burtnutz Posted March 23, 2019 Share Posted March 23, 2019 Btw. Mavericks helmet isn't black, it's dark blue. its just the lighting .... the helemt is dark blue Link to comment Share on other sites More sharing options...
Maffers Posted March 23, 2019 Share Posted March 23, 2019 Hi guys! I'm really new to making skins, but was inspired to make some hi-viz ones for my squadron. I used the Jolly Rogers' one as a base and changed the badges and colours in Photoshop. I did not alter the main airframe colour in Photoshop, only logos and details (like text and the roundels. When finished I saved them as .dds files with auto generate mip maps selected and the version 7 of the coding. They all fit on the planes perfectly, but the base colour of the plane has turned to a near black colour, making all the colours darker. The plane should be the very light grey of the Jolly Rogers' livery, but isn't. Can anyone offer any advice please? Thanks Link to comment Share on other sites More sharing options...
Robert31178 Posted March 23, 2019 Share Posted March 23, 2019 Any Zott sightings yet?? Link to comment Share on other sites More sharing options...
peeter Posted March 23, 2019 Share Posted March 23, 2019 Hey HEATBLUR? Can we hope for a paintkit this week ? Link to comment Share on other sites More sharing options...
Robert31178 Posted March 24, 2019 Share Posted March 24, 2019 You can hope, you don't need to ask permission for that :thumbup: Link to comment Share on other sites More sharing options...
_mu110_ Posted March 24, 2019 Share Posted March 24, 2019 Cobra stated that they were aiming to release it sometime this week. Check out my skins and mods on the User Files. Link to comment Share on other sites More sharing options...
uri_ba Posted March 24, 2019 Share Posted March 24, 2019 Hi guys! I'm really new to making skins, but was inspired to make some hi-viz ones for my squadron. I used the Jolly Rogers' one as a base and changed the badges and colours in Photoshop. I did not alter the main airframe colour in Photoshop, only logos and details (like text and the roundels. When finished I saved them as .dds files with auto generate mip maps selected and the version 7 of the coding. They all fit on the planes perfectly, but the base colour of the plane has turned to a near black colour, making all the colours darker. The plane should be the very light grey of the Jolly Rogers' livery, but isn't. Can anyone offer any advice please? Thanks Happened to me once or twice. I think it has something to do with the DDS encoding (i.e compression options). if you select BC6H it happens for sure (you need BC7) Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller Link to comment Share on other sites More sharing options...
joey45 Posted March 24, 2019 Share Posted March 24, 2019 BC7 Fine, no alpha. Fine, (Linear, DX11+ or Fine (sRGB, 11+) The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Brigg Posted March 24, 2019 Share Posted March 24, 2019 How do you install the helmet skins. Do install them into the Same place as the plane skins? Link to comment Share on other sites More sharing options...
Blinde Posted March 24, 2019 Share Posted March 24, 2019 How do you install the helmet skins. Do install them into the Same place as the plane skins? Yes. Make sure that helmet textures are included on description.lua file. Link to comment Share on other sites More sharing options...
sSkullZnBoneZz Posted March 24, 2019 Share Posted March 24, 2019 Can someone give me some directions on how to save the LOD 3 in 1 file? For the life of me I can't get it to work right. I keep getting a black aircraft in model viewer. Liquid Cooled i9 11900K | GeForce RTX 2080 | 32 gig RAM | SSD Samsung 850 EVO | HP Reverb G2 TM F/A-18 Stick | Virpil WarBRD | WinWIng F/A-18 HOTAS Link to comment Share on other sites More sharing options...
Jack Posted March 24, 2019 Share Posted March 24, 2019 Open each file, re size to 512x512 resolution and copy paste to the correct position in the lod file Tapatalkkal küldve az én S40 eszközömről [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic49854_1.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
BoNidle Posted March 24, 2019 Share Posted March 24, 2019 Hello Admins, Is there any chance of this "Skinners Thread" being made a "sticky"? Link to comment Share on other sites More sharing options...
BoNidle Posted March 24, 2019 Share Posted March 24, 2019 (edited) Can someone give me some directions on how to save the LOD 3 in 1 file? For the life of me I can't get it to work right. I keep getting a black aircraft in model viewer. Now I may be wrong on this, but as I understand it, the "LOD1 3 in 1" file acts only as a "mipmap" for when the aircraft is seen over a certain distance away, I don't think that it will be the cause of textures not showing in the model viewer. Due to my lack of experience in the new skin format I didn't put a "LOD1 3 in 1" in my initial attempt at the F-14 and the skin showed up no problem in the model viewer and the game...until I zoomed out the in-game view of the aircraft and it suddenly reverted to the default "LOD1 3 in 1" and the VF-103 "Jolly Rogers" skin popped in. (However in the model viewer the "LOD1 3 in 1" did not come into use. I could zoom out as much as possible and nothing changed). My experience of other aircraft skinning suggests that it is normally a syntax error either in the .LUA file or on the individual skin files that would cause textures to fail to render. I would carefully go through the entries looking for spelling, spacing or punctuation errors and then make sure the names match the DDS files. Hope that assists. Edited March 24, 2019 by BoNidle 1 Link to comment Share on other sites More sharing options...
sSkullZnBoneZz Posted March 24, 2019 Share Posted March 24, 2019 Thanks for the replies guys, I figured it out. That Lod file has to be saved using the same parameters as the other files, not cross texture or what ever it is in the drop down when saving. I’ll come back to the thread when I get back in front of my computer and offersome details so others with similar issues can see what I did to get them working. 1 Liquid Cooled i9 11900K | GeForce RTX 2080 | 32 gig RAM | SSD Samsung 850 EVO | HP Reverb G2 TM F/A-18 Stick | Virpil WarBRD | WinWIng F/A-18 HOTAS Link to comment Share on other sites More sharing options...
Mods-o_joy Posted March 24, 2019 Share Posted March 24, 2019 over a week to get the paintkit out? makes me wonder what their texture artists were using this whole time for the skins.. A10C - Block 5+7, AV8B/NA Harrier, F-14B. Pentium G4560, GTX 1050Ti, 20GB's total, 1x16GB Kingston Hyper X, And a 1x4GB Avexir Core Series kit, fleamarket mouse/keyboard, i swear it works fine :megalol: Link to comment Share on other sites More sharing options...
Kolyma Posted March 25, 2019 Share Posted March 25, 2019 over a week to get the paintkit out? makes me wonder what their texture artists were using this whole time for the skins..I'm guessing we get their production psd files, just with reduced layers and layers labeled for the masses. I'm not sure where the wireframe layer that highlights individual components comes from. Maybe they do that manually? No, can't be. Link to comment Share on other sites More sharing options...
drPhibes Posted March 25, 2019 Share Posted March 25, 2019 I'm not sure where the wireframe layer that highlights individual components comes from. Maybe they do that manually? No, can't be. The wireframe is exported from 3ds max. And regarding how long it takes to release the templates: some times people need to prioritize. With a large number of tasks and a limited number of people, priorities often change. Link to comment Share on other sites More sharing options...
Zayets Posted March 25, 2019 Share Posted March 25, 2019 By now, I assume many people have a basic template for skinning their cats (yes, that was intended :) ). I would put mine here but I live in Australia and 1GB over interwebs is more expensive than one gram of gold. [sIGPIC]OK[/sIGPIC] Link to comment Share on other sites More sharing options...
m0j0NL Posted March 25, 2019 Share Posted March 25, 2019 (edited) IIRC, StarScream was an F-15, but I'm totally on board... I'm mocking up a fictonal Israeli Airforce skin based on the 1994 Peace Marble IV F-16s. And eagerly waiting the painkit :) while at it, any tips for a novice? it will be my first proper skin. Add a kill marking or two? (three, four :) ) Edited March 25, 2019 by m0j0NL My skins: https://tiny.cc/m0j0NL [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Cobra847 Posted March 25, 2019 Share Posted March 25, 2019 It takes time, because we'd rather not send out .PSDs with a ton of WiP layers and ambiguous layer naming structure that we've used during production. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Miasma Posted March 25, 2019 Share Posted March 25, 2019 I thought this would be the case Cobra , are there going to be additional dirt and weathering layers in the paintkit? Amazing if so : ) Royal Navy Tomcat skin now live: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=miasma&set_filter=Y Link to comment Share on other sites More sharing options...
Maffers Posted March 25, 2019 Share Posted March 25, 2019 For anyone having problems with the encoding, leading to bad looking colours (like I was, see my post on page 13). I've attached a photo of the correct settings, as far as I can see they MUST be exactly like this... Link to comment Share on other sites More sharing options...
Mods-o_joy Posted March 25, 2019 Share Posted March 25, 2019 It takes time, because we'd rather not send out .PSDs with a ton of WiP layers and ambiguous layer naming structure that we've used during production. While its just my opinion, it'd probably be better if all the layers are left intact, it would allow skinners more control over the look of the airframe, and from the way its described it wont be much different from all other skin templates available for similarly sized full fidelity aircraft. A10C - Block 5+7, AV8B/NA Harrier, F-14B. Pentium G4560, GTX 1050Ti, 20GB's total, 1x16GB Kingston Hyper X, And a 1x4GB Avexir Core Series kit, fleamarket mouse/keyboard, i swear it works fine :megalol: Link to comment Share on other sites More sharing options...
drPhibes Posted March 25, 2019 Share Posted March 25, 2019 While its just my opinion, it'd probably be better if all the layers are left intact, it would allow skinners more control over the look of the airframe, and from the way its described it wont be much different from all other skin templates available for similarly sized full fidelity aircraft. Here's an example from the template/original master PSDs from the AJS37 (and this is from one of the small, 500MB, files). Merging and naming layers makes things a lot easier for the user (and deleting unused WIP layers can reduce the file sizes quite a bit). I can perfectly understand why HB wants to tidy things up a bit before release. Link to comment Share on other sites More sharing options...
Recommended Posts