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[NO BUG] NTTR self shadows in different seasons not working?


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Hi, I decided to post this here as I'm not certain its a bug...when in NTTR, if you set a different season (in fact different month of the year from june), terrain shadows are removed or are projected in a wrong direction with regards to the one of the sun.

 

In fact, I would swear that this worked in the first 2.1 released version but sadly I didnt take any pictures so Im not 100% sure and thats why I dont want to post this in the bugs section.

 

I know there are not different textures depending of the time of the year for NTTR but I think that at least, we could get the correct shadows projection as the sun changes its trajectory in the sky through the year in the different months/seasons, which would make the map to look a bit different and varied...

 

 

just that...if this is not the correct sub forum Im sorry in advance...

 

many thanks!

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Not sure what you wanted to point out with your screens mate, sorry (cant see any shadows also).

 

Anyway, here is what I meant:

 

 

june (correct)

1498146222-dcs-2017-06-22-17-37-53-67.jpg

 

February (incorrect shadows projection)

1498146216-dcs-2017-06-22-17-36-08-69.jpg

 

The projection still being the one of june:

 

1498146222-srfxuj.jpg

 

The thing is, that as I said, this has happened since the early acces of NTTR (when they enabled self shadowing of course) but in 2.1 (firts one) I got surprised that shadows where working correctly also in other seasons/months, but I'm not 100% sure...damn!!, I didnt take any picture :doh:

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Shadows arent dynamic, so they wont always line up with the sun. Dynamic shadows would melt most of our computers.

 

Thanks for your reply!

 

I already know they are not dynamic, but maybe we could get some baked shadowing also for different seasons...it would be like season textures for other maps...

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  • ED Team
Thanks for your reply!

 

I already know they are not dynamic, but maybe we could get some baked shadowing also for different seasons...it would be like season textures for other maps...

 

I dont think it would be a high priority. And the installs are already pretty bulky.

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I dont think it would be a high priority. And the installs are already pretty bulky.

 

Yes, of course, its not a priority by any means just thought it would be nice because as NTTR is filled with high mountains and very flat valleys, shadows are very long and noticeable and so just by having correctly projected shadows in different seasons could be like having "seasons textures" as it would considerably change the look of the map.

 

but again, not a priority...

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  • 1 month later...
Shadows arent dynamic, so they wont always line up with the sun. Dynamic shadows would melt most of our computers.

 

 

When you manage geo like the engine does it's a no brainer it would melt things.

 

For instance trees being individual instances of geo instead of blocked into larger chucks as a single object will kill anything quickly.

 

Large object count is its own killer separate of poly density. Cities and trees destroy fps in this game because of the high object count and not so much because of poly count.

 

 

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  • ED Team
When you manage geo like the engine does it's a no brainer it would melt things.

 

For instance trees being individual instances of geo instead of blocked into larger chucks as a single object will kill anything quickly.

 

Large object count is its own killer separate of poly density. Cities and trees destroy fps in this game because of the high object count and not so much because of poly count.

 

 

Sent from my iPhone using Tapatalk

 

Glad you agree.

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