Jump to content

Idea for managing Catapult and AI Taxi routes.


dSAF Dancer

Recommended Posts

There have been multiple threads within the Bugs section and the Wishlist section about not being able to have realistic carrier setups because of the AI Taxiing through the statics.

 

That's why I have come up with the idea of having in the Mission editor a set of Tickboxes where you can have No-Go-Areas for the ai, so for example you want to have statics in front of the Island, then you tick the corresponding box so The AI will taxi around it.

If the ammount of these areas is limited, not every time an AI taxies, new routes have to be calculated but there are standard routes around these areas and mission editors can place statics there.

 

A similar solution could be used for the catapults, with tickboxes for disabling a catapult.

 

Additionally it would be great to have at least the option to disable the catapult available via flags in the mission, so the waist catapults can be disabled if we are doing case 1 training, because atm the crew often runs in position, only to find an aricraft in the groove and running back out of the landing area.

Louis|Dancer, foundation member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation on dcs. If you want to join us, contact us via instagram.

our youtube chanel:dSAF

our instagram:dSAF

 

my rusty pc: msi gtx1080ti / ryzen 5 2600x / ga-ab350 gaming motherboard / 16gb ram / rift cv1 / warthog

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...