Jump to content

DCS World Changelog and Updates of Open Beta


Chizh

Recommended Posts

  • ED Team

DCS 2.5.6.50979 Open Beta

 

DCS 2.5.6.50979 Open Beta

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.50979/

 

DCS World

Crash on Server Stop - fixed.

 

DCS C-101 Aviojet by AvioDev

Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.

Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.

Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

 

DCS F/A-18C Hornet by ED

Possible fix for crash in CLC.

Laser Maverick does not see Laser spot on a building - fixed.

 

DCS Yak-52 by ED

Fixed reverted trim descriptions for Yak-52 in localization (RU).

 

DCS F-5E Tiger II by ED

RWR buttons not properly lit - fixed.

 

DCS F-14B by Heatblur Simulations

Complete lighting overhaul and readjustment:

Fixed annunciator lights not being visible.

Fixed green dot showing in HUD.

Tweaked flood light intensity.

Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.

Fixed vertical panels not changing light intensity in sync with other panels.

Changed red flood lights to dim per default when spawning at dusk or night.

HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.

Fixed Lantirn panel lights appearing without the Lantirn stick being visible.

Fixed exterior lighting bugs.

Tweaked canopy glass cockpit and exterior.

Fixed Jester infinite input loop during TWS-A.

Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.

Finished Kneel Switch solenoid behavior.

Minor tweaks to flaps overspeed/overG and flaps jamming.

Tweaked asymmetric flap roll.

Adjusted fine trim single step intensity (trim should be more precise now).

 

Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.

 

DCS AJS37 by Heatblur Simulations

Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.

Turned down hud brightness knob at night-start.

Probable fix to out-of-memory problem in ELINT analysis.

Fix to proximity fuse for Rb05.

Fixed weapon selector knobs not being readable at lower texture settings.

 

 

 

DCS Mirage 2000c by RAZBAM

Cockpit lighting material change for indicator lights

 

DCS AV-8B by RAZBAM

TDC lag bug fix

Gunpod ammo causing gunsight to "jump" bug fix

MPCD video brightness and contrast control enabled.

HUD video brightness and contrast control enabled.

Cockpit interior lights fixed.

Cockpit lighting material change for indicator lights

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 4 weeks later...
  • ED Team

DCS 2.5.6.52196 Open Beta

 

DCS 2.5.6.52196 Open Beta 2020-07-15

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.52196/

 

 

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

 

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

 

DCS World

Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.

AI flight no longer maintains AAR formation while flight members are refueling - fixed.

AI aircraft AAR in turn receive fuel at a slower rate - fixed.

AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.

S3B AI eject before reaching runway after tanker mission - fixed.

Ground AI. Task 'Hold' ignored by HMMWV - fixed.

AI AV-8B: Spawning inside of other aircraft on deck - fixed.

AI AV-8B: landing outside of the deck - fixed.

Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.

If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.

If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.

AI E-2D goes outside deck boundaries during taxi to parking - fixed.

Protection from incoming NaN at game initialization added (crash on mission start fixed).

Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.

ME. Added Copy and Paste of Trigger Zones.

AI F/A-18 turned external lights off during catapult launch - fixed.

FARP: ground units sinking into the FARP surface - fixed.

MP. Dedicated server late activation ships do not activate - fixed.

AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.

ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.

Ka-50. Reduced beacon rotary speed.

ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.

AI aircraft. Sometimes occurs a midair collision during recovery to deck.

In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.

Dedicated Server. Added Su-25T and TF-51D into server install.

F10 map. Optimised font rendering, increased frame rate a bit.

F10 map. Eliminated grey squares on map at low graphic preset.

EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.

MP. Crash in MP after using the radio command Engage ground targets - fixed.

Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.

VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.

DCS affinity to zero CPU core fixed.

Fixed Transport.dll crash when bridge destroyed with vehicles on.

 

 

 

DCS F-14B by Heatblur

NEW - Added Jester Audio option via headphones.

Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.

Fixed CMS rearming not working.

Fixed broken shading on nacelle NACA intakes.

Initial implementation of PD ground clutter contacts.

Prioritize AWACS and carrier over other datalink hosts for Jester menu.

Changed nose strut keybinds to avoid flicking switch to off when key is released.

Tweaks to canopy glass cockpit and exterior.

Fixed LANTIRN panel lights appearing without LANTIRN stick visible.

Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).

 

 

DCS AJS37 by Heatblur

Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.

Tweaked engine behavior at medium altitude.

Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.

SnabbURKoppling Autopilot Quick Disconnect implemented.

Corrected typo in a keyboard mapping.

Fix for crash when pressing IFF IDENT

Updated Mjolnir Response Mini-campaign.

Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).

Fixed mission 5 end crash.

Fix for crash when using Walkman.

Fix for possibility to launch Rb05 in incompatible J/A mode.

Fixed pull up warning in CCIP

Corrected high-drag bomb accuracy and added compensation for spread.

Corrected rocket accuracy.

Reimplemented atmospheric model for avionics.

Fix to inaccurate ELINT-analysis.

Updated AI afterburner.

Reduced opacity of Viggen glass.

 

DCS MiG-21bis by Magnitude 3

Increased afterburner IR coefficient to 2.4

Cockpit instruments calibration in accordance to cockpit 3d and texture improvements

Deleted redundant input in keyboard inputs list

Minor code optimizations

 

DCS Mirage 2000c by RAZBAM

Corrected some cockpit sounds to properly go through headset source

 

DCS AV-8B by RAZBAM

Added engine igniter sound

CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged

Added air start logic

Added engine windmilling

USS Tarawa: Modified Parking and taxi zones (Work in Progress).

Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction

Corrected LIDS and Speedbrake should be out already in cold start

Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake

Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees

Fixed fuel shutoff handle moving when it was supposed to be locked

Fixed momentary switch behavior for APU switch

Fixed momentary switch behavior for Compass/Lights Test switch

USS Tarawa: Modified Parking and taxi zones (Work in Progress)

 

 

 

DCS MiG-19P by RAZBAM

Weathered cockpit liveries are default now for English and Chinese cockpits

Factory Fresh cockpit livery removed for now

The resolution of several cockpit UV maps was increased to allow for more detailed textures

New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.

Added the channel selector for the SRO-2 Khrom IFF

Small tweaks to cockpit night lighting

ASP-5 control axis not working fixed.

Brightness knob not working fixed.

Corrected animation of gun arm buttons

Added and improved gear lever and gear lever lock keybindings

Added helmet visor command and animation (you need to assign a key)

Added pilot wave animation when wheel chocks removed

Increase nose up pitch moment effect with flaps

Increase trim down required for level flight as airspeed increases above Mach 0.9

Improved behavior of transonic effect on vertical speed indicator

 

DCS JF-17 by Deka Ironwork Simulations

Fixed DGFT radar scan pattern (vertical scan)

Fixed datalink receiving message from F-16 issue

Adjusted datalink message broadcast rate

Improved C701 and WMD7 camera track stability

Updated checklist page

Adjusted FM (Cm0, fuel flow etc)

Corrected ISA max rate limit

Enriched transonic pitching moment

Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.

DPLAYER: \Sounds\sdef\Cockpit\DPlayer\

CE: \Sounds\sdef\Cockpit\Warning\CE\

Don’t forget to change the audio file path in sdef files

Adjusted the layout of special options

Updated RU locales

Added click operation for g-suit tube connection

Added click operation for seat height adjust

 

ChinaAssetPack by Deka Ironwork Simulations

Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station

Fixed J-11A strobe light effect

Fixed JF-17 eject canopy texture issue

Added 071 Transport Dock

allows two helicopters to take-off (AI, players) at the same time

includes 6 liveries

Fixed navy units model bugs

Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names)

 

DCS SA-342 Gazelle by Polychop Simulations

Fixed cockpit lighting intensity

Fixed navigation lights color

Fixed beacon light color

Animated and adjusted landing light

 

DCS C-101 Aviojet by AvioDev

New cockpit textures

NS-430 is now available for both C-101 EB and C-101 CC

Changed USAF Aggressor pilot name

Deleted obsolete files

Added default key combination for Range Selector for C-101CC

Added new training missions (EN and ES):

C-101EB Basic Visual Flight

C-101CC Ground Attack with Guns and Rockets

C-101CC Ground Attack with Bombs

C-101CC Air Combat with Cannon and Missiles

Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

 

DCS L-39 Albatros by ED

L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.

L-39C cockpit. Fixed lightning of some panels being available without electric power.

 

DCS UH-1H Huey by ED

Door gunners not engaging armed towers - fixed.

Door-gunners shoot through the buildings - fixed.

UN-PILOT Campaign, Mission 14 - fixed.

UN-PILOT Campaign, minor changes in briefing Mission 09.

 

DCS F/A-18C Hornet by ED

Refuel never confirms and rearm cannot continue - fixed (https://forums.eagle.ru/showthread.php?t=277649)

AG radar MAP mode - issue with incorrect designation target position - fixed

Walleye switching stations will prevent WPDSG being used (https://forums.eagle.ru/showthread.php?t=278324) - fixed

Only Available Fuze Options Should be Displayed - fixed

AGM-65F Ground stabilise before reaching designated point when uncaged (https://forums.eagle.ru/showthread.php?t=277970) - fixed

GBU - laser code can't be assigned for several stations per time - fixed

Rudder deflection angle indication arrow too close to figures - fixed

CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed

AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging (https://forums.eagle.ru/showthread.php?t=278002) - fixed

Inside 3000m Gun sight occluded but remain occluded when selecting missile (https://forums.eagle.ru/showthread.php?t=270486) - fixed

Hornet Changing laser Code - GBU QTY becomes negative (https://forums.eagle.ru/showthread.php?t=279086) - fixed

Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed

AutoStart Fails in Cold Weather Conditions - fixed

AIM-9 Shoot cue missing (https://forums.eagle.ru/showthread.php?t=277981) - fixed

EXPAND does show TUC info in bottom right corner - fixed

EXPAND should cancel DCNTR - fixed

Timer in DDI does not go past 5959 (https://forums.eagle.ru/showthread.php?t=269481) - fixed

After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed

EXPAND doesn't zoom map - fixed

Only Available Fuze Options Should be Displayed - fixed

MFD image in some sun light exposure positions is corrupted - fixed.

Cockpit 3D model DDI and RWR materials were adjusted - improved.

Brightness level of displays not working correctly - fixed

Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start

Adjusted MDI brightness control levels

Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet).

Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented.

Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed.

 

Launch bar switch flickers when controlled by VR gloves - fixed

Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed

Unable to select fuzing option on stores page for cluster weapons - fixed.

Updated afterburner effect.

 

DCS F-16C Viper by ED

F-16 Chaff Flare audio not working from cold start - fixed

Crash when using higher numbered steerpoints for manual waypoint - fixed

HUD To bright at night - Auto / night switch has no effect - fixed

PNEU label is not displayed - fixed

Corrected LAU-129 drag with adapter.

Corrected drag index for AIM-120 on wing pylons.

Corrupted Kneeboard fonts - fixed.

 

DCS P-47D by ED

Added more oxygen containers.

Parking brake handle update.

Forced end switches on rad flaps on initialization.

Switch on position lights by default.

Matched descriptor to model.

Added spin tweak.

Guns pos corrected.

Cooling: radiator's thermostat.

FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.

Engine tweak.

Prop AD data tuned for 2000/30".

Canopy gap fix, attitude indicator wings illuminated fix.

 

DCS P-51D Mustang by ED

Added wheel brakes failures.

 

DCS Fw 190 A8 by ED

Fixed missing flaps damage, increased severity of the effect.

 

DCS Black Shark by ED

Cockpit lamp illumination changed to an additive method.

IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.

Kh-25ML missile not tracking laser - fixed.

 

DCS Mi-8MTV2 by ED

Corrupted Kneeboard fonts - fixed.

 

DCS A-10C Warthog by ED

Decreased MFD brightness at night. Except for 'HUD only' mode.

 

DCS Flaming Cliffs by ED

Broken shadows in the cockpit - fixed.

In cockpit mirrors. Optimized rendering, increase framerate.

 

DCS Supercarrier by ED

Deck crew ignores player after helicopter takeoff in some cases - fixed.

Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.

Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed

Foul deck if moved back to spectator after blocking deck - fixed

AI AV-8B Spawn on same spots as other AI on SC - fixed

E2D goes beyond the deck of an aircraft carrier when turning - fixed

Assertion when server changes mission with Supercarrier to another mission - fixed

Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed

Improved textures of aircraft carriers.

Corrected island position.

 

DCS WWII Asset Pack by ED

Added model 15cm shell.

Added model 75mm shell.

Fixed bofors 40mm erratic behaviour.

DCS Combined Arms by ED

Fixed infantry stick together from 14 to 2 If set task “Embarking”.

Added MLRS 9А52 “Smerch” with HE missile.

Added 9N235 submunitions for 9M55K missile (Smerch MLRS).

Added M77 DPICM submunitions for M26 (missile M270 MLRS).

Disconnecting client kicks host from CA unit - fixed.

 

 

Campaigns

A-10C The Enemy Within 3 by Baltic Dragon

Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed)

Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO

Mission 8: fixed typos in the briefing

Mission 10: fixed issue with Falcons not hitting targets with GBUs

Mission 12: fixed issue with Georgian APCs at the end moving too early

Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.

Mission 19: fixed issue with CLA trucks not moving out from the compound.

 

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

Mission 6: Enemy Ka-50 set to weapons hold

Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted

 

Known Issues

USS Tarawa: Deck invisible collision issues


Edited by BIGNEWY

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.52437 Open Beta

 

DCS 2.5.6.52437 Open Beta

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.52437/

 

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633

 

DCS World

ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.

AI aircraft dropping guided bombs are horribly inaccurate - fixed.

GUI. Added special options of NS430 Nav System for C-101.

Fixed crash when helicopter landing on deck with Follow task.

DCS hangs after destroying objects - fixed.

MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

 

DCS C-101 Aviojet by AvioDev

Added over-G effect to damage model. Wings will break now under heavy G load

Fixed Air Combat training mission

Air Combat training lesson #5 appears now in training missions list of EN localization

Added Sea Eagle training mission (EN and ES)

Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.

Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.

Fixed animation of C-101CC sight depression rotaries.

Systems damage repair is partially fixed.

Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.

Added smooth animation of trim position indicators when electric power is set on/off.

Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.

Adjusted speed of min/max reached g pointers when g-meter is reset.

Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.

Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

 

DCS F-14 Tomcat by Heatblur Simulations

Fixed broken normals on NACA vents on engine nacelles.

Fixed the boxy halo around the afterburners visible at night.

Increased strength of landing (taxi) light.

Corrected countermeasure resistance for AIM-54 missiles.

 

DCS P-47D Thunderbolt

Updated Flight manuals EN, RU.

 

DCS F/A-18C Hornet

Updated Flight Manual RU.

 

DCS Black Shark

Signal flares when used shoot forward and not to side - fixed.

 

DCS A-10C Warthog

VR hand controllers backwards when used on stick and throttle - fixed.

 

Autopilot fix.

 

DCS Supercarrier

Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.

 

Arleigh Burke. Updated geometry and textures.

 

Campaigns

Memory of the Hero Campaign by Stone Sky

 

Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.

UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven

 

Mission 4 - Fixed path finding issues.


Edited by BIGNEWY
added heatblur notes

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 4 weeks later...
  • ED Team

DCS 2.5.6.53756 Open Beta

 

DCS 2.5.6.53756 Open Beta 2020-08-18

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.53756/

 

 

Introduced the new DCS: Syria Map by Ugra Media.

 

Introduced two new campaigns:

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

 

DCS World

R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.

R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.

AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.

DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.

DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.

SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.

Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.

Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.

MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.

The Schnellboot will evade a collision in a torpedo attack.

ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.

Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.

MiG-25. When a plane loses a wing, missiles stay in the air - fixed.

Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.

Projected runway lights turn off as soon as the nose wheel is down - fixed.

Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.

Tail wheel tuned for all taildraggers.

GDR (East Germany) added as a country.

MP. Now when server creation, the first (not last) mission in the list will be selected.

Ships start a mission in motion even if they have set speed 0 in the mission - fixed.

ME. AI aircraft. Added checkbox “AI off” for ground start.

ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.

ME. Improved auto naming of groups.

When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.

MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.

Sling loaded Cargo phantom not destroyed by destroy() function - fixed.

AI not using high drag MK 82 Snakeye below 1000ft - fixed.

Helicopter wingmen fall through the deck when landing on the ship - fixed.

Briefing window. Moving and scaling of large illustrations is adjusted.

F10 map units coordinates are out of panel - fixed.

ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.

ME. Added View menu item with ability to switch between Imperial and Metric units.

Added removing of precompiled shaders from previous version of dcs on Update.

Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.

 

DCS F-14B by Heatblur Simulations

NEW - Added 11 Quickstart missions for the Syria map.

Included Supercarrier versions for Syria Quickstart missions.

Added Quickstart Free Flight mission for the Channel map.

Fixed scripting error in Time Trial missions.

Updated AIM-54 countermeasure resistance probabilities.

Fixed MLC Auto not using actual antenna elevation above horizon.

Fixed keybindings not incrementing panel and gauge lights appropriately.

Fixed RIO annunciator light intensities.

Increased intensity of slime lights (= formation lights).

Corrected roughness of intake ramps.

Fixed broken normals on intake areas.

Fixed unwelded vertices on engine nacelle.

Fixed mismatch intake ramp color on default livery.

Fixed incorrectly assigned textures on exterior gear doors and right wing.

Fixed missing fuselage in cockpit view.

Re-added normal map on TCS pod.

Rudders will now detach with heavy damage.

Increased size of fuel tank hitboxes to more closely match real life sizes.

Adjusted damage model to be less “tanky” with direct missile hits.

Improved aerodynamic damage effects.

 

DCS AV-8B by RAZBAM

Sound missing for AI aircraft once airborne bug fix.

 

DCS MiG-19P by RAZBAM

Fixed several typos in Russian cockpit.

Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.

Small cockpit textures corrections.

 

China Asset Pack by Deka Ironwork Simulations

Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.

Added AKD-10 missile for WingLoong-1, more weapons will be added later

Fixed HQ-7 LN no radar warning issue.

 

DCS JF-17 by Deka Ironwork Simulations

Re-made 6 training missions (more will come later)

Added new ground crew voiceover

Added abs axis binding for:

UFCP and HUD Brt knobs

ACP COM1/2, TCN/ILS and MSL Vol knobs

Сockpit illumination and AAR light knobs

Note: dcs provides only 10 customized axis commands

Fixed: SMS page: max bomb quantity for selection (determined by load setting)

If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5

If less or equal than 4 bombs, only show quantity 1, 2, 4 as before

Fixed: player must turn off all power supply to (un)install AAR probe.

Fixed: player must open canopy to update DTC.

Fixed thrust and wheel brakes axis command id (need to rebind your joystick!!!)

Fixed UFCP_1 fallback viewport name

Added g-suit tube operation in auto start/stop script

Known issues:

ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.

 

DCS SA-342 by Polychop Simulations

Linked brightness of gun and mistral sight to weapons panel brightness rotator dial

Added support for NS430 Module implementation

 

DCS C-101 Aviojet by AvioDev

Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards

Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft

Fixed voice-over of Sea Eagle missile training mission

Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles

Enabled engine fire in failures list

All failures repair works now. See extensive list below

Fixed damage and failures repair issues:

Now all EB engine-related failures are applied to C-101 (it was not the case previously)

All failures related to engine are now correctly repaired. Engine start is now possible after repair

Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)

Landing gear lever is forced now to extend position at repair

Improved ITT indication (both needle and digits) when electrical power is cycled on/off

Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off

Adjusted movement speed of voltmeter needle

Fixed brightness of rear cockpit AOA indexer

Fixed C-101EB takeoff mission. F-18 does not crash now

Added SCAR Light Test Button functionality

Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits

Added RAAF Roulettes livery

Added “PITOT HEAT” caution light function

Added pitot heat failure in Mission Editor

Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs

Added “pitot heat fail” repair

Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.

Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though

Updated cockpit textures, including lighting

Adjusted effect of alpha and beta on the computed indicated airspeed

Fixed cockpit lighting of external model

Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file

Adjusted g-suit effectiveness factor (a wrong scale was being used)

Modified "crash" button tooltip, added its activation condition for clarity

Updated brightness control for the following lights:

All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light

EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits

CC: MPR light, telebriefing light, HSI/ADI digits

Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers

Implemented landing gear red status lights (gear in transit)

Fixed ILS frequency typo in Persian Gulf instant action hard landing mission

Gear handle light brightness depends now on the instrument knob (dimmer) position

Fuel lights are set to off (white bars) when fuel measurement CB is pulled

CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)

Adjusted initial instrument/consoles knobs (dimmers) settings

 

DCS P-47D Thunderbolt by ED

Cylinder temperature fixed

Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed.

Aftercooler update.

Changed position and cover's texture of the guns. Fixed collision model.

Oil system update

fixed missing FFB shake;

added landing light driven shake

reduced propellor disbalance effect magnitude

 

DCS Spitfire LF Mk.IX by ED

fixed interconnected left and central wheels damage

 

DCS FW 190 A-8 by ED

tuned the adjustable iron sight.

 

DCS FW 190 D-9 by ED

replaced sagged valve springs in the engine.

 

DCS Bf 109 K-4 by ED

added net sync for gun sight

tune up of hydro hoses damages

adjusted negative g oil cut out

 

DCS P-51D Mustang by ED

Oil pressure fixed.

 

DCS A-10C Warthog by ED

Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1'.

CDU display brightness adjustment don't work - fixed.

 

DCS F-18C Hornet by ED

Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes

Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed

ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed

TACAN Data not showing on SA page top left - Fixed

Launch bar switch is down for player spawned on catapult - Fixed

JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed

F-18C separate RWR indication is barely visible - Fixed

RWR screen is now rendered to a texture

RWR brightness is initialized according to the night/day condition (Sun angle at mission start)

Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)

Gun smoke is far too dense - Fixed

Forced "Unrestricted SATNAV" option doesn't work - Fixed

Laser CODE on SMS main page with Guns selected creating a conflict - Fixed

GBU-31(V)3/B Fuze Error - Fixed

AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed

Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed

Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed

AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed

autostart macros fixed with INS STD HDG Alignment - Fixed

INS GND alignment never finishes if GPS is not available - Fixed

INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed

Aided INS (AINS) position mode - Fixed

Missing MPCD Display Controls

Contrast control was added to AMPCD.

Also contrast control was implemented for L/R MDIs.

Added yardstick to FLIR page

Added coordinate display for FLIR page

Added north arrow to FLIR

INS align display horizontal bar aligned - Fixed

Hot start IFA not aligned properly - Fixed

Hot start should have INS selector knob in IFA - Fixed

FCS page glitch (Appear only on first page activation) - Fixed

POS/ADC Caution Message is Missing - Fixed

INS DEGD Caution Message is Missing

Fuel overwrites WP name - Fixed

Comm 1 switches from AM to FM on its own - Fixed

Engine sound update (wip)

Major external sound update

Air-to-Air Target Range on Air-to-Ground HUD - Fixed

AG radar. Infantry can be detected - Fixed

AG radar. FRZ and SIL don't function properly - Fixed

Maverick slaving after step- Fixed

AG radar. EXP render issues - Fixed

Toggle HUD Time Off with Landing Gear Down - Fixed

 

DCS F-16C Viper by ED

TGP Litening:

Added HOTAS Commands

Added Cursor Zero (CZ) Mode

Added Steerpoint Indication

Added HSD Steerpoint

Added Laser Range Indication

Added Laser Code Indication

Added Camera Pointing Azimuth

Added Camera Pointing Azimuth

Added DCLT option

Added Time to Steerpoint Indication

Added AA mode

Added North Arrow

Added Coordinate Display

Added NAV Mode Slave

Added Meter Stick Value

Added Gray Scale

HUD CCRP indication doesn't sync with on TGP selected target - Fixed

LASER guided bombs Time to impact on HUD & TGP - Fixed

TGP Slew changes Waypoint locations IN HSD - Fixed

TGP can show -10ft of altitude - Fixed

TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0))

HUD AOA Bracket top and bottom to wide - Fixed

Adjusted dim lights logic

CMDS "CHAFF FLARE" message after takeoff - Fixed

FLIR crazy brightness parameters at night - Fixed

HSI Very dimmed at night - Fixed

Master light switch is not illuminated - Fixed

Countermeasures released below aircraft - Fixed

Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages

Add Weapon Time To Impact (TTI)

Add Time to Steerpoint Needed

 

 

 

DCS F-86F Sabre by ED

F-86F Direction indicator knob animation corrected.

 

DCS Flaming Cliffs by ED

Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.

MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.

Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.

A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.

MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.

Su-25T. The TV screen is transparent in HUD only view - fixed.

 

DCS Mi-8MTV2 by ED

Eliminated gaps on some details of the cockpit.

 

DCS UH-1H Huey by ED

Fix of left side gunner sound.

 

DCS L-39 Albatros by ED

Gear indicator lamps don't work after a cold start - fixed.

 

DCS Supercarrier by ED

Super carrier figures only render in one eye in VR and the encyclopedia - fixed.

 

DCS: The Channel Map by ED

When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed.

 

DCS WWII and Assets Pack

Schnellboot sometimes incorrectly attacks the target - fixed

Bofors 40mm erratic behaviour - tuned

Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed

Tail wheel behavior tuned for all taildraggers

 

Voice chat

Users can create their own rooms

Crew intercom rooms autocreated now

Mission makers can create additional coalition rooms via scripts system

 

 

Campaigns

UH-1H Argo Campaign by 373vFS Greg:

Mission 1: Adjusted landing trigger conditions.

Mission 3: UH-60 Follow conditions adjusted.

Mission 4: Mission time/ Weather conditions adjusted.

Mission 6: Mortar group trigger conditions adjusted.

Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

 

The Museum Relic Campaign by Apache600:

Updated skins of F-86F and MiG-15bis

Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed.

Mission 6 (F-86) Typo in Situation Briefing: Fixed

Mission 8.3 (Both) Wingman doesn't follow player : Fixed

Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

 

F-15C The Georgian War campaign by Baltic Dragon:

M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them.

 

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.

Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.

Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.

Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.

Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

 

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

Fine tuned triggers

Introduced interactive triggers

Added better user guidance

Campaign progression logic revised

 

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

Fixed path finding issues in Mission 7 and 8


Edited by BIGNEWY

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.54046 Open Beta

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.54046/

 

DCS World

Shader compilation error on big display resolution - fixed.

 

Added some single missions for Syria map: A-10C, Mi-8, Su-27.

 

ME. Added a new country Lebanon.

 

ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries

 

 

DCS C-101 Aviojet by AvioDev

Improved cockpit textures

 

Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit

 

NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor

 

Reduced brightness of C-101EB Flight Director buttons

 

Added transfer over the network of IFR hood and NS 430 presence and position

 

Updated EN and ES localizations

 

Formation lights switch is operative again

 

Removed power up/cool down times of formation lights. They get now desired brightness instantly

 

Fixed wing tip formation lights flickering

 

 

DCS SA-342 by Polychop Simulations

Adjusted gunsight / mistral sight glass opacity and reflectiveness.

 

 

DCS MiG-19P by RAZBAM

ARK-5 Frequency tuning handle issues fixed.

 

Damage not transferring to FM physics correctly in some cases.

 

Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second.

 

 

DCS MiG-21bis by Magnitude 3

Introduced structural damage on g-overloads.

 

Introduced pitch stability changes in case of manual ARU operation.

 

Enabled navigation data loading for all existing terrains.

 

Added navigation data for Syria.

 

Updated navigation data for The Channel.

 

Added instant action missions for Syria

 

Tuned SAU recovery and automatic landing operations.

 

Fixed IR missiles from locking on to the sun under the horizon.

 

Fixed ASP reticle from being centered on a radar locked target.

 

Adjusted Radar code for FPS increase...see note:

 

NOTE: The radar FPS fix is still WIP and asks for user feedback.

 

 

DCS JF-17 by Deka Ironwork Simulations

Fixed: AG radar EXP/DBS mode render (Thank ED)

 

Fixed: AG radar DBS1/2 image refresh

 

Fixed: RWR database cleared after repair

 

Fixed: WMD7 bypass BIT in cold start

 

Added HNS initial implementation

 

Adjust INS FAST/GC drift

 

Adjust MFCD/HUD/UFCP brightness when born at night

 

Removed wmd7 ir pointer (for debug purpose)

 

Removed “mimic” echo (white dots) in AG radar MAP mode

 

 

DCS F-14B by Heatblur Simulations

NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).

 

Fixes to Cage the Bear Campaign - thank you Kaba!

 

Several fixes to Quickstart missions.

 

Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).

 

Jester will set AN/ARC-182 to AM now when starting cold.

 

Fixed AOA Indexer Brightness step up/down keybindings.

 

 

DCS AJS-37 by Heatblur Simulations

NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map

 

Fix to AI logic in Mjolnir Response Mission 2

 

Fixed RB-24J

 

 

 

DCS F-18C Hornet by ED

Added new rendering for EXP 1/2/3 mode.

 

WWII models that have no AG radar signature - Fixed

 

Modern ground vehicles models that have no AG radar signature - Fixed

 

Static objects AG radar signature issues - Fixed

 

All static buildings have no AG radar signature - Fixed

 

A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed

 

 

DCS F-16C Viper by ED

Added Israeli and Turkish skins.

 

 

DCS: P-47D Thunderbolt by ED

Updated flight manual (fixed typos, minor further updates).

 

 

DCS L-39 by ED

Failures, assigned in Mission Editor, don't work - fixed.

 

 

DCS Flaming Cliffs by ED

Su-33. Ramp start is possible only with power off - fixed.

 

DCS A-10C Warthog by ED

Restored assigned engine failures in old missions.

 

 

DCS Mi-8MTV2 by ED

Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed.

 

 

DCS I-16 by OctopusG

Fixed broken controls animation in the cockpit.

 

 

DCS Syria map by Ugra Media

Fixed:

 

known bugs in airfields taxiing

 

known bugs in airfields parking

 

known bugs in airfields lighting

 

bugs in collisions and lighting in stadiums

 

bug when forest rendering range setting now works improperly

 

Improved:

 

airfields lighting at parkings

 

"collision shells" of objects, including helipads in hospitals

 

lighting of city blocks and unique objects

 

scenes around unique objects

 

surface textures, fixed joints and artifacts around roads

 

scenes of airfields in the takeoff and landing courses

 

"collision shells" of trees

 

map wallpaper

 

 

Campaigns

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

 

TAC14 - Adjusted Helicopter Altitudes.

 

TAC15 - Minor text dialogue change.

 

TAC16 - Corrected Flight Examiner takeoff time.

 

 

F/A-18C Raven One campaign by Baltic Dragon

 

Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).

 

Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman.

 

Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling.

 

Mission 06: Updated kneeboard (added Marshal frequency).

 

Mission 07: Updated speed of recovery helo.

 

Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.

 

Mission 10: Fixed issue where campaign would not progres if player didn't refuel.

 

Mission 13: Fixed faulty trigger detecting when player lands.

 

 

 

Thank you

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 4 weeks later...
  • ED Team

DCS 2.5.6.55363 Open Beta

 

DCS 2.5.6.55363 Open Beta 2020-09-23

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.55363/

 

Dear Customers,

 

Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

 

The issues will be fixed and updated during the coming week.

 

Sincerely,

Kate Perederko

Chief Operating Officer

 

DCS World

AIM-120 missile. The probability of countermeasure spoofing returned to the old value.

Replay system. User tracks in some condition replay with very low FPS - fixed.

Infantry not engaging each other - fixed.

AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.

Crash to desktop on wingman actions - fixed.

Ground AI vehicles no longer move on their own to use weapons - fixed.

Piston engine fire effect is fixed.

Enabled all aircraft types to rearm from friendly FARP objects.

Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.

F-14 AI will operate on the ground parkings with folded wings.

Web RTC. Updated GUI.

AI Ju-88 and A-20 ignore reaction to threat settings - fixed.

ME. Metric and imperial sometimes displayed incorrectly - fixed.

Third Reich pilot model. Remove Swastika from Iron Cross.

Increased g-tolerance of pilot.

Effects. The Speed smoke and fire was improved.

Sound. Added a more robust workaround for broken drivers.

Mouse input. Added ability to assign commands to extra mouse buttons.

Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.

Starting WP for ships has a speed of 0 km\h by default.

Western RWR:

Added symbol for new Kuznetsov (2017) - SW

Changed indications of SAM search RADARs

 

 

 

DCS MiG-21bis by Magnitude 3

Tuned ARU to measure speed and altitude more accurately.

Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.

Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.

Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.

Increased the front leg spring force to improve shimmy dampening.

Adjusted Syria instant action missions.

 

DCS AJS-37 by Heatblur Simulations

Added Roadbase mission for Syria Map.

Added more Quickstart missions for Syria Map.

Reduced opacity of HUD and Canopy glass.

Increased night illumination of ADI.

Tweaked wheel brake effectiveness.

Fixed RB-05 Flare visibility.

Updated RB-24J to sync with ED AIM-9P.

Fixed RB-05 Cover appearing after missile is fired, instead of before.

 

DCS F-14B by Heatblur Simulations

NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)

Fixed ARC-159 keybinds (and reverted preset/guard being switched).

Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.

Fixed Syria Instant Action mission issues.

Synced AIM-7 data to latest ED AIM-7 changes.

Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).

Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).

Fixed AIM-54 Logic regarding TCS Target tracking.

Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)

Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.

Added textures to intake covers for static F-14.

Fixed broken shading near airbrake on top rear fuselage.

Fixed broken shading, AO and RoughMets on spine GPS antenna.

Tweaked intensity of landing light slightly.

Fixed lack of night illumination on RIO TID rollers.

Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)

Fixed lack of night illumination on AWG-9 Range Gauge.

Flipped green/amber lights on RIO Advisory panel.

Fixed Ejection seat arming lever remaining after RIO Ejects.

Fixed possible cause for CTD during compressor stalls.

 

DCS AV-8B NA by RAZBAM

Added vertical tail damage parts and fragments.

Fixed damage model issue where parts would not fragment off.

Fixed damage model issue where weapons would sometimes remain on destroyed wings.

Added INS course set keybinds.

Added DMT now slaved to AIM-9 seeker.

Fixed erratic control functionality with altimeter adjustments.

Fixed erratic control functionality with CRS knob adjustments.

Fixed Comm channel selector not sequencing correctly.

Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.

Fixed inverted HUD reject logic.

Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.

Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release

Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.

Added ADI cage toggle keybind.

Added ADI pitch adjust keybind.

Added GBU-32 JDAM.

Added GBU-54 Laser JDAM.

Replaced USAF AGM-65G with USN AGM-65F.

Fixed rudder trim in-cockpit switch not operating.

Fixed rudder trim indication in cockpit and in controls indicator.

Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.

Fixed ECM page not returning to the original MPCD format.

Fixed EHSD course over ground incorrect in Mag heading mode.

Fixed EHSD decenter display overlay getting mis-placed.

Fixed EHSD moving map on MPCD too bright.

Fixed EHSD resulting in symbology misplaced when zoom set to AUTO

Fixed Course Error not showing in the EHSD

Fixed font for EHSD to be correct size.

Fixed inverted default rocket range profile values.

Fixed Left MPCD brightness control not operating correctly.

Fixed Right MPCD brightness control not operating correctly.

Fixed RWR still partially functioning when turned off.

Fixed RWR minimum volume too loud.

Fixed missing RWR power/volume knob adjustment increments

Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.

Fixed pull-up cue not occuring when selected.

Fixed dual rack bombs not releasing in the correct order.

Fixed top-right rocker switch on left MPCD bleeding into bezel.

Fixed scaling of HUD repeater on MPCD to be correct size.

Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.

Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.

Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).

Fixed aircraft diverting in some cases prior to maneuvering tone envelope.

Fixed infinite coefficient values in some conditions of large body angular rates (out of control).

Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

Modified TPOD axis dead-zone to be slightly reduced.

Added missing white indication on Emergency Battery Handle.

Added Emergency Gear rotation and pull in Cockpit Model.

Added emergency gear deployment logic

Added emergency gear battery logic

Updated gear handle logic.

Gear handle light logic corrections

Added gear DN LOCK OVRD button logic

Added keybinds for gear DN LOCK OVRD

Added keybind for Gear Emergency Deployment.

Added keybind for Gear Emergency Battery Activate.

Corrected flat black background on some MPCD pages

Corrected HUD pitch ladder behavior

Corrected HUD flight path marker behavior

Updated TTT/TOT function to continuously calculate Command Speed (CS).

Added Weapons Release Tone.

Fixed missing seat height adjustment control. Seat model animation work-in-progress

Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

 

DCS M-2000C by RAZBAM

Added vertical tail damage parts and fragments

Added support for more RWR codes

Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua

Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf

Fixed damage model issue where parts would not fragment off

Fixed damage model issue where weapons would sometimes remain on destroyed wings

Fixed S/P lights turning on where a PCA button is empty

Fixed GBUs not appearing on the PCA when loading S530Ds on the wings

Fixed gear handle should now blink when test light button is on the 1 position

Modified autopilot roll logic improved based on updated documentation and SME input

Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

 

DCS MiG-19P by RAZBAM

Fixed sudden zoom out that would occur sometimes when in external aircraft view

Fixed pilot hand going through canopy glass when closing the helmet visor

Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec

Fixed damage model issue where parts would not fragment off

Fixed damage model issue where weapons would sometimes remain on destroyed wings

 

DCS JF-17 by Deka Ironwork Simulations

Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)

Added canopy glass fog effect (defog button also functional)

Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)

Added weapon quantity limitation when set manually in SMS Load page

Added UTC for Syria and Channel maps

Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)

Added 4 quickstart missions for Syria map

Added 1 multiplayer mission

Fixed WMD7 BIT skip issue in cold start

Fixed HUD TDC axis control

Updated radar antenna scan speed for INTC/DGFT/AG

 

ChinaAssetPack by Deka Ironwork Simulations

093: Temp fixed torpedo explosion issue

093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player

SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation: https://forums.eagle.ru/showpost.php?p=4478494&postcount=19

 

DCS C-101 Aviojet by AvioDev

Fixed GPS position. (Already committed in previous revision but was not added to changelog)

Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness

Improved FD buttons brightness of C-101EB forward cockpit

Improved AOA indexer light brightness

Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.

Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries

Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry

Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC

Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)

Minor: Removed looped cell links in aircraft setup

Fixed parachute texture

Added Syria map quickstart and single missions (EN and ES localizations)

Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

 

DCS P-47D Thunderbolt by ED

Added 2 additional modifications: P-47D-30 (early) and P-47D-40

Added new bombs and rockets for using on the aircraft

Added external fuel tanks and the M10 smoke tank.

Updated bombs delivery procedure.

Updated damage visualisation

Flight manual EN, RU.

Log book not recording P-47 stats - fixed.

known issue - AI controlled aircraft have problems when aiming M8 rockets

 

DCS P-51D Mustang by ED

Starter sound can be heard even without spinning propeller - fixed.

 

DCS UH-1H Huey by ED

Co-pilot not firing miniguns at targets - fixed.

 

DCS Ka-50 Black Shark by ED

Cockpit. Corrected OPER and OFF text on L-140 panel.

 

DCS MiG-15bis by ED

Tracer not seen on 23mm cannon - fixed.

 

DCS A-10C Warthog by ED

HUD goes to A-A mode without any Electrical power - fixed.

 

DCS F-16 Viper by ED

Added AGM-65D/G/H/K.

W.I.P (Add to the next OB):

BSGT option.

Uncage.

LOS with successful handoff on HUD.

It is possible to lock on with two missiles prior to launching the first missile.

TMS-right re-command handoff

ASL on HUD for BORE mode

Added AGM-88C (HAS Mode).

AGM-88 Threats table

Optimize F-16 livery files -fixed

SYM Rocker No Longer Working - fixed

Some liveries lack textures - fixed

Scan Broke for Boresight & Vertical Scan - fixed

Radar: Loss of track from SAM to TWS - fixed

Helmet mounted device change:

Added option in the ME aircraft property tab

Added ground crew comm

G Tolerance - Open Beta vs Dev Trunk - fixed

Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed

F-16CM TGP Will Not Power On After Takeoff - fixed

Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.

HMD Boresight ellipse displayed all time -fixed

 

DCS F-18 Hornet by ED

Added AGR Mode

Added FTT Mode (Without tracking moving target. Moving target - w.i.p)

Added Mark Point option

Incorrect HOTAS Command for Castle Switch aft - fixed

ZTOD on UFC Error - fixed

Radio volume ISSUE - fixed

Broken fuel transfer from external tanks - fixed

SA page SAM threat rings draw order - fixed

Master mode buttons A/A and A/G are pressed at mission start - fixed

MK-82 Auto mode dropping long - fixed

Threat circles on SA page only show if threat Icon is visible - fixed

AGM-65 IR Display and SLAM display very dark - fixed

Hot start should have INS selector knob in IFA - fixed

EXP render issues - fixed

HUD Sidewinder count does not update until zero missiles remaining - fixed

Firing AIM-7F causes switch to other AIM-7 type - fixed

AIM-9 HUD Count does not change until all missiles expended - fixed

SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed

AIM-9 seeker and TD lock onto different targets - fixed

Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed

With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed

AG radar EXP2-3 beam jump on first pass - fixed

AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed

Check UFC and radio button pushes change AM / FM status - fixed

Unlimited weapons - does not respect salvo / ripple after replenishment - fixed

AGM-65 A/G RDY not indicated on HUD in certain condition - fixed

GACQ and VACQ Scan patterns broken - fixed

COMM was turned off, new channel applied right after COMM powered up - fixed

Radio volume does not turn off radio when at minimum - fixed

AGM-88C disappear after launch - fixed

Radar elevation coverage is incorrect - fixed

TWS antenna slew messing with RWS - fixed

Refueling Floodlight isn’t bright enough - fixed

TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed

HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed

Added Winwing HOTAS Hornet Files

Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed

INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed

Helmet mounted device change:

Added option in the ME aircraft property tab

Added ground crew comm

Added HMD EW Symbols

AIM-9L & AIM9-M losing lock with control input - fixed

IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed

 

DCS Supercarrier by ED

Added CVN-75.

Arleigh Burke. Added liveries.

 

DCS Combined Arms by ED

Fixed delay before deleting an assigned target in F10 view.

Fixed incorrect fire solution for controlled FLAK.

Running infantry not firing - fixed.

Fixed incorrect movement of units with type "on road" when rounding the road.

Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.

Fixed armor Armed Speedboat (20mm HE shells can't damage).

Infantry ignoring WP in mission - fixed.

MLRS cannot turn to use weapons - fixed.

Improved visibility range for infantry

 

 

Campaigns

F/A-18C Raven One campaign by Baltic Dragon

General:

Added "mission complete" message to each of the missions

Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now

Added new skin for UH-60s (Golden Angels)

Added briefings for all missions in PDF format to DOCS folder

Updated Raven One Guide

Missions:

Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).

Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).

Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.

Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.

Mission 06: Updated kneeboard (added Marshal frequency).

Mission 07: Updated speed and position of recovery helo.

Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.

Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.

Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.

Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.

Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

 

A-10C BFT Campaign by Maple Flag:

Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

 

Known issues:

AIM-9L & AIM-9M Tone loss

AIM-9X 'jittering' with radar lock


Edited by BIGNEWY

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.55743 Open Beta 2020-09-30

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.55743/

 

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations

 

DCS World

AI radar unit crash if unit on is used when it is burning - fixed.

 

ChinaAssetPack by Deka Ironwork Simulations

BRM-1 applies APKWS scheme

Added one more warning board static object

 

DCS JF-17 by Deka Ironwork Simulations

Fixed HUD/MFCD missing dMax and TDC dlz indicators

Fixed duplicated input entry names

Supported BRM1 with APKWS scheme

 

DCS F-5E Tiger II by ED

Added Instant action missions on Syria map.

 

DCS F/A-18C Hornet by ED

AIM-9L/M Tone loss - fixed

AIM-9X jitter - fixed

NVG appears without color - fixed.

No fighter-fighter data link in MP for clients - fixed

 

DCS Flaming Cliffs by ED

Mouse TDC axis doesn't work - fixed.

 

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.

Missions 2-5. The flight rating system and return to previous missions have been reworked.

Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".

Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.

Arctic missions. The engine icing trigger system has been improved.

Mission 11. Added additional information in the briefing - aiming angle.

Mission 13. Details the location for the second landing in the briefing.

The system of radio messages and dialogues between the crew has been updated in all missions.

 

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting

Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training

Mission 12. Updated behaviour of AI Tomcats and Fulcrums.

 

F-5E Aggressors BFM Campaign by Maple Flag

Added Random AI and Rookie AI versions of the campaign.

 

Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations

Updated flak and AAA.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.55847 Open Beta

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.55847/

 

DCS 2.5.6.55847 Open Beta 2020-10-02

 

 

DCS World

MP. Protocol version changed. All participants are required to update.

 

DCS A-10C II Tank Killer by ED

A-10C II can not takeoff without the old A-10C module installed - fixed.

A-10C. Double geometry switches on the lighting panel - fixed.

Flight Manual EN Updated.

 

DCS F/A-18C Hornet by ED

No Datalink contacts when started from cold start - fixed.

 

Campaigns

F/A-18C Serpents Head 2 campaign by Badger 633

Mission 2 : Soldiers not entering vehicle fixed

Mission 5 : Trigger made more forgiving ( Normal and EZ A2A)

Mission 10 : Turning carrier fixed. ( Normal and EZ A2A)

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.55960 Open Beta 2020-10-07

 

DCS World

MP. Fixed a crash in ground units path-finding.

 

DCS P-47D Thunderbolt by ED

Updated EN and RU manual . Caution note for external tanks usage is rewritten.

 

DCS JF-17 by Deka Ironwork Simulations

Added external fog and MFCD screen animations for player and AI

Added 2 training missions

Should fix slew axis reverse on C701 when zoomed in

Fixed T5 differences in axis and buttons

 

ChinaAssetPack by Deka Ironwork Simulations

Fixed zbd-04, hq7 collision models

 

DCS F/A-18C Hornet by ED

Fixed translation in Caucasus - Weapon Practice mission (RU).

 

DCS A-10C II Tank Killer by ED

Updated Syria A-G mission.

Removed empty page in A-10C II Flight manual.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 4 weeks later...
  • ED Team

 

DCS 2.5.6.57264 Open Beta 2020-11-04

 

 

 

 

DCS World

  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option
  • Terrain: improved loading resources and memory management
  • Terrain: fixed excessively curved paths
  • Terrain: fixed leak after destroying scene object
  • Terrain: fixed civil traffic disappearing
  • Terrain: fixed grass disappearing
  • Trees: improved far LOD rendering
  • Trees: fixed mirroring far LOD (may break user MOD)
  • DCS crash when Land Rover 101 died - fixed
  • Big formation task aircraft placement doesn't work as intended - fixed
  • Behaviour of the AI gunners on bombers improved
  • AI Pilot Bailout Procedures were improved
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
  • WWII bomber formation keeps mission set altitude during threat of AAA
  • AI Emergency Procedures - ditching on water is added
  • WWII torpedoes have better destruction force against ships now
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
  • Corrected Historical Mode database
  • AI F-14s don't use TWS with AIM-54 missiles - fixed
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
  • AI MLRS do not rearm and continue to fire - fixed
  • AI Tornado GR.4 unable to mid-air refuel - fixed
  • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
  • Sound. Support mono USB headsets
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
  • Sound. Added global origin-sphere around spatial sources
  • JDAM. Fixed satellite seeker error
  • JDAM. CEP for JDAM is equals 5 meters now
  • JDAM. Possible fix for MP sync of satellite guided weapons
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
  • JDAM. Fixed g-load "freeze" bug
  • JDAM. GBU-38/54 supersonic lift correction
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
  • Added new AGM-65L model
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
  • AGM-84H terminal stage parameters update
  • CBU-87/97/103/105. Reduced the influence of the wind
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
  • AI unable to drop multiple JDAMs on a single attack run - fixed
  • AIs optic sensors will take into account the blindness by sun
  • AI. Reduced the probability of AI planes falling into the water during air combat
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
  • AI aircraft stuck on some runways before takeoff - fixed
  • AI. Corrected the helicopter group landing
  • AI. Mi-8 jitters during taxi to takeoff - fixed
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
  • Aerobatics task. Added Horizontal Eight
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
  • AI will not go to takeoff with significant damages
  • AI with damage after landing will not remain on the runway
  • AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes
  • Radio. WWII. Restored radiocommand “Cover Me”
  • AI behaves incorrectly during a follow task in some cases - fixed
  • Update of Russian Localization (GUI mission list)
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
  • MP. Select Role window. Added filters and search box for slots
  • AI. Crash on wcPlane::Select_Flight_Task - fixed
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
  • Updated DE, CN, RU, FR localization

DCS AJS-37 Viggen by Heatblur Simulations

  • Fix to HUD shutting of in sidewinder fast select mode.
  • Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics)
  • Added Caukasus short-field training instant action mission.
  • Fix to CTD related to saved-games folder in non-latin script.

 

DCS AV-8B NA by RAZBAM

  • GBU-54 are now loaded on DITERs
  • Removed all TERs with 3 bombs from Stations 3 and 5
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
  • Improved: High Drag bombs can now be released as Low Drag
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
  • Added flight control system joystick switch abstraction keybinds
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
  • Fixed: TPOD/JDAM CTD when releasing the bombs
  • Fixed: TPOD erratic behavior when using JDAMs
  • Fixed GBU-32 not tracking
  • Fixed Waypoint Icon not visible if designated and NWS is pressed
  • Fixed Com channel selector keybind incorrect behavior
  • Fixed LAR rings not showing on EHSD for GBU-54
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
  • Fixed: No markpoint menu option in AG mode
  • Fixed: DMT roll stabilization when in A/A mode
  • Fixed: AGM-65F internal handling inconsistency
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
  • Fixed: Release tone to sound after each release
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged
  • Fixed: AAR zone circle out of position when EHSD is decentered
  • Fixed: Various issues with the caged velocity vector
  • Updated: AUTO release mode. New procedure is in the Forums
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
    • HTS TDC now updates System Designation
    • Super Wide FOV (SWFV) mode has been enabled (PB10)
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
    • Zoom factor now changes when long pressing PB3 or PB4
    • New laser modes have been added
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation

DCS M-2000C by RAZBAM

  • Fixed: Missing wheels
  • Fixed: left/right wheel brake combined axis command not working
  • Fixed: throttle deadzone at high throttle
  • Fixed: Various issues with the caged velocity vector

DCS C-101 Aviojet by AvioDev

  • Fixed and improved startup training missions (EN, ES and CN)
  • Fixed basic visual flight training mission (EN and ES)
  • Fixed radios and navaids lesson 1 (EN, ES and CN)
  • Fixed IFR Flight training mission (EN, ES and CN)
  • Fixed Guns and Rockets training mission
  • Changed direction of engine y moment (pitch moment)
  • Fixed Bombs training missions, EN and ES
  • Fixed Sea Eagle training missions, EN and ES
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
  • C-101 mach number indicator scale reaches now 1.0
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
  • Added lighting to OFF labels in forward cockpit fuel panel
  • Fixed sound error message at engine shutdown
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
  • Added Georgia fictional liveries
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
  • Electric load of batteries is now balanced according to their current capacities
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed RWR symbology
  • Fixed TV targeting symbology
  • Fixed laser rangefinder symbology

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Added more keyboard/device bindings
  • Should fix slew axis reverse on C701 when zoomed in
  • Fixed TOT desired speed
  • Fixed T5 differences between axis and buttons
  • Fixed inlet total pressure recovery coefficient at lower speeds
  • Fixed gain/level value display in WMD7 page
  • Fixed HUD brt/cont adjustment
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
  • Removed blank angle for AG radar (because no SAR feature)
  • Adjusted actuator rate or Elevator and ailerons
  • Adjusted WMD7 IR WH/BH effect (still WIP)
  • Adjusted deadzone for antenna axis
  • Revised landing gear drag & damage model
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed zbd-04, hq-7 collision models
  • Fixed C-802AK crashed into sea issue
  • Fixed static warning board missing in game issue
  • Adjusted BRM-1 engine for reasonable range

DCS F-18C Hornet by ED

  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
  • Added PRECISE and GRID Coordinate Entry
  • Added Datalink Symbols on HMD
  • Added HMD control page from SUPT
  • Added IN LAR indication
  • Added FTT mode for moving targets
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P)

    [*]DCS Hang / crash with jettison procedure - Fixed

    [*]AACQ mode - Correction of the logic of work (W.I.P)

    [*]Datalink in the Hornet only works in the day, not at night - Fixed

    [*]HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed

    [*]Missing Course Line Option for TGT (HSI and SA Page) - Fixed

    [*]Automatic IFF disabled in LTWS

    [*]COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed

    [*]Radio digits corrupt during cold start - Fixed

    [*]AGM-65F resets after shooting all AGM-65E's - Fixed

    [*]Laser mavs will not fire after IR mavs used - Fixed

    [*]Added Angle of Attack (AoA) steady tone for certain conditions:

    • FLAP AUTO AoA above 35 and below 7 degrees
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees

    [*]AGM-84E - PP mode unable to set target elevation - Fixed

    [*]PRF should not be pilot selectable in ACM modes - Fixed

    [*]TDC over Azimuth hides the setting - Fixed

    [*]STEP cursor fixed when using EXPAND

    [*]RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed

    [*]Corrected guns and rockets HUD / STORES symbology

    [*]EW symbols on SA always show upright - Fixed

    [*]SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed

    [*]Removed LOFT for HARM in TOO and SP modes (same way as F-16C)

    [*]IN RANGE notification in HUD with no target data - Fixed

    [*]Mark points become corrupted when using WPDSG - Fixed

    [*]Fixed indication of JDAM and cannon on HUD

    [*]AGM-65E Will not fire on a building if the MAV is SOI - Fixed

    [*]Weapon volume for AIM-9X adjustment - Fixed

    [*]FPAS descent distance - Fixed

    [*]Paddle switch and Pinkie button animation switched - Fixed

    [*]TAC Menu does not show the weapon option unless the stores page has been selected - Fixed

    [*]Fixed indication of AGM-65E

    [*]COMM control does not work while the radios are not powered - Fixed

    [*]UFC Scratchpad Error input - Fixed

    [*]ACM and SIL mode crossing - Fixed

    [*]Reversed ground effect at high speed is fixed

    [*]T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed

    [*]Mark point cannot be displayed in feet - Fixed

    [*]If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed

    [*]A-G/A-A radar page shows true heading - Fixed

    [*]TWS still functions on ground - Fixed

    [*]AG radar. Functions on the ground at zero speed and WoW - Fixed

    [*]STT acquisition always uses the current PRF in INTL - Fixed

    [*]DDI#7 function during TDC designation - Fixed

    [*]Harpoon HUD intersection indication - Fixed

    [*]Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed

    [*]AACQ with TDC over different track than L&S - Fixed

    [*]AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed

    [*]Player's ladder at cold start moves - Fixed

    [*]HUD TD Diamond not ground stabilized - Fixed

DCS F-16C Viper by ED

  • Added HARM loading option on stations 4 and 6
  • Added HQ-7 and Roland to HARM sensor database
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
  • Nosewheel steering gains - sensitivity adjusted
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option
    • Uncage (allow Maverick gyro to complete 30 seconds earlier)
    • It is possible to lock on with two missiles prior to launching the first missile

    [*]Generator stops and FCR alignment turns off after being idle for too long - Fixed

    [*]NOT SOI for HSD - Fixed

    [*]AGM-65 WPN Page symbology errors - Fixed

    [*]Check Exterior lights COVERT modes - Fixed

    [*]HARM HAS - redesigned logic - Fixed

    [*]Switching Master Modes PWR OFF HARM's - Fixed

    [*]Mavericks should already be powered on and warmed up on air start - Fixed

    [*]Livery names are incorrectly formatted - Fixed

    [*]EO submodes not remembered - Fixed

    [*]Aerodynamic forces on gear posts inverted - Fixed

    [*]Selected station number must be highlighted, not boxed - Fixed

    [*]Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator

    [*]Updated DE Viper manual

DCS Supercarrier by ED

  • Static crew men have collision - Fixed
  • "See you at 10" stays after used - Fixed
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
  • Added more Variance in AI Carrier Approach Speed
  • SU-33 and Kuznetzov abort take off - Fixed
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
  • All aircraft spawn from runway - Fixed
  • Deck crew disappears on game PAUSE - Fixed

DCS A-10C II Tank Killer by ED

  • Available for all countries in the Mission Editor
  • Animation of opening of aircraft canopy has been improved
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
  • "Hide stick" feature is added
  • Aircraft skins are restored in all training missions
  • Flashing for navigation lights - fixed
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
  • Flare count updated. Flares count increased up to 480
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
  • Sounds for the GAU8 gun are updated
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
  • A-10C II Canopy damage now visible in the external view and cockpit both
  • UFC Panel Labels updated
  • Radio Call placard matches ACFT Tail number now
  • Nose gear strut compression improved
  • NS 430 navigation system isn’t available for A-10C II further
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
  • HUD CCRP mode was disabled for APKWS rockets
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
  • HMCS SADL assigned target shape was changed to the red solid triangle
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
  • Tweaks to Russian HOTAS input translations for A-10C
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles
  • Fixed CTD on Transport.dll

DCS P-47D Thunderbolt by ED

  • Water injection system is added
  • Engine improvements based on water injection system
  • Air cooling model improved
  • Fixed a bug with displaying some elements after destruction of wings
  • Rudder plate at max deflection angles intersects with other elements - fixed
  • Cowl flaps control rod model improved

DCS FW 190 A-8 by ED

  • Smoke screen button assignment - fixed
  • Oil temperature - fixed

DCS FW 190 D-9 by ED

  • Corrections to the cooling model

DCS Spitfire LF Mk IX by ED

  • When leaving aircraft to AI it’s tail sinks into the ground - fixed
  • Added the burned model
  • Some visual gaps between cockpit and the external model are closed

DCS Flaming Cliffs by ED

  • MiG-29G. Cockpit indication doesn't work - fixed
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
  • Su-25. Added single mission to Syria map
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
  • Updated / added Instant Action missions

DCS Ka-50 Black Shark by ED

  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed

DCS WWII Assets pack by ED

  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar

    [*]MG shoots higher on sd234\2 Puma. Sight reticle has been changed

    [*]A-20G behavior is changed to attack aircraft/bomber

    [*]The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed

    [*]AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced

    [*]Evasion maneuvers for WWII bombers improved

    [*]The following units have been made available free for all users:

    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD

DCS Combined Arms by ED

  • Paratroopers don't move after landing - fixed
  • Improved AI movement along the route
  • Fixed infantry stuck
  • Units "on road" are directed to the next WP - fixed

 

DCS The Channel Map by ED

  • Optimized surface details
  • Fixed: unable to set temperature
  • Improved TAD textures
  • Made birds' ambient sounds less annoying

DCS Syria Map by Ugra Media

  • Optimized surface details
  • Eliminated AIs traffic jam on some airport runways during takeoff

Campaigns

 

 

The Border Campaign by Armen Murazyan:

  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored

FW-190A-8 Horrido! campaign by Reflected Simulations:

  • Temperatures adjusted
  • New assets added

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:

  • Various bug fixes and improvements
  • New assets added

UH-1H Argo Campaign by by 373vFS Greg:

  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 3. Fixed foul deck conditions in M03A and 03B
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
  • Mission 14. Removed debugging messages

A-10C The Enemy Within campaign by Baltic Dragon:

  • Added campaign of A-10C II

L-39 Albatros: Kursant Campaign by ED

  • Mission 08: The logic of the final message in the unsuccess has been improved

Thank your for your passion and support, we hope you all enjoy the new update.


Edited by BIGNEWY
  • Like 21

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

Hot fix DCS 2.5.6.57530 Open Beta

 

Changed net protocol.

 

DCS World

  • Crash during loading or immediately after loading a track - fixed.
  • Crash in the webrtc_plugin.dll - fixed.
  • Night time unit visibility, flickering white dots - fixed.
  • Major RU localization update.
  • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
  • Damage - fixed crash when crewman state change is not created as neglectable.
  • MP. Fixed multiplayer crash due to overflow of ammunition table.

DCS Supercarrier by ED

  • Crew only in one eye in VR in F2 view - fixed.

DCS Flaming Cliffs by ED

  • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

DCS F/A-18C Hornet by ED

  • Bloom around hornet nav lights appears too large/bright at distance - Fixed
  • Navigation lights very bright in day time - Fixed

DCS F-16C Viper by ED

  • Added AGM-88 HARM section with HAS mode procedures.
  • UFC Training mission static aircraft placement issue - Fixed
  • Added Viper AIM-9LM Training mission
  • Fixed typos and mission (Lesson 11) picture error
  • Added Viper AIM-120C training lesson.
  • Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use
  • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use

DCS Campaigns

 

 

Memory of a Hero campaign by Stone Sky:

  • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
  • In mission 16, the error of choosing the ending was fixed.

 

Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:

  • In mission 7, the problem with landing on the first site has been fixed.

 

P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:

  • AI startup bug workaround
  • Mission 13 progression fix
  • improved D-day landings

 

Spitfire IX The Big Show campaign by Reflected Simulation:

  • AI startup bug workaround
  • fine tuned AI speeds and trigger conditions


Edited by BIGNEWY
  • Like 5

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 2 weeks later...
  • ED Team

DCS 2.5.6.57949 Open Beta

https://www.digitalcombatsimulator.c...a/2.5.6.57949/

 

DCS World

  • Added the bomb speed indication into the object panel of the F10 map.
  • Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
  • Syria Map. Rearming and refuelling on Syria map doesn't work in MP - fixed.
  • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
  • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
  • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
  • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
  • Mig-29 AI will not use air break when the centre fuel tank is fitted.
  • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
  • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
  • ME. Added Logbook option into Customize menu.
  • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
  • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
  • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
  • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
  • Sound. Support mono sound devices.
  • Fixed crash on terrain preload.
  • Reduced memory consumption during clipmap textures loading.
  • Tuned terrain lights visibility.

The new Damage Model

  • The new Damage Model is turned on by default for all WWII aircraft.
  • Calculations based on internal structure added to WWII bombers.
  • Not registered damage to landing gear is fixed.

DCS C-101 Aviojet by AvioDev

  • Updated handling of fuel system and masses of C-101EB as described below:
    • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
    • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
    • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
    • Fixed center of gravity change when one of the pilots ejects.
    • Refueling and defueling update now fuel masses correctly.
    • Unlimited fuel flag is correctly accounted now in the fuel system.
    • Fixed center of gravity computation at aircraft rebirth in the same mission.
    • Smoke system weight is correctly accounted now in the center of gravity computation.

    [*]Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.

    [*]Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.

    [*]Synchronized parking brake handle in multicrew.

    [*]Fixed animation of clock needles.

DCS AV-8B NA by RAZBAM

  • Removed all GBU-16 x 2 loads.
  • GAU-12 gunpod engine based firing restrictions enabled.
  • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
  • Fixed: DSL (1) release mode.
  • Fixed: Missing switches sounds in the cockpit.
  • Fixed: EHSD DESG behavior when using AUTO release mode.
  • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
  • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
  • Added: Ottoman Courier Campaign by Baltic Dragon.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: support unlimited ammo.
  • Fixed: hand tremble during defog.
  • Fixed: removed deadzone for HOTAS T6 slide axis.
  • Fixed: too long defog time.
  • Fixed: BRM1 “INRNG” notification.
  • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
  • Added more key bindings.
  • Added one training: anti-ship missile.
  • Updated CN locales.

ChinaAssetPack by Deka Ironwork Simulations

  • Adjusted: ship collision parts life.
  • Adjusted: brm1 max range value for DLZ calc.

DCS A-10C II Tank Killer by ED

  • HMCS TDC makes jumps after movement - fixed.
  • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
  • TGP starts to drift after slaving to HMCS - fixed.
  • Updated voice messages index - made A-10C II VMU messages audible.
  • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
  • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
  • Central payload drag position fixed.
  • Default Laser Latch to ON.
  • Drag numbers for weaponry and pylons were tuned
  • 3D model. Added name change and texture remapping for the pilot.
  • 3D model. Removed unnecessary arguments on the second LOD.
  • 3D model. Helmet system hangs after pilot ejection - fixed.
  • 3D model. Corrected pilot textures.

DCS F-18C Hornet by ED

  • Added AG Mode for JHMCS.
  • Completed HUD TD designation logic.
  • Added GBU-32 and GBU-31V2 /V4.
  • HUD TD Diamond not ground stabilized - Fixed.
  • ASL blank in AUTO Mode - Fixed.
  • REL indication missing in HUD designate - Fixed.
  • Adjusted AIM-9 family missiles drag.
  • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
  • DL-13 Remains after rearm - Fixed.
  • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
  • Gear lights seem to have to much bloom on last LOD - Fixed.
  • There is no reticle on HUD for Walleye.
  • Updated Flight Manual in Chinese.

DCS F-16C Viper by ED

  • Added pylons mass accounting to FM.
  • Adjust payloads drag AIM-9.
  • 3 Syria mission have snap views included creating problems for users - Fixed.
  • Added CN localization for QS and Single missions.
  • UFC Training mission static aircraft placement issue - Fixed

DCS F-5E Tiger II by ED

  • Fixed Z fighting in main landing gears.
  • Adjusted drag of AIM-9 payloads.

DCS L-39 Albatros by ED

  • Fixed the animation of the pilot's hand in the rear cockpit.

DCS UH-1H Huey by ED

  • Fix altimeter.

DCS P-47D Thunderbolt by ED

  • Dive recovery flaps added to FM.
  • Damage of structural elements from G-overload is tuned.

DCS AJS-37 by Heatblur Simulations

  • Added Night Vision Goggles.

DCS F-14A/B by Heatblur Simulations

  • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
    • TF30 engine model, including:
      • Mid Compression Bypass Circuit
      • Mach Lever
      • Expanded compressor stall model
      • Hydromechanical fuel control
      • New thrust model
      • New engine spool dynamics
      • New afterburner model
      • Updated nozzle logic
      • New audio

      [*]Reshaped engine nacelles and added new nozzles

      [*]New - A specific liveries:

      • VF-21 Freelancers 200
      • VF-111 Sundowners (200)
      • VF-154 Black Knights 101
      • VF-211 Fighting Checkmates 105

    [*]NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:

    • New rear aspect exhaust sounds
    • New intake sounds
    • New afterburner sounds
    • New fly-by sounds
    • New engine fan blade rattle sound (slow windmilling speeds)
    • AB Zone lighting thump (internal)
    • Fixed stall warning tone + new audio sample (internal)
    • New compressor stall sounds
    • Tuned engine start and idle sounds
    • Adjusted all sdef files to improve directional sound and audible distance
    • Complete overhaul of audio driver logic on code side
    • Various other common sound fixes:
      • Sounds now load quicker
      • Tomcat is no longer unbearably loud at idle and at distance
      • Reduced total number of sound samples being played in external view

    [*]NEW Added simulated yaw string (A and B models) with corresponding wind simulation.

    [*]NEW Fire Suppression System + keybinds.

    [*]NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).

    [*]NEW Afterburner Gate option + keybind.

    [*]NEW Jester Features:

    • JOKER callout
    • BINGO fuel callout

    [*]Fixed fuel shutoff handles not shutting down engines.

    [*]Fixed engine stall/over temperature warning light logic.

    [*]Added F-14A versions of Caucasus, PG and Syria Quickstart missions.

    [*]Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.

    [*]Adjusted afterburners to not show black streaks.

    [*]Engine windmill speed now affected by relative wind direction.

    [*]Adjusted F110 AB thrust below mach 0.7.

    [*]Fixed crashes caused by visual effects during compressor stalls.

    [*]Adjusted engine fire and compressor stall visual effects.

    [*]Engine fire and compressor stall effects now synced over the network.

    [*]Adjusted pitch damping and pitch with power effects per SME comments.

    [*]Adjusted inlet aerodynamic performance per SME comments.

    [*]Adjusted subsonic airframe drag per SME comments.

    [*]Fixed TF-30 oil overheating.

    [*]Misc potential crash fixes in engine code.

    [*]Updated F-14B Syria Take-Off Instant Action mission.

    [*]Painted air brake pistons white.

    [*]Allow AIM-7MH to loft, except when fired in ACM or boresight modes.

    [*]Added CVN-75 to the data link capable carriers.

    [*]Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.

    [*]Enable sparrow flood antenna if STT is lost while sparrow is in flight.

    [*]Update RWR threat library version.

    [*]Fix RWR symbols for HQ-7.

    [*]Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.

    [*]Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.

    [*]Adjust AIM-54 chaff resistance after latest ED/DCS changes

    [*]Add bindable input for pilot hydraulic hand pump.

    [*]Use the DCS global gameplay option for hiding control stick.

    [*]Fix typo in options dialog (butons-> buttons).

    [*]Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.

    [*]Adjusted AIM-54 countermeasure resistance to revert to old ED System.

    [*]Fixed TID STT strobe angle error when not flying level.

    [*]Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.

    [*]Prevent RIO from using Pilot Controls from backseat.

    [*]Fixed steering tee not displayed in weapon off mode.

    [*]Fixed detached wing not disappearing in LoD1+.

    [*]Fixed Pilots not disappearing in static aircraft in LoD1+.

    [*]Fixed Pilots not disappearing after ejection in LoD1+.

    [*]Shifted pilot stick neutral position slightly aft.

    [*]Adjusted flap jamming logic - flap jamming is now more likely to occur.

    [*]Added anhedral tilt to horizontal tailplanes.

    [*]Fixed left horizontal tailplane being displaced along Z Axis.

    [*]Fixed Fire Extinguisher Handles & made accessible to pilot only.

    [*]Fixed TWS velocity vector sometimes getting stuck.

    [*]Ensure missile loses tracking when switching between PD-STT and TWS post launch.

    [*]Fixed AIM-54 RWR indications.

    [*]Updated manual to include F-14A late specific sections.

Campaigns

 

 

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 03 & 03A. Fixed Smoke not engaging ground targets.
  • Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
  • Improved Prince's behaviour - he should not fall into the sea anymore :)
  • Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
  • Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.

The Enemy Within 3.0 Campaign by Baltic Dragon

  • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
  • Mission 19. Updated Player's loadout.


Edited by BIGNEWY
  • Like 5

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.58125 Open Beta

 

DCS World

  • Crash F-14 in case some custom mods are installed - fixed.
  • Crash fread_nolock viObjectShape::LocalBox - fixed.
  • Crash when taking second place in a multi-seats aircraft - fixed.
  • Updated CN and DE localization.
  • Kneeboard fix for multimonitor configs.

Campaigns

 

 

FA-18C Aggressors BFM Campaign by Maple Flag:

  • Changed Bandit ROE to Return Fire
  • Added Random AI and Rookie AI versions of the campaign

A-10C AAT Campaign by Maple Flag:

  • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.

  • Like 3

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • BIGNEWY locked this topic
  • 3 weeks later...
  • ED Team

DCS 2.5.6.59398 Open Beta

 

Added support of new DCS NS 430 Navigation System modules for SA-342 Gazelle

 

Introduced multi-crew for DCS UH-1H Huey.

Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.

Known Issues during playing with multi-crew:

  • Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start.
  • When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear.
  • There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation.
  • There is no visualization of the cargo mark on the cargo indicator (cargo position display).

DCS World

  • AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
  • Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
  • Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
  • Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
  • AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
    • LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
    • Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
    • Fixes in seeker target searching logics.
    • Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
    • Datalink. A fighter-missile line-of-sight check has been introduced.
    • Fixed periodical desynchronization of chaff lock in MP.
  • AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
  • Optimized culling for Default Terrain Objects Shadows option.
  • The new Damage Model improvements
    • Multi engine aircraft support
    • AI reaction on different damages
    • Visualisation of a fuel leakage stops when the fuel ends
    • Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
    • Bearing damage model is added to FW 190A-8 and P-47D
    • Stutters on hits to the fuel tanks are fixed
  • Added ability to remove bookmarks in the cockpit kneeboard.
  • Fixed crash when attacking ground targets by a group of helicopters in some conditions.
  • SS-1 Scud range and rearming time are corrected.
  • Improved WWII AI tactics for attacking bombers.
  • IR Pointer too much blooming - corrected.
  • Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
  • A high polling rate on your mouse results in a poor response time in the game - fixed.
  • ME. Error when click on new button for vehicle units in some cases - fixed.
  • Unable to delete unit from within a group in ME - fixed.
  • AI B-17G collides when climbing in formation Bomber element - fixed.
  • AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
  • AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
  • AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
  • AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
  • AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
  • GUI Input. Better folder management while saving input profile.
  • Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
  • GUI Input. Added button Rescan devices.
  • AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
  • White dot can be seen in day time for aircraft and units in the far - fixed.
  • AI. B-17 and two-piston engine bombers formation lateral separation fixed.
  • ME. The leader of the ground group on the map will be indicated with digit 1.
  • ME. Static objects are not displayed in the mission planner - fixed.
  • ME. Hide units filter doesn't work in the mission planner - fixed.
  • ME. New piktogramm of Templates icon.
  • GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
  • Wire strike for helicopters doesn't work - fixed.
  • Track replay mouse cursor issue when using Scale GUI and UHD fixed.
  • AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
  • AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
  • AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
  • ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
  • ME. Warehouse screen: added field - fill column to value.
  • ME. Added ability to copy and paste Coordinate info via mouse position.
  • GUI VR options. Added some help images.
  • GUI input. No possibility to tune FFB joystick - fixed.
  • ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
  • ME. Added Argentina.
  • Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
  • AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
  • AI Ship. Arleigh Burke sounder fixed.
  • AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
  • AI pilot falls through Tarawa deck after shutting down - fixed.
  • DCS freeze when assigning a route to a ground unit in some case - fixed.

DCS AV-8B NA by RAZBAM

  • Fixed: SKID Warning Light illuminates with parking brake engaged.
  • Fixed: Selected weapon box remains after store depleted.
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: Unable to edit Markpoints and Target Points.
  • Fixed: Brake Accumulators reading 0 when starting on carriers.
  • Fixed: External 3D model errors when taking damage.
  • Improvement: Added VR Pilot body.
  • Improvement: Added Parking Brake keyboard/joystick command.
  • Improvement: Added wheel chocks & ground crew menu option.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added Mission Route Plan page in the kneeboard.
  • Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
  • Improvement: Parking brake will now be engaged by default for all ground start missions.
  • Improvement: Wheel chocks are now installed by default when starting cold and dark.
  • Improvement: Nozzle stop now moves in steps based on the lock locations.
  • Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
  • Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
  • Improvement: Enabled mirrors clickable.
  • Improvement: Merged show/hide stick and throttle keyboard commands.
  • Improvement: Enabled show/hide stick and throttle clickable.
  • Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Merged missing command definitions from keyboard to joystick.
  • Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.

DCS M-2000C by RAZBAM

  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: TDC waypoint range and bearing info display condition.
  • Fixed: HSI knob decreases value.
  • Fixed: ADI "pole" mode not working on INS failure.
  • Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
  • Fixed: INS decimal value.
  • Fixed: INS short alignment.
  • Fixed: INS off has no impact.
  • Fixed: TDC position reset when switching from search mode to scan.
  • Fixed: Radar SIL message position on the VTB.
  • Fixed: External 3D model error.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added F-14A to the RDI library.
  • Improvement: Updated HUD altitude display conditions.
  • Improvement: Updated HUD RS arrow display conditions.
  • Improvement: Updated SELH behaviour.
  • Improvement: Updated VTB heading tape indicator behaviour.
  • Improvement: Updated HUD RS Arrow behavior.

DCS SA-342 Gazelle by Polychop Simulations

  • Added Mission editor option “Allow NS430”.

China Asset Pack by Deka Ironwork Simulations

  • Fixed ZBD-04 collision model for AP ammo.
  • Fixed 052B cannot intercept harpoon.
  • Fixed (by ED) 093 flying after setting a new waypoint.
  • Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
  • Adjusted: JF-17 AI engine param.
  • Adjusted: SAM missile reflection limit.
  • Adjusted: 052B/052C SAM radar type and launcher.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: CTD due to AA radar hpt/spt switch under some condition.
  • Fixed: laser-guided bomb tracking issue (adjusted motor speed).
  • Fixed: CCRP cannot release bomb with crosswind.
  • Fixed: DTC data copy between 01-49 and 50-59.
  • Fixed: potential CTD from new kneeboard design.
  • Fixed: salvo bomb release under infinite ammo mode.
  • Fixed: engine oil pressure.
  • Fixed: CLINK page network host indicator.
  • Fixed: input master_mode_next/prev keys not work when start from cold.
  • Fixed: INS page display error.
  • Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
  • Adjusted: too dark MFCD camera page for wmd7 and c701.
  • Adjusted: MFCD SMS CNTL page and AG param page.
  • Adjusted: Training 08 CCRP.
  • Added: applied new CCRP symbols - more details.
  • Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
  • Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
  • Added: HSD shows target indication lines of wingmen in the same flight via datalink.
  • Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
  • Added: F-14A in RWR detection.

DCS C-101 Aviojet by AvioDev

  • Added GPS circuit breaker on main panel.
  • Added C-101CC Video Camera light.
  • Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
  • Fixed orientation of several C-101EB speed/mach indicator marks.
  • Removed unused lua files.
  • Added Georgia fictional skin for C-101EB.

DCS F-18C Hornet by ED

  • Added GBU-24 A/B Paveway III laser-guided bomb.
  • Added Auto IFF/CIT from the AZ/EL A/A page.
  • Added AZ/EL FlIR Sublevel.
  • Redesigned threat search algorithm for HARM for TOO mode.
  • AGR Ranging Uncommon Symbology - Fixed.
  • Hostile NCTR doesn't contribute to hostile ID - Fixed.
  • Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
  • ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
  • Un-designate in any Gun mode should return to GACQ - Fixed.
  • Bar setting glitch upon exiting GACQ - Fixed.
  • GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
  • GACQ + AG radar breaks both AA and AG radar modes - Fixed.
  • AG Radar picture anomalies at 160nm range - Fixed.
  • Walleye HUD error - Fixed.
  • AGM-65E code step when unboxed- Fixed.
  • Double Print on DDI - Fixed.
  • Heatblur F-14A appears as 'U' in RWR- Fixed.
  • JHMCS ATC indication is linked to gun selection - Fixed.
  • Problem with AGM-65E after using LST when not self-lasing - Fixed.
  • AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
  • LGBs still releasable without laser code set - Fixed.
  • User track hornet crash - will only replay in branch - Fixed.
  • Updated the manual.
  • Added new, free MP mission by Baltic Dragon.

DCS F-16C Viper by ED

  • Fixed the logic of the System Point of Interest (SPI) concept.
  • Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
  • SPI location isn't changed when steerpoint is changed - Fixed.
  • Maverick Slew Error in PRE Mode - Fixed.
  • Phantom waypoint issue - Fixed. Phantom waypoint issue - Fixed.
  • Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
  • F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
  • CCRP SPI not updating with TGP designation - Fixed.
  • Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
  • Uncommanded TGP to Maverick Handoff - Fixed.
  • Maverick Not Slaving to TGP LOS in PRE - Fixed.
  • Uncage switch works for all sensors independently from SOI assigned - Fixed.
  • Fuel quantity dial sound only in one direction - Fixed.
  • Reduced search time for HARM for HAS mode.
  • AIM-120B/C Training lesson bugs - Fixed.
  • Minor cockpit sound fixes.
  • Added new F-16C A/A Training Missions.
  • Updated the manual.
  • Fixed wrong release scheme in POS mode.

DCS A-10C II Tank Killer by ED

  • Visual improvements to 3D model of the cockpit:
    • SAS switches
    • UHF selector positions
    • STEER switch
    • Reflections on glass
  • Analog speed dial discrepancy fixed.
  • IFFCC SPI in guns mode - fixes.
  • Maverick IFFCC SPI wrong location - fixed.
  • Improvements were made in the training missions.
  • Removed nose rise with PAC Off.
  • Emergency trim reversed when using mapped controls - fixed.
  • With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
  • Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
  • Updated the manual.

DCS A-10C Warthog by ED

  • UHF selector stop positions corrected.
  • Analog speed dial discrepancy - fixed.
  • Eliminated intersecting the external mesh to cockpit mesh.
  • Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
  • Maverick IFFCC SPI wrong location - fixed.
  • STEER switch bug fixed.

DCS Supercarrier by ED

  • Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
  • F-14A replies "Hornet Ball" on landing - Fixed.

DCS: F-14 Tomcat by Heatblur Simulations

  • Add new F-14A unit types to ALR-67 threat library.
  • Explicitly prevent all sparrows but AIM-7MH from lofting.
  • Fixed AIM-7 not tracking correctly in PD-STT.
  • Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
  • Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
  • Added new TTI calculation with real time update.
  • Renamed F-14A models to avoid clashes with VSN mods.
  • Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
  • Fixed DCS log warnings about duplicated ALU shapes.
  • Tweaked FM for both -B and -A:
    • Slightly reduced transonic airframe drag
    • Adjusted intake drag at low airflow ratios for TF30
    • Restored and re-tested previous F110 subsonic and supersonic AB thrust
    • Re-tuned TF30 AB thrust
    • Adjusted TF30 extreme high altitude core thrust and fuel flow
    • Adjusted TF30 extreme high altitude AB fuel flow schedule
    • Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
    • Adjusted TF30 fuel control gains and spool dynamics
    • Adjusted TF30 gross thrust at low RPMs
  • Fixed ground spoiler logic.
  • Added F-14A single and multiplayer missions.
  • Added VF-11 Red Rippers 106 livery.
  • Added VF-33 Starfighters 201 livery.
  • Exterior engine sound adjustments.
  • Fixed LAU-7 color on some liveries.
  • AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
  • Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
  • JESTER Menu changes & additions:
    • Radar mode submenu renamed to Radar Settings
    • TWS-M switch added
    • TGT Size switch submenu added
    • Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
    • Scan distance renamed to TID range
  • Changed kneeboard datalink hosts page to use unit display name instead of type name.
  • Fixed AI F-14A nozzle animations & afterburner.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed canopy position sync in multiplayer.
  • Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
  • Fix to crash when dropping High-drag bombs.

DCS L-39 Albatros by ED

  • Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.

DCS P-47D Thunderbolt by ED

  • Updated EN and RU manuals.
  • Default payloads added for all modifications.
  • Improvements to the aftercooler.
  • Pylons drag - fixed.
  • Structure elements parameters - tuned.
  • Improved visualisation of the damage on armor glass.
  • Pilot 3D model is added to the first person view.
  • Autostart procedure - fixed.
  • Improvements to FM and Systems.
    • Engine with water manifold pressure
    • Turbine stall
    • Buffeting from the cowl flaps
  • Engine damages and failures.
    • Detonation with water
  • New P-47 Turbine Stall and Bearing Sounds.
  • Added and updated IA missions.
  • Added SP mission.

DCS FW 190A-8 by ED

  • Fixed the oil pressure.
  • Added and updated IA missions.
  • Added SP mission.

DCS Bf 109 K-4 by ED

  • Minor cockpit sound fixes.
  • Added new IA missions for The Channel map.
  • Added new Caucasus IA missions.
  • Added SP mission.

DCS Spitfire IX by ED

  • Added and updated IA missions.
  • Added SP mission.

DCS P-51D Mustang by ED

  • Added and updated IA missions.
  • Added SP mission.

DCS Fw 190 D-9 by ED

  • Added and updated IA missions.
  • Added SP mission.

DCS UH-1H Huey by ED

  • Minigun sound fix.
  • Cockpit doors are now always operated separately.

DCS: WWII Assets Pack by ED

  • U-boat VII-C flak has wrong depth - fixed.
  • LSO view disabled for WWII ships.
  • KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
  • Sight M70D for M8 Greyhound.
  • Added warehouses for Bedford and CCKW.
  • -20 x-ray model improved.

DCS Combined Arms by ED

  • APC M113. Implemented variable armor thickness in collision model.
  • AA guns do not attack surface targets - fixed.
  • Infantry collision with aircraft can do massive damage - fixed.
  • Compass for T-72 in isometric view - fixed.
  • Added indication of stabilization “STBL ON”.
  • Fixed missing sound CIWS for some ships.

DCS: The Channel Map by ED

  • Optimized VRAM meets 4GB requirements.

DCS: Caucasus by ED

  • Kobuleti airfield: Large aircrafts can now reach the runway.
  • Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
  • Beslan airfield: fixed runway sign.
  • Fixed scenes objects: intersections, objects on roads, and elevated objects.
  • Added names of beacons on "ARK channels" plate KA-50.
  • Fixed random disappearance of airfield markings.
  • Cosmetic corrections in the airfield markings.
  • Fixed many surface elevation artifacts.
  • Many cosmetic corrections to forest tree distribution and tree-line borders.
  • Removed trees from ATC line of sight.
  • Fixes to building collisions.

DCS: NEVADA Test and Training Range Map by ED

  • North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
  • Nellis airfield: aircrafts can now reach runways from parking spot E11.
  • Runway/taxiway signs are no longer fuchsia colored at night.
  • Fixed many surface textures.

DCS: Persian Gulf Map by ED

  • Fixed tile of surface textures on far distances.
  • Khasab airfield: fixed VASI lights.
  • Jask airfield: added АТС frequencies.
  • Bandar-E-Jask airfield: added TACAN.
  • Sharjah airfield: fixed taxiway/runway signs.
  • Fujairah airfield: fixed scene objects distribution.
  • Al Minhad airfield: changed parking slot "Stand01" to "62".
  • Bandar Abbas airfield: fixed collisions of aircrafts with walls.
  • Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
  • Liwa airfield: added more parking slots for larger aircraft.
  • Fixed duplicated airfield scenes objects.
  • Fixed airfields namings.
  • Fixed collision shells of buildings with flat roofs.
  • FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
  • Fixed many cosmetic errors on shorelines.
  • Fixed many surface artifacts (flipped triangles).
  • Added lightmaps for airfield taxiway/runway signs.
  • Cosmetic corrections to surface textures.

Campaigns

The Enemy Within 3.0 Campaign by Baltic Dragon.

  • Mission 11: Updated kneeboard.
  • Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
  • Documentation updated.

M-2000C Red Flag Campaign by Baltic Dragon.

  • Mission 03: Unchecked "force alignment and INS drift option".
  • Mission 04: Fixed issue with mission not progressing when all flights are on station.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.

  • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.

  • Behaves AI wingman F-5E corrected.

Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.

  • Flak adapted to the new DM.

UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.

  • French mission text localization added.
  • Like 27
  • Thanks 15

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.59625 Open Beta

DCS World

  • MP. Barrage Balloon does not show for clients - fixed.

  • AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.

  • AIM-7. Loft trajectory initialization corrected.

  • After ejecting player can still control aircraft - fixed.

  • net.lua2json generates error if table indexed numerically has missing index - fixed.

  • GBU-24 does not explode on impact - fixed.

DCS F-16C Viper by ED

  • Update of the Taxi and Take-Off Mission.

  • HARM POS/RUK does not track SA-2 track radar - fixed.

  • No TOT in CCRP mode after firing off 2 Harms - fixed.

  • Post-release CCIP point is no longer there with the weapon release button still held down - fixed.

F/A-18C Hornet by ED

  • Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed

  • GBU-24 does not explode on impact - fixed

  • AIM-7MH not lofting when LOFT is turned on - fixed

DCS P-47D by ED

  • Aircraft will continue to climb on dead engine - fixed.

  • Updated PG, Caucasus and Channel IA Missions.

DCS Bf 109 K-4 by ED

  • Updated Channel IA Missions

DCS Spitfire IX by ED

  • Updated Spitfire Channel and Caucasus IA Missions

DCS P-51D Mustang by ED

  • Updated Channel, PG and Caucasus IA Missions

DCS Fw 190 D-9 by ED

  • Updated Channel and Caucasus IA Missions

DCS Fw 190 A-8 by ED

  • Updated Channel IA Missions

DCS SA342 Gazelle by Polychop

  • Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME)

DCS F-14A/B Tomcat by Heatblur Simulations 

  • NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”

  • Fixed TWS tracks clashing with datalink in multicrew. 

  • Added TGTS size keybinds for RIO. 

  • Updated AIM-7 to parity with ED’s AIM-7. 

  • Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate). 

  • Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically). 

  • Fix: ensure that AIM-54 active command is only sent while radar is transmitting. 

  • Livery fixes for VF-102 and 103 Hi Vis. 

  • Small fixes to A liveries. 

  • Added hog to VF-11 droptank on B version. 

  • Fixed mirroring issues on Last Ride and Grim Reapers liveries. 

  • Fix for engine fire at continued M1.1. 

  • Adjusted transonic drag for F-14A.

    DCS MiG-21bis by Magnitude 3 

  • Fixed radar causing a huge FPS loss when turned on.
  • Like 16

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 2 weeks later...
  • ED Team

DCS World DCS 2.5.6.59625.1

 

Fixed a rare crash on DCS start

Improved DCS loading speed

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.59625.1/

  • Like 2
  • Thanks 5

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 4 weeks later...
  • ED Team

DCS 2.5.6.60645 Open Beta

 

Introduced new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.

DCS World

  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - fixed.
  • The torpedo LTF5b misses the target - fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - fixed.
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
  • Cockpit Missile Launch sound update.
  • MM. Allow to uninstall multiple modules at once.
  • AGM-154A/C JSOW final maneuver miss - fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - fixed.

DCS MiG-21bis by Magnitude 3

  • Adjusted cockpit gauges’ glass reflections.

DCS JF-17 by Deka Ironwork Simulations

  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.

China Asset Pack by Deka Ironwork Simulations

  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.

DCS M-2000C by RAZBAM Simulations

  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.

DCS C-101 Aviojet by AvioDev

  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360° or 180°.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.

DCS F/A-18C Hornet by ED

  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Cockpit Missile/Rocket Launch sound update.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JDAM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.

DCS F-16C Viper by ED

  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems to fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.

DCS F-5E Tiger II by ED

  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - fixed.

DCS A-10C II Tank killer by ED

  • CCIP mode uses the wrong elevation - fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - fixed.

DCS P-47D Thunderbolt by ED

  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.

DCS Bf-109 K4 Kurfürst by ED

  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.

DCS P-51D Mustang by ED

  • P-51D: full rudder authority with missing rudder surface - fixed.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
    • Increased space between radar upper/lower and elev angle
    • Repositioned weapon status
    • Fixed missing + inside circle of own aircraft symbol
    • Fixed missing altitude on some waypoint symbols
    • Slightly tweaked degree and minute symbol positions in TID font
    • Slightly tweaked degree symbol shape (now less round) in TID font
    • Added decimal point to lat long format and moved minute symbol to the end
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) indication not resetting after re-arm.
  • Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
  • Corrected RB-75 guidance for aircraft targets.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

DCS UH-1H Huey by ED

  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - fixed.

DCS Black Shark by ED

  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.

Flaming Cliffs by ED

  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - fixed.

DCS Combined Arms by ED

  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.

DCS Campaigns

Mi-8MTV2 The Crew campaign by Stone Sky:

  • 1.11Combat and 1.10Arctic. Corrected tiggers.

F/A-18C Serpents Head 2 campaign by Badger 633:

  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.

M-2000C Red Flag campaign by Baltic Dragon:

  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning

The Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:

  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.

The Border campaign by Armen Murazyan:

  • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.

A-10C Stone Shield campaign by ED:

  • Redesigned missions.
  • Like 24
  • Thanks 14

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.60720 Open Beta

 

DCS World

 

Fixed authorization error 400

  • Like 9
  • Thanks 1

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.60966 Open Beta

DCS World

  • Crash when loading a mission with F/A-18A - fixed
  • Crash on unit collision with static map object in some cases - fixed
  • Updated French localization
  • Updated Japanese localization
  • Updated Russian input translations

DCS AV-8B N/A by RAZBAM Simulations

  • Update: LHA Tarawa search radar definitions
  • Fixed: ground roll stutter when moving from stopped position
  • Fixed: aircraft rolling forward when chocks removed
  • Fixed: position of AN/AAQ-28 LITENING on wing pylons
  • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin
  • Fixed: AG Gun gunsight boresight
  • Ottoman Courier Campaign:
    • Prologue M02: fixed rare issue where mission would not progress after radio switch to range
    • Fixed issue with truck hitting the Georgian UH-1
    • Fixed issue with N14 not taxiing

DCS M-2000C by RAZBAM Simulations

  • Fixed: Flood Light effects

DCS JF-17 by Deka Ironwork Simulations

  • Added: Radar elevation slew rate in special option (need to re-check your previous settings)
  • Fixed: c701 weird axis behavior when zoom in
  • Fixed: gun limiter preset not work
  • Fixed: oesp program type mismatched
  • Fixed: wmd7 on wing station causes laser guided weapon impact deviation
  • Fixed: throttle axis movement when M>=1.35
  • Fixed: crash in campaign 02

China Asset Pack by Deka Ironwork Simulations

  • Fixed: ZTZ-96B collision model
  • Adjusted: JF-17 can carry only one of the same pod

DCS F/A-18C Hornet by ED

DCS P-47D Thunderbolt by ED

  • Cockpit. Some labels missing proper name - fixed

Campaigns

A-10C Basic Flight Training campaign by Maple Flag Missions:

  • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
  • A-10C II BFT Campaigns created and included in the campaign package.

Memory of a Hero Campaign by Stone Sky:

  • Mission 13. Fixed escort route for Mi-24.
  • Mission 15. Fixed the number of enemy armored vehicles.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Added missed Doc folder into campaign folder.

DCS: F-14 Zone 5 Campaign by Reflected Simulations:

  • Accidental WWII asset unit removed from mission 4.
  • Documentation adapted.
  • Player can RTB even after losing an engagement.
  • QuickStart practice missions added.

F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

  • Re-designed squadron task assignment concept. Now it's working through the F10.
  • Radio menu to solve the zone encryption issues
  • Updated manual - F.A.Q. docs with the new functionality.
  • Long Messages optimization for VR users.
  • Fixed AI Wingman missing calls.
  • Like 9
  • Thanks 5

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 2 weeks later...
  • ED Team

DCS 2.5.6.61527 Open Beta

DCS World

  • Crash in avArmamentControl_AYK22_F18 - fixed.
  • MP. Crash from the conflict between different versions of the Tarawa ship scripts - fixed.
  • MP. New network predictor for aircraft.
  • Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - fixed.
  • AI WWII. AI will follow in climb until overheat - fixed.

DCS M-2000C by RAZBAM Simulations

  • M-2000 Autostart crash - fixed.

DCS F/A-18C Hornet by ED

  • Reduced sound stutter on close up views.

DCS F-14 Tomcat by Heatblur

  • Crash in handler of "SENSORS" device - fixed.

Campaigns

DCS: F-5E Black Sea Resolve '79 Campaign by Sorel:

  • F5-R-C7.miz Helicopters colliding midair fix. Flightpath and altitude modified to create enough separation.

 

DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

  • Corrected PDF files.

 

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Flak defenses fine tuned for survivability.

 

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - fixed.

 

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Marks of the main targets on the map F10.
  • Simplified of several missions.
  • Increased time for completing tasks.
  • Basic dialogs play automatically if the player is idle.
  • Ability to turn off music in the radio menu.

 

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Corrected Nellis AFB ATC frequency in all documents.
  • Corrected frequency for the northern tanker in all missions.
  • Mission 8 - corrected player radio channel presets.

 

 DCS: Rising Squall by INVERTED

  • General Fix- Version postmark added for all missions
  • M12 - Lost liveries for Aegis-2 - Fixed
  • M12 - Conflict of "last warning" dialogue for Aegis-3 - Fixed
  • M12 - If player get too close to one of the escorts (Chainmail), it will trigger the next stage.
  • M11 - Add Tips for homebase waypoint.
  • M10 - Last task needs more detailed tips - Added
  • M10 - Lowered possibility of AAA and CIWS interception possibility.
  • M10 - Fixed BGM loss after WP2
  • M10 - Fixed crash when slew to WP3 outside of 40NMs.
  • M09 - The "mission success" tip is Chinese - Fixed
  • M09 - In certain cases, if REEF-Convoy was destroyed, there were some dialogue conflicts - Fixed
  • M09 - Reef dies but mission continues - Fixed.
  • M06 - The activation time of airport flare and smoke mark has been adjusted - A bit earlier and more obvious.
  • M06 - A new checkpoint before landing was added.
  • M05 - Some tips are more detailed.
  • M04 - Missions Checkpoint File was terminated ahead of schedule - Fixed
  • M04 - When landing to the carrier, it will accidentally activate a group of enemy aircraft that should not exist, leading to mission failure - Fixed
  • M03 - Mission continues if Cargo-1 is hit - Fixed
  • M01 - A dialogue for Aegis-4 had conflict - Fixed
  • Like 7
  • Thanks 7

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.61527.1 Open Beta

 

DCS: F/A-18C Rising Squall Campaign by INVERTED:

  • M06. Added a checkpoint before landing.
  • M10. Changed ship position.
  • M11. Added target counter for enemy bombers.
  • M12. Fixed trigger bug causing SU27 to attack too early, slightly adjusted AI logic.
  • M13. Added a few easter eggs.
  • Like 3
  • Thanks 2

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.61527.2 Open Beta

 

DCS Campaigns

A-10C: Basic Flight Training (BFT) Campaign by Maple Flag:

  • In some missions for the A-10C II campaign there is a collision with the wingman AI because the wingman starts in a ramp spot that collides with a static unit - fixed.

DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

  • Mission 1 options adjusted (labels, easy comms).
  • Skip whole Mission 1 option added.
  • Kneeboard inverted comms info fixed.
  • Optimised air traffic to eliminate potential frame drop.
  • Optimised AI low flying trigger conditions.
  • Optimised AI RTB trigger behaviour.
  • Intercept missions spawn and end message fixed.

L-39 Albatros: Kursant Campaign by ED:

  • In the first stage, the car collides with the player's plane in the parking - fixed.

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Helicopters are being engaged by ground forces, the player is not able to win the mission and continue with the campaign - fixed.
  • Mission complete message at the start of the mission - fixed.
  • Flightpath and altitude modified for the helicopter flight affected.
  • Mission triggers adjusted.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02. Smoke does his own Case III instead of following player to the boat.
  • Mission 03. Added safeguard allowing player to skip air to air refuelling OR to load version of the mission starting behind the tanker.
  • Mission 08 Set NVGs to be installed by default on mission start.
  • Mission 09. Updated kneeboard to reflect double ugly configuration.
  • Mission 10. Removed the AAR part. Set NVGs to be installed by default on mission start. Fixed problems with SA-15 shooting down player too easily.
  • Mission 15. Set NVGs to be installed by default on mission start.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 02. Fixed issue with Georgian patrol getting stuck on the way to suspected vehicle.
  • Mission 09. Fixed wrong information on the kneeboard regarding objective.
  • Mission 10. Updated loadout for Polish F-16s (GBU-12s instead of JDAMs).

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Fixed bugs in 3 and 4 missions, which in certain cases interfered with the passage of missions.
  • The number of wingmen in missions has been increased.
  • Added the ability to skip a mission and go one mission back to the radio menu.
  • Added the ability to enable marks.

 

  • Like 8
  • Thanks 3

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • ED Team

DCS 2.5.6.61527.3 Open Beta

DCS Campaigns

DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven:

  • Mission 2 and 3 - Adjusted AI behaviour.

DCS: AV-8B Sky Warrior от Eagle86:

  • Campaign file corrected.
  • Missions 3, 4, 5. In some cases, the fighters did not attack the targets - fixed.
  • Like 4
  • Thanks 3

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...
  • ED Team

DCS 2.7.0.5118 Open Beta

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.0.5118/

DCS World

  • MP. Dedicated server hangs when mission not exists - fixed.
  • MP. Fixed Dedicated Server header name.
  • MP. Fixed display of player pings.
  • MP. Dedicated server stops responding when minimised - fixed.
  • MP. Server crash when people join in server - fixed.
  • VR. Controllers are not working correctly in open beta - fixed.
  • When you view the new propellers from the side, they appear to be layered on top of the clouds - corrected.
  • CTD on AI attack A-20G vs L-39ZA - fixed.
  • Fixed potential crash on AI group taxi.
  • Crash on woATC::getClientRunwayPosition - fixed.
  • User mission creates a lua crash - fixed.
  • Crash on second run of track - fixed.
  • MP. Fixed server crash related to aircraft being on the runway.
  • MP. Dedicated server. Active mission in the list doesn't correspond to really played - fixed.
  • Raindrops sound bug fix.
  • F-14. Mission Editor "god's eye" preview model has not wing folded mode - fixed.
  • ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
  • MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
  • ME. After mission creation with Custom preset, coalitions can be changed - fixed.
  • AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
  • RIM-7 missiles will not explode after launch when launched against jamming targets.
  • Added: IR_emission_coeff for all China vehicle/ship.
  • Updated: JF-17 wingtip PL-5E zero-drag.
  • Updated: rename SPJ pod to KG600.
  • Updated: vehicle/ship encyclopedia for animation.
  • Updated: vehicle/ship tag.
  • MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
  • MP. Dedicated Server. Change colors of coalition task progress bars.
  • MP. New version of the network protocol. Incompatible with previous versions.

DCS: MiG-21bis by Magnitude 3

  • Added missing canopy texture.
  • Added missing English labels for the SPS-141 control box.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: missing chute model after cut-off
  • Fixed: PRF mode for 1 bar scan
  • Fixed: Radar TA mode still works when silent
  • Fixed: WPT should not automatically switch to next in AG mode
  • Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT
  • Updated: WPT box shows directional arrow when out of HUD FOV
  • Updated: defog sound effect
  • Updated: EFM for wingtip PL-5E zero-drag
  • Updated: remove SPJ station check in Single Player mode

DCS: F/A-18C Hornet by Eagle Dynamics

  • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod - Fixed
  • Pressing AUTO in HSI should select the first waypoint - Fixed
  • Undesignate should return to search in manual acquisition - Fixed
  • Wrong distance to azimuth line at 5nm at certain distance to TACAN - Fixed
  • Harm pullback breaks manual Harm selection - Fixed
  • Castle right doesn't display RDR ATTK page on right DDI A/A mastermode - Fixed
  • HSI / SA Waypoint offset from sequence lines - Fixed
  • AIM-9 Switching racks after selecting other weapons - Fixed
  • AG RADAR flashing after pressing data in range page - Fixed
  • TWS should default to AUTO from STT - Fixed
  • HSI/SA are oriented track-up but color map is oriented heading-up - Fixed
  • Time on Target can go over 24 hour clock - Fixed
  • HARM Pre Briefed mod overwritten by heading change - Fixed
  • Training missions: Added japanese localization

DCS: F-16C Viper by Eagle Dynamics

  • Sometimes hang when strange A/A weapons load and dogfight switch - fixed

DCS: F-86F Sabre by Belsimtek

  • Aileron Control at Mach .9+ Needs looked at - Fixed

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Su-33. AAR causes DCS crash - fixed.
  • MiG-29. In some EN training missions a Russian speech was present - corrected.
  • A-10A. Corrected canopy reflections.

DCS: FW 190D-9 by Eagle Dynamics

  • Fix for oxygen refueling on Refuel/Rearm

DCS: Bf 109K-4 by Eagle Dynamics

  • Oxygen is set to On for Airstarts

DCS: P-51D by Eagle Dynamics

  • Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed

 

DCS: AV-8B Night Attack V/STOL by RAZBAM

 

  • Fixed: CCIP aiming point when it is limited (dotted cross).
  • Fixed: Backup ADI slip ball not moving on the ground
  • Fixed: APKWS set keybinds non-functional
  • Fixed: "Cruise Flap" command not bindable to HOTAS
  • Added: Barometric altimeter pressure calibration cw / ccw keybinds
  • Added: bingo fuel level knob cw / ccw keybinds
  • Added: Fuel Totalizer switch cw / ccw keybinds
  • Added: RWR vol. cw / ccw keybinds
  • Added: Counter Measure EXP cw / ccw keybinds
  • Added: ECM Pod switch cw / ccw keybinds
  • Added: Nav Mode Switch cw/ccw keybinds
  • Improved: Adjusted high altitude engine efficiency
  • improved: UFC Mode timer disabled when CS/T  is selected

 

DCS: MiG-19P Farmer by RAZBAM

 

  •  Fixed: Oxygen flows with O2 SOV Closed

Campaigns

The Border Campaign by Armen Murazyan:

  • Added weather presets.

Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:

  • Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.
  • Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Clouds update.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 19. Fixed problem with Apaches not taking off at mission start.

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

  • Fixed Mission 1 Skip option bug.
  • Added Campaign Score window.
  • Tweaked AI behavior triggers (fixed low flying issue, losses).
  • Tweaked AI Tanker orbit path.
  • Enemy transport aircraft fixed low flying.

DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:

  • Weather optimized for the 2.7 clouds
  • Added a skip mission feature that allows the player to continue the campaign
  • Added TACAN station into the campaign
  • Refined victory conditions for each mission

 

 

Known Issue: DCS: MiG-21bis crash on Syria map.

  • Like 17
  • Thanks 9

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...