a few hours. Even our kickstarter has easily done that on launch. So, with the right strategy, I'm still very hopeful.

It is clear however that we need to do something drastically different.

Let's have a discussion. Any ideas? Please let me know.

Ideas I have are:

1. A killer video. Lots of you are asking for a killer intro video, which could probably be beneficial if it could inspire some people who have not looked at the project previously. We'll work on that, and if you have any ideas on the subject, please let me know.

2. New rewards? The project is confusing as it is already, I really don't know if adding MORE rewards is going to solve anything.

3. Taking PayPal. Apparently another project has done that in the end of their kickstarter and was able to pull in a large additional sum of money. I'm not sure if we're in the same boat as that project, but do you guys really think this would help? Are there a lot of people who want to back the project but cannot because we don't accept paypal?

4. Changes to project features. This, I think, is the biggest thing we can do at this point.

There was a lively discussion on this subject a while ago but I did not think this could be changed so I said no.

However the idea did stick in my head.

When I was just planning this kickstrter out, I really thought that we'd break through the base and end up meeting a whole bunch of the stretch goals. I really thought that we'd be building a much bigger project than what it looks like today.

That is one of the reasons why we decided to offer so many aircraft for free in the initial release. We thought we'd have a lot more aircraft altogether than what it looks like we're going to have.

However what this ended up doing was give very little incentive for people to pledge. Lots of people feel they'll get a product for free either way. A bystander effect. Why back when you get the Spit and the 109 and the Jug for nothing? The stretch goals are so far away, giving more money seems unlikely to change much, so why bother?

What if we do something extremely drastic and make one or even two aircraft non-free on release, while keeping them all free to existing backers? That would not affect anyone who's pledged already, but would probably excite those who did not.

On the other hand, we could have a backlash effect and turn off a large portion of the on-the-fence community?

So, this is my dramatic about-face and I'd really love to hear your opinions! It's definitely completely up in the air, everything is open to change.

Free version of DCS WWII contains ONE free aircraft (to be voted for by backers).

We have new rewards:

$1 NEW and $10 NEW: rewards as before, but no additional aircraft (one flyable total)

$20 NEW: access to one additional release aircraft (two total)

$30 NEW: access to two additional release aircraft (three total)

$40 NEW: access to three additional release aircraft (four total)

$60 NEW: access to ALL additional release aircraft (six total if we get the Me.262)

We'll lock down the old rewards of the same level. Anyone who's already in those OLD rewards tiers, i.e. those who backed the project on the promise of three flyable aircraft, WILL receive the three previously promised planes on release.

5. Any other reason you think people are not backing this project? What can we do?

I'm especially interested in hearing your opinion if you have not yet backed this project.
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Old 09-29-2013, 08:03 PM   #2
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Re: question 1. Enlist Glowing AAMRAAM.
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Old 09-29-2013, 08:10 PM   #3
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Quote:
Originally Posted by Cornbread View Post
Re: question 1. Enlist Glowing AAMRAAM.
1+ Luthier you already know what this community is willing and able to do for this project, so if you want to publish a video with a "WOW" effect contact a skilled video maker.Mysticpuma has already done some exceptional videos for DCS WW2 and offered his help to you directly.Make sure to keep this high on your priority list for this project all the way through the development stages, release and post release.You are good at what you are experienced in, let the task you are not experienced in to those who are and are willing to do it.

Last edited by Royraiden; 09-29-2013 at 08:12 PM.
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Old 09-29-2013, 08:21 PM   #4
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My take: Only backers $40 and up will get all 3 initial release planes (Bf.109, Spitfire, P-47) for free, intermediate stretch goal (t.b.d.) at $125k to boot the KickStarter and make $150k possible.
Not sure if killer videos will help at this point and honestly, I think MysticPuma and CharlyOwl already did an outstanding job voluntarily.

Last edited by Hans-Joachim Marseille; 09-29-2013 at 08:40 PM.
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Old 09-29-2013, 08:26 PM   #5
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I will think about this, maybe be able to come up with something on the ideas you posted...not for nothing, but if all the existing backers would up there pledge an additional (just under $20,- bucks), then the first stretch would be met...no need of them to re-pledge, and they would keep their rewards, they need only edit the dollar amount in the manage page...I'll be the first, it's really just 1/2 of one aircraft cost

Last edited by SlipBall; 09-29-2013 at 08:47 PM.
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Old 09-29-2013, 08:41 PM   #6
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***I think a promo movie on the development and engineering marvel that Schwalbe was would be good.

***I also think the Paypal option is a great idea,

***Not many will buy something if your giving it away for free


I'm already in for $110.00.Best of Luck!
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Old 09-29-2013, 08:47 PM   #7
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Luthier, my honest answer - as someone still undecided how much I can justify pledging on a very limited budget - has to be that making wholesale changes at this late stage doesn't really inspire confidence. If the 'three free planes' proposal isn't financially viable, then clearly it will have to go - but I can't see how doing this would result in increased Kickstarter funding.

Last edited by AndyJWest; 09-29-2013 at 08:48 PM. Reason: typo
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Old 09-29-2013, 08:52 PM   #8
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IMO, do the Paypal, and I mean, now, not tonight, not on Monday, but now. You can't lose anything by doing it but waiting can still cost you.

I have been in @ $250 for a while now, fwiw.
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Old 09-29-2013, 08:53 PM   #9
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I'm a huge DCS and WWII sim fan. I own every DCS module, but I haven't pledged yet.

Why? Because of the "free" thing. Money is tight, and I can't afford to pay for others to have free content. I'll feel bad and a traitor for it, but it's the most logical thing to do given the choice to have it for free.
But I will gladly pay for any additional content you can offer after the initial release.

So my suggestion would be to make the free content limited, but as good as possible. So quality not quantity. That will be the best marketing campaign you can imagine.

Then after the initial release, use the content you have, and use the skilled video makers that this forum can offer and make a killer trailer for "what could be". And I mean let these guys do their magic. With radio comms, voice overs and what not. Make it a small blockbuster.

I mean, you sold one million copies of Il-2, you gotta know there are more than 1600 simmers out there. If you make 3 DCS level WWII planes, and tie it up into a playable WWII map, you are set!

After that, you say jump! We ask how high?
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Old 09-29-2013, 08:53 PM   #10
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Well at least after honoring the backers that were promised the 3 initial flyables, I think it is a great idea to indeed just offer one flyable afterwards.3 planes is just too much, specially for a highly detailed and labor intensive models like the ones on DCS.So after the kickstarter ends you can start re structuring the offers at release, make a poll and let the audience pick the aircraft they believe should be free with DCS WW2 and put a reasonable price on the other two.

I suggest that the free flyable should be the Thunderbolt.That way the fighter jockeys who want to get their hands on the Spit or 109 will need to reach their pocket and give you some cash.Again this change needs to be after the Kickstarter ends just to avoid a chaotic confusion which could hurt the project.

Last edited by Royraiden; 09-29-2013 at 09:03 PM.
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