caponi Posted August 22, 2017 Share Posted August 22, 2017 (edited) i will have a look in the evening :) i extract the delivery only to: C:\Users\<user>\Saved Games\DCS\Liveries\M-2000C\GC1_2_Cigognes New with a upper case C @ Cigognes and then it works ... don't ask me why :) may be that lua.exe works case sensitive ? Edited August 22, 2017 by caponi too much ... Link to comment Share on other sites More sharing options...
PB0_CEF Posted August 24, 2017 Author Share Posted August 24, 2017 Well i'm not sure but it seems that last DCS 1.5.7 patch broke 1L13 EWR like in DCS 2.1 :( My last mission wasn't intercepted at all while Migs ans Sukhoy's were still really very active ... I will try another mission later to test it again ... Please tell me if you have the same problem in Caucasus now [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
71st_AH Rob Posted August 25, 2017 Share Posted August 25, 2017 Well i'm not sure but it seems that last DCS 1.5.7 patch broke 1L13 EWR like in DCS 2.1 :( My last mission wasn't intercepted at all while Migs ans Sukhoy's were still really very active ... I will try another mission later to test it again ... Please tell me if you have the same problem in Caucasus now See posts from Screaming Eagle https://forums.eagle.ru/showpost.php?p=3227578&postcount=56 And https://forums.eagle.ru/showpost.php?p=3227578&postcount=58 Link to comment Share on other sites More sharing options...
PB0_CEF Posted August 25, 2017 Author Share Posted August 25, 2017 Well, before making changes I would like to be sure the last patch of 1.5 added this bug like in 2.1 ;) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Bluestream Posted October 1, 2017 Share Posted October 1, 2017 I've been trying this out in coop with a friend for a bit. We can't talk to AWACS or other flights in the same package, despite being on the correct frequency. They also seems to be missing a callsign whenever they say things. Any way we can fix that? Link to comment Share on other sites More sharing options...
Chicki Posted October 1, 2017 Share Posted October 1, 2017 So do we have to uninstall this before doing an update? Then reinstall. Talking about the whole thing not just the script file. Link to comment Share on other sites More sharing options...
feefifofum Posted October 4, 2017 Share Posted October 4, 2017 No, you should just need to re-edit the missionscripting.lua entries. Your campaign state will be saved etc. etc. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Chicki Posted October 4, 2017 Share Posted October 4, 2017 Oooooooooooooooh, cool! Thank you!!! Link to comment Share on other sites More sharing options...
PB0_CEF Posted October 6, 2017 Author Share Posted October 6, 2017 I've been trying this out in coop with a friend for a bit. We can't talk to AWACS or other flights in the same package, despite being on the correct frequency. They also seems to be missing a callsign whenever they say things. Any way we can fix that? There are lot of problems with MP sorry :( It's not Mbot DCE's fault so I'm not sure this can be fixed without DCS changes ... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
feefifofum Posted October 6, 2017 Share Posted October 6, 2017 Be sure you are pressing the correct push-to-talk key on the HOTAS for the radio you are trying to speak on. The default "" key doesn't function properly once you're airborne. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Xanix Posted October 6, 2017 Share Posted October 6, 2017 Hi. How do I start a mission with the waypoints, already inserted? Tried ‘manual start up’and ‘auto start up’... I don’t have the waypoints of the mission loaded. If I “move myself” to an AI wingman plane before takeoff, the waypoints are already on the“system”. I need to have the kneeboard always on… do I need to insert the waypoints myself? How? Thank you. Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 28, 2017 Author Share Posted December 28, 2017 Xanix if you play alone, you only have to play it like a normal campaign and you should be able to look at your waypoints and even to change them ! :thumbup: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 28, 2017 Author Share Posted December 28, 2017 New version with only one change : KC-130 instead of S-3 Viking (special command ;) ) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 28, 2017 Author Share Posted December 28, 2017 Version 6.1 : Fixed error with KC-130 sorry :( [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 3, 2018 Author Share Posted February 3, 2018 Yes it seems to work but I think I will upload a new version soon to be sure targets coordinates are good and with new ones... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 13, 2018 Author Share Posted February 13, 2018 New Mirage over Caucasus Fighter/Multirole version for the new DCS World OpenBeta 2.5 ! See first post for links and details. :) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
falk85 Posted February 18, 2018 Share Posted February 18, 2018 Hey PB0_CEF, recently I downloaded your Mirage on Caucasus campaign (fighter version) and for some reason the FPS for this particular campaign is a lot lower. It doesn't really drop way below 45 or so, but there are constant stutters. I don't get the same on Desert Mirage (Nevada), any ideas as to what's causing this? Thanks Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 19, 2018 Author Share Posted February 19, 2018 Too many ground/air units maybe ? The solution could be to reduce the aircraft ready numbers to avoid too many static aircrafts (all usable aircrafts are really present on the bases) BUT this will cause less possible missions ... I will take a look at that ... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
falk85 Posted February 19, 2018 Share Posted February 19, 2018 Thank you. That's likely a good reason. I noticed that as soon as I finished my first mission the next one was generated in a relatively short interval in terms of in-game time, so your guess might be on point. Also, do you think we could get a somewhat shorter (25 missions or so) Mirage multirole campaign on the Caucasus? I hate being the one to ask without really offering nothing in return but, one's gotta ask... :D Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 20, 2018 Author Share Posted February 20, 2018 Hotfix 1 for Mirage over Caucasus-Fighter/Multirole and a new "Light" version for Mirage over Caucasus-Fighter to test a more FPS friendly campaign with less stutters... Multirole Light campaign with 25 missions max will come soon if there's no bug ;) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
falk85 Posted February 24, 2018 Share Posted February 24, 2018 Hotfix 1 for Mirage over Caucasus-Fighter/Multirole and a new "Light" version for Mirage over Caucasus-Fighter to test a more FPS friendly campaign with less stutters... Multirole Light campaign with 25 missions max will come soon if there's no bug ;) Hey man, just wanted to say thank you, the campaign is working so much smoother now! Sorry I couldn't get back to you sooner, real life business and stuff. Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 2, 2018 Author Share Posted March 2, 2018 Hot fix 2 for all the Mirage over Caucasus campaigns : Fixed a big error which prevented DCE to generate red ground attack missions ! Sorry for that The new version is 2.5-2 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Dagger71 Posted March 3, 2018 Share Posted March 3, 2018 Couple of questions. Haven't had much time to play, but did download this mission. I noticed the first mission for multirole is always the same (radar and support target in the mountains) . I've been having an issue taking them all out before we get attacked by CAP. Does the campaign progress randomly according to the outcome of previous missions? How do we get the F16 to lase for us? How man missions in total? Thanks Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 3, 2018 Author Share Posted March 3, 2018 Well many questions to answer ;) -If you want to have an other first mission you can try to use the FirstMission.bat (more details in the readme file). You may have the same mission because it's a high priority target but it can be a CAP, a sweep or an escort too... - Don't worry if all the target is not destroyed in the first mission. An other mission will be generate later to finish it (with you or other muds) - DCE use a target list with priority and depending of planes availibility to generate missions. After this first target the more logical targets are EWR and SAMS or maybe Airbases. All this missions will be generate logically but also sometimes randomly... - The campaign's goal is to destroy nearly all the ground targets or russian airforces but you will have 40 missions to do that (if you want it to be more you can change it) without loosing too many planes. I never had time enough to finish those campaigns (I have to restart a campaign after each update to test the first mission and the others ). - The use of F-16 to lase targets for Mirage will depend of selected targets by DCE. At the moment AI use GBU very well but I was never able to use it against multiple targets because I'm not able to know which precise target is illuminated on a base. The best target is a Bridge... The F-16 will automatically lase the target near the zone (it's a script so it's not like a JTAC : no 9line nor F10 use) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Dagger71 Posted March 4, 2018 Share Posted March 4, 2018 (edited) Well many questions to answer ;) -If you want to have an other first mission you can try to use the FirstMission.bat (more details in the readme file). You may have the same mission because it's a high priority target but it can be a CAP, a sweep or an escort too... - Don't worry if all the target is not destroyed in the first mission. An other mission will be generate later to finish it (with you or other muds) - DCE use a target list with priority and depending of planes availibility to generate missions. After this first target the more logical targets are EWR and SAMS or maybe Airbases. All this missions will be generate logically but also sometimes randomly... - The campaign's goal is to destroy nearly all the ground targets or russian airforces but you will have 40 missions to do that (if you want it to be more you can change it) without loosing too many planes. I never had time enough to finish those campaigns (I have to restart a campaign after each update to test the first mission and the others ). - The use of F-16 to lase targets for Mirage will depend of selected targets by DCE. At the moment AI use GBU very well but I was never able to use it against multiple targets because I'm not able to know which precise target is illuminated on a base. The best target is a Bridge... The F-16 will automatically lase the target near the zone (it's a script so it's not like a JTAC : no 9line nor F10 use) Thanks for the response! There might be a bug with the module or the mission I just started the fighter light (but it did happen in multirole as well), where there radar, HUD and RWR do not power on even though they are turned on. Restarting the mission does in fact turn them on.. but wondering if this will continually happen as I progress Edited March 4, 2018 by Dagger71 Link to comment Share on other sites More sharing options...
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