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Old 10-18-2017, 05:21 PM   #61
SCHOOL
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Show some early renders of the prototype.That's what I was suggesting. I have a perfect spot for it when it arrives................
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Old 10-19-2017, 02:17 AM   #62
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Originally Posted by AeroGator View Post
Statement that is to be outdated soon.
I wish you guys would at least give us an approximate release on the throttle. I have my Gunfighter Pro on order and no throttle. As of today I have had my 3rd attempt at purchasing a warthog throttle go belly up with yet another new malfunctioning item straight from the box. Please don't make me buy the Virpil as I have been VKB since I first started.
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Old 10-31-2017, 12:06 AM   #63
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Originally Posted by AeroGator View Post
It is not tomorrow that F14 comes anywhere near. So you will have plenty of time to enjoy the MCG
So, I'm assuming that either the F-14 is not going to be released this year or the grip will come after release. Either way is a bummer. I would really like to see a "special edition" with the F-14 and grip bundled.
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Old 10-31-2017, 05:39 AM   #64
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I'd be pleasantly surprised if proved wrong of course, but in my book it would not make real sense for Heatblur, Ed and Razbam to have both releases compete around years end. And we would not really miss out.We simply get a further developed F-14 whenever it eventually arrives.
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Old 10-31-2017, 11:58 AM   #65
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I'd be pleasantly surprised if proved wrong of course, but in my book it would not make real sense for Heatblur, Ed and Razbam to have both releases compete around years end. And we would not really miss out.We simply get a further developed F-14 whenever it eventually arrives.
I think it would make a lot of sense. Not all in the same weekend, but back to back yes.

I would release it like this:
Month 1 - 2.5
Month 1 - New module (since the Harrier trailer is out then Harrier is up first.)
Month 2 - New module F-14 (Because I wanted this one to be first
Month 3 - New module F-18 (ED finishes this group with the flagship and any remaining ocean vessels as the first patch update to 2.5)
Month 4 - Maintenance
Month 5 - Sale for older modules (target is new players who might be curious of other modules)

Once 2.5 is in then it's safe to bring in as many players as possible with the modules. Bringing in new players before 2.5 is premature. The split player experience and cost of the 2.0 maps will turn off a lot of players. Once the new Caucus map is available then a presentable experience is open to newcomers. 1.5 is an old map that has become dated to anyone not already all in with DCS, and the good looking newest maps are behind an intimidating initial price point for the full experience.

With the new Caucus map as the base the game can expand its player base freely. A normal initial price point for a module gets a player into the game and they won't have to feel like they are settling for 2nd rate. The Caucus map has every environment needed to make use of all the modules if configured properly to include naval ops. The rest is a specialized experience that players will warm up to paying because they have already been satisfied with a quality experience.
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Old 11-03-2017, 02:03 AM   #66
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Quote:
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Show some early renders of the prototype.
https://forum.il2sturmovik.ru/topic/...19#entry565307
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Old 02-18-2018, 02:04 AM   #67
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Any more word from VKB on this?
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