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Old 12-26-2018, 10:28 PM   #31
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Quote:
Originally Posted by webweaver40 View Post
It seems from a few comments that some believe that people don't prefer vr only because they haven't tried it.

I have the vive, rift, and odyssey. I still much prefer playing on my 4k 55" (low latency) TV with trackir.

The clarity in 2d 4k resolution overcomes the immersion in vr. And the fact that the clarity is lacking in vr (with the above named headsets) directly affects the quality of the immersion.

I'm looking forward though to trying a pimax 5k+ when I can get my hands on one.



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Nope. Just means there`s horses for courses and courses for horses, and don`t knock anything unless you have tried it yourself. Quiet self explanatory.
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Old 12-26-2018, 10:36 PM   #32
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Zoomer, My post addressed exactly what you just said. I have tried it, and I'm knocking it. Your continued lack of attention will only keep this conversation on a circular path.

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Old 12-26-2018, 10:49 PM   #33
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Do you have any real world flying experience Webweaver40? It is interesting to see what is an immersion killer for one person over another.


For me, a 2D screen is a complete immersion killer. Especially true when it comes to DCS. For some, they can't get past the resolution not being 4K. For others it is SDE. Some people even complained that you have to physically look around your chair to check six.
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Old 12-26-2018, 10:55 PM   #34
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Still for a fair equivalent, you need at least 4 times the pixels on one eye that you have total on a monitor.

So a 4K +32 inch monitor will look nice, but for VR you would need 8K per eye to actually start considering VR in every property IMO. While a 16K 32-34 monitor wouldn't probably make that of a difference at that viewing distance. The closer you get the more it matters and FPS as well.


8K Per eye, now we're at ... not even 2K per eye, and let alone HDR and WCG (ex ITU Rec.2100 gamut). Certainly I'm not saying that it may not quikcly change, however HDR/WCG depend on source content, just that can take 3-4 years for the industry.
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Old 12-26-2018, 11:08 PM   #35
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I felt the same prior to the 5K+.
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Old 12-26-2018, 11:13 PM   #36
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You are far too focused on resolution. The resolution is very usable right now.. it's just not as pretty as you would like it to be.. There is a lot more to a good VR experience than simply increasing the resolution.
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Old 12-26-2018, 11:45 PM   #37
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Quote:
Originally Posted by webweaver40 View Post
Zoomer, My post addressed exactly what you just said. I have tried it, and I'm knocking it. Your continued lack of attention will only keep this conversation on a circular path.

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I think he's agreeing with you. And the comment was for the other guy who hadn't tried VR and was saying it wasn't good enough.
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Old 12-26-2018, 11:53 PM   #38
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Quote:
Originally Posted by webweaver40 View Post
Zoomer, My post addressed exactly what you just said. I have tried it, and I'm knocking it. Your continued lack of attention will only keep this conversation on a circular path.

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Nope. Just means there`s horses for courses and courses for horses, and don`t knock anything unless you have tried it yourself. Quiet self explanatory.
Yes and my reply was as above. You tried it and didn`t feel it was for you "'horses for courses" and the OP was knocking it before he even tried it. I thought as I said it was self explanatory, yet I am explaining it again.
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Old 12-26-2018, 11:55 PM   #39
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I think he's agreeing with you. And the comment was for the other guy who hadn't tried VR and was saying it wasn't good enough.
Exactly
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Old 12-27-2018, 12:02 AM   #40
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Quote:
Originally Posted by Worrazen View Post
Still for a fair equivalent, you need at least 4 times the pixels on one eye that you have total on a monitor.

So a 4K +32 inch monitor will look nice, but for VR you would need 8K per eye to actually start considering VR in every property IMO. While a 16K 32-34 monitor wouldn't probably make that of a difference at that viewing distance. The closer you get the more it matters and FPS as well.


8K Per eye, now we're at ... not even 2K per eye, and let alone HDR and WCG (ex ITU Rec.2100 gamut). Certainly I'm not saying that it may not quikcly change, however HDR/WCG depend on source content, just that can take 3-4 years for the industry.
While I`d like a HMD that delivered 8k or even 16k per eye to arrive in the next month, I`d appreciate more acquiring the GPU and software optimization to make it even possible. Until then I`d settle for 4k per eye and proper optimization. Let`s stay in the realm of the possible here and what would be perfectly usable.

Last edited by Zoomer; 12-27-2018 at 12:08 AM.
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