Hitpoint Posted May 21, 2013 Share Posted May 21, 2013 What the German language the issue? I am pretty sure it was. I now borrowed the Laptop of a colleaque and opend the file there. 3DS showed an error message about a texture. I then did the same steps as with my version and this time it worked without any problem. Link to comment Share on other sites More sharing options...
Mode1961 Posted May 22, 2013 Share Posted May 22, 2013 Anyone have any good tutorials on fixing the collision detection. My a/c takes off fine but immediately explodes on landing. Link to comment Share on other sites More sharing options...
trietnguyen Posted May 22, 2013 Share Posted May 22, 2013 (edited) I create animated equivalent of collision Edited May 22, 2013 by trietnguyen Link to comment Share on other sites More sharing options...
SVKSniper Posted May 22, 2013 Share Posted May 22, 2013 Acer for you... http://forums.eagle.ru/showpost.php?p=1608866&postcount=44 Support my work Link to comment Share on other sites More sharing options...
Hitpoint Posted May 22, 2013 Share Posted May 22, 2013 After the collisionbox-thing worked well I now tried to create a model for the destroyed building. I made a second model with a new texture, copied the file "thecube_des.EDM" also in the Structures/High/EDM folder and added desrt = "thecube_des"; in the StructTable.sht . (The model is visible in the modelviewer) But now it is not shown in DCS. Does anyone know what I did wrong? Link to comment Share on other sites More sharing options...
Mode1961 Posted May 22, 2013 Share Posted May 22, 2013 He sent me his file worked good, doesn't crash, new problem, it sinks into the runway a few feet and won't take off anymore. I can still go forward, throttle works but no matter what I do, it won't take off. Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 25, 2013 Share Posted May 25, 2013 Zach can you make next ModelViewers with turn on/off option for the 3 axes ? ? ?(red/green/blue) should be useful in some cases :idea: TY Link to comment Share on other sites More sharing options...
atorque Posted May 27, 2013 Share Posted May 27, 2013 Are the links still working? They are not working for me. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic98297_2.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Hitpoint Posted May 28, 2013 Share Posted May 28, 2013 Are the links still working? They are not working for me. ftp1 server is down, use ftp2.*** instead :huh: Link to comment Share on other sites More sharing options...
Blaze Posted May 28, 2013 Share Posted May 28, 2013 :huh: Seriously? Change the 1 to a 2. ftp://ftp2.files.eagle.ru/mods/edm_plugins/ i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
luckybob9 Posted May 28, 2013 Author Share Posted May 28, 2013 Zach can you make next ModelViewers with turn on/off option for the 3 axes ? ? ?(red/green/blue) should be useful in some cases :idea: TY I will check what it takes. To clarify, you want a way to rotate the model on the X Y or Z axis only? In exact same way that in 3ds max you can click on the axis orb line and it will only rotate along that one specified axis? you can use ftp1 ftp2 or ftp3. I will edit the first post Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Blaze Posted May 28, 2013 Share Posted May 28, 2013 I think he wants to turn off the visual red/blue/green axis gizmo in Modelviewer. Not sure why. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
luckybob9 Posted May 28, 2013 Author Share Posted May 28, 2013 I think he wants to turn off the visual red/blue/green axis gizmo in Modelviewer. Not sure why. As in just hide the gizmo? Not lock rotation to one axis? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Blaze Posted May 28, 2013 Share Posted May 28, 2013 Ah, I guess I misunderstood. Lock rotation sounds right. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
Hitpoint Posted May 28, 2013 Share Posted May 28, 2013 Seriously? Change the 1 to a 2. ftp://ftp2.files.eagle.ru/mods/edm_plugins/ I understood, but I thought atorque did not get it so I wanted to give him a hint. Link to comment Share on other sites More sharing options...
atorque Posted May 29, 2013 Share Posted May 29, 2013 Yeah im not thick at all fellas. I did change the 1 to a 2 and that did not work. I tried again today and still no luck, but now the link with 1 works for me, but not 2. So it was not really stupidity on my part (seriously!!) just a matter of the links not working at said time, nor the day before. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic98297_2.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
luckybob9 Posted May 29, 2013 Author Share Posted May 29, 2013 I just checked. All three mirrors work for me Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
NRG-Vampire Posted June 13, 2013 Share Posted June 13, 2013 (edited) As in just hide the gizmo? Not lock rotation to one axis? sorry but i did not know what this word: gizmo means, but if it means 3 axes (arrows) of coordinates then yes: please hide that gizmo (make visible/invisible by check box) - lock rotation is not needed thank you :thumbup: Edited June 14, 2013 by NRG-Vampire Link to comment Share on other sites More sharing options...
NRG-Vampire Posted June 14, 2013 Share Posted June 14, 2013 i have problem - been a while - with the size (no adjust) of animation player dialog window and there are no top/bottom/front/back/left/right view sets under object/cockpit views :( Link to comment Share on other sites More sharing options...
joey45 Posted June 14, 2013 Share Posted June 14, 2013 I'm getting this error while trying to export my model. Error: Parser error:[string "p={MapChannel:1 = UVChannel_1..."]:1: '<name>' expected near '1'.. Node: FOB-1. File: .build\x86\vc100.release\Utils\NGModel_MaxPlugins\2010\Exporter\EDModelExporter.cpp:501. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
luckybob9 Posted June 20, 2013 Author Share Posted June 20, 2013 i have problem - been a while - with the size (no adjust) of animation player dialog window and there are no top/bottom/front/back/left/right view sets under object/cockpit views :( Where would are these buttons normally? I'm getting this error while trying to export my model. What version of plugins? Looks like a texture mapping error on first glance. Do you have anything special and complicated in the material editor for that piece? It is complaining about mesh FOB-1. Try applying a generic material to that piece Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
NRG-Vampire Posted June 20, 2013 Share Posted June 20, 2013 Where would are these buttons normally? top/bottom/front/back/left/right view - under object/cockpit views i can control the window size of Folder Browser, Connectors, Liveries - light blue border/frame of these windows is wide but no control (no adjust) on animation Player dialog window and LOD Settings window sizes - these got narrow light blue border/frame of windows LOD Settings window size is ok but no size control Player window size is wrong and no size control too :( Link to comment Share on other sites More sharing options...
luckybob9 Posted June 20, 2013 Author Share Posted June 20, 2013 Ah. I have an older version that does not have that : ) Let me download the newest and check. top/bottom/front/back/left/right view - under object/cockpit views i can control the window size of Folder Browser, Connectors, Liveries - light blue border/frame of these windows is wide but no control (no adjust) on animation Player dialog window and LOD Settings window sizes - these got narrow light blue border/frame of windows LOD Settings window size is ok but no size control Player window size is wrong and no size control too :( Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
joey45 Posted July 2, 2013 Share Posted July 2, 2013 What version of plugins? Looks like a texture mapping error on first glance. Do you have anything special and complicated in the material editor for that piece? It is complaining about mesh FOB-1. Try applying a generic material to that piece it was I believe version 73866 in max 2010* Played around and it worked.. How would one go about putting a static object in game... hint in the name of the file You could point me in the direction of a certain lua file to look at.. *the latest one [as of 02 Jul] gives an error of a dll file and MSVCR100. But I have just reinstalled windows 7. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
luckybob9 Posted July 2, 2013 Author Share Posted July 2, 2013 it was I believe version 73866 in max 2010* Played around and it worked.. How would one go about putting a static object in game... hint in the name of the file You could point me in the direction of a certain lua file to look at.. *the latest one [as of 02 Jul] gives an error of a dll file and MSVCR100. But I have just reinstalled windows 7. Download C++ 2010 redistributable package. It is not included in a fresh Windows 7 install. From the Model Viewer FAQ: 8 ) Help! I get an error MSVCR100.dll being missing. A) Install the Microsoft Visual C++ 2010 Redistributable Package (x64) package: http://www.microsoft.com/download/en....aspx?id=14632 As for adding new static objects, I am going off memory here. All new stuff should be using the MODS folder instead of modifying the core files. You would need a few .lua file to declare all attributes of the object. (type, country, name, burntime, edm location, texture location, etc). The sim will pull data from that file to make it all work. There might be an example floating around, if not let me know and I will find some time to draft a tutorial up. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
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