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Old 10-09-2019, 05:21 PM   #9051
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Quote:
Originally Posted by Bubi View Post
Нет в планах улучшения интерьера (3д, текстуры)?
Нет. Мы его относительно недавно переделывали.
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Old 10-09-2019, 05:42 PM   #9052
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Quote:
Originally Posted by Chizh View Post
Нет. Мы его относительно недавно переделывали.
Там об углы порезаться можно.
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Old 10-14-2019, 01:19 PM   #9053
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Почему при нажатии G, рычаг шасси опускается с задержкой? Носки и сами шасси (с внешних видов) выходят сразу же. Кстати, при уборке рычаг поднимается сразу, без задержек.
Исправить бы...
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Old 10-17-2019, 11:47 PM   #9054
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Is there any evidence that real Su-27, Su-33 or MiG-29 lose radar lock when banked more than 120°?

It is such an absurd restriction in DCS. When you want to defend against the missiles of a bandit you want to roll and pull towards the ground. But in DCS you cannot do that with the Flanker or MiG-29, as those planes will just magically lose all their radar function when they are banked >120° below 1500m.

The bandit can be right in front of you in a perfect look-up situation, but your lock will just disapear as soon as you roll > 120°.

It does not make any sense to me. It appears the developers want to "simulate" a side effect of the fixed guard antenna, but this is such a horrible and oversimplified approach.
The fixed guard antenna should make it harder to track objects when upside down close to the ground, but it should not completely remove any radar functionality as it does right now.
The correct approach in line with the simple FC3 radar mechanics would be another reduction in detection/tracking range, but not a complete loss of radar function.

Is there any chance that we see this issue fixed?

And what about a working Flanker group datalink for multiplayer? It seems that some components are already working, each plane has itself identified by its number (1,2,3 or 4) on the HDD depending on the position of the selected slot in the flight. But what is completely missing is the sharing of the position of the 3 other group members, as well as sharing targets. Also the leaders of each flight should see the leaders of the other flights on their HDD with different symbology.
I really hope to see this implemented in multiplayer, as not having such a major feature is a big flaw even for a FC3 plane.

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Old 10-18-2019, 10:15 AM   #9055
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The radar antenna maintains a stable position in space up to a roll angle of 110 degrees.
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Old 10-18-2019, 12:54 PM   #9056
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But that only means that the antenna is stabilized when the aircraft flies within those limits. When the roll limit is exceeded it should still be able to point towards the target in the correct azimut and elevation, only that the roll angle will no longer be aligned with the horizon.

The roll angle of the antenna when exceeding 110-120° will no longer be level to the horizon, which could degrade tracking a bit as the polarisation may not be perfect anymore. But this is no reason for the radar to give up completely (unless this is exactly stated in the manual).
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Old 10-18-2019, 02:54 PM   #9057
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Будут ли дорабатываться звуки для 27-го?
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Old 10-18-2019, 03:35 PM   #9058
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Quote:
Originally Posted by BlackPixxel View Post
But that only means that the antenna is stabilized when the aircraft flies within those limits. When the roll limit is exceeded it should still be able to point towards the target in the correct azimut and elevation, only that the roll angle will no longer be aligned with the horizon.

The roll angle of the antenna when exceeding 110-120° will no longer be level to the horizon, which could degrade tracking a bit as the polarisation may not be perfect anymore. But this is no reason for the radar to give up completely (unless this is exactly stated in the manual).
Yes, in generaly it works.
If you higher 1500 meters AGL, you will able to keep lock. But below 1500 the ground clutter by sidelobes is very high and not stable antenna with polarization can't do a side lobe suppression.
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Old 10-19-2019, 09:54 AM   #9059
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But there is a big problem:

The radar still uses doppler to find targets. Ground clutter received from side lobes does not matter for a hot bandit. It should be basically impossible for the radar to lose a hot bandit as all the other radar returns from the ground have a very different closure speed, and the sidelobe returns even having the lowest closure speed in a head on engagement.

The current implementation with complete loss of radar below 1500 m is way to generalized and under the most important condition, which is when you are fighting a head on bandit, the radar just fails for no reason. For the same reason (doppler return) a R-27R/ER should not go for a chaff against a head on bandit, which it currently does unfortunately.

The proper way of implementing the inverted radar behavior would be to make it have no effect on bandits that are directly hot, and make it have the highest effect on bandits that are cold (As cold bandits have the closest speed to sidelobe returns).
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