Ciribob Posted October 3, 2015 Author Share Posted October 3, 2015 New version of the CTLD Script v.1.31 - 1.5 Compatible! Breaking Change! Radio beacons will no longer function if you use the version on 1.2 but WILL work on the Beta 1.5 :) Make sure you have the new MIST 4.0.55 ! Change log: Drop Off zones now configured per coalition or for use by both Pickup zones now configured per coalition or for use by both Fully compatible with 1.5 with working radio beacons. When upgrading a 1.2 mission to 1.5: Remove and Re-add the beacon.ogg and beaconsilent.ogg using a Sound to country Action Make sure you have the latest mist loaded as a DO SCRIPT before CTLD's DO SCRIPT. You must not use "On Mission Start" or "Initialization Script" as these are bugged Double check your zone names and coalition match the new pickup and dropoff zones list. Option to set a zone for use by both sides for ease and most zones are active by default Please see Readme and Github for latest code and how to use Link:https://github.com/ciribob/DCS-CTLD As always, please let me know if you have any issues or suggestions! Thanks to Grimes for the superb MIST! Without which working around the currents bugs would be even more of a nightmare... Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Justificus Posted October 3, 2015 Share Posted October 3, 2015 Thanks, you rock! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
msalama Posted October 3, 2015 Share Posted October 3, 2015 Thanks, tested it, works like a charm :thumbup: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 3, 2015 Share Posted October 3, 2015 Thanks Ciribob ¡¡¡¡ A great addition for DCS 1.5 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
irfanahmed1979 Posted October 3, 2015 Share Posted October 3, 2015 In which folder do I put the beacon.ogg and beaconsilent.ogg files? CPU: Core i7 7700k, Mobo: GA-Z270x Gaming 7 rev. 1, RAM: 2 x 8GB DDR4 Corsair Vengeance 3200 MHz, GPU: Zotac GTX 1060 Amp Edition, SSD: Samsung 850 pro 512 GB, SSD: 2 x Samsung 850 EVO 512 GB (RAID 0), Intel 530 Series 240GB SSD, HDD: WD 2TB Caviar Black, TrackIR 5, Logitech Extreme 3D Pro, CH PRO Pedals. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 4, 2015 Share Posted October 4, 2015 Any of your choice. When you are using the editor and you are creating a new trigger option in the third column when you press to choose the sound file an explorer window opens and you can select the sound files from your Hard Drive wherever you have them. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
irfanahmed1979 Posted October 4, 2015 Share Posted October 4, 2015 Any of your choice. When you are using the editor and you are creating a new trigger option in the third column when you press to choose the sound file an explorer window opens and you can select the sound files from your Hard Drive wherever you have them. Thanks CPU: Core i7 7700k, Mobo: GA-Z270x Gaming 7 rev. 1, RAM: 2 x 8GB DDR4 Corsair Vengeance 3200 MHz, GPU: Zotac GTX 1060 Amp Edition, SSD: Samsung 850 pro 512 GB, SSD: 2 x Samsung 850 EVO 512 GB (RAID 0), Intel 530 Series 240GB SSD, HDD: WD 2TB Caviar Black, TrackIR 5, Logitech Extreme 3D Pro, CH PRO Pedals. Link to comment Share on other sites More sharing options...
ESAc_matador Posted October 7, 2015 Share Posted October 7, 2015 (edited) Hello Ciribob. Using the ctld.JTACAutoLase('JTAC1', 1688, true,"vehicle") script i found a bug. If I put an infantry unit the name extract1, it works as JTAC or recon group perfect (i did not test if they mark with laser, but at least they give you the position of the bad guys). Problem is when I load and unload them, they stop having this capability. Could you check this please? Edited October 7, 2015 by ESAc_matador Link to comment Share on other sites More sharing options...
Ciribob Posted October 8, 2015 Author Share Posted October 8, 2015 (edited) Hello Ciribob. Using the ctld.JTACAutoLase('JTAC1', 1688, true,"vehicle") script i found a bug. If I put an infantry unit the name extract1, it works as JTAC or recon group perfect (i did not test if they mark with laser, but at least they give you the position of the bad guys). Problem is when I load and unload them, they stop having this capability. Could you check this please? Thanks for reporting Matador! I've been meaning to fix that for a while so you can have recon groups but I keep not getting round to it... sorry! I've done a quick fix that I can't test at the moment (might throw an error) but you're welcome to try and its attached below. :) I'll do a proper release soon, hopefully in a week or so that'll have this in as well as Parachute troops / vehicles / crates for the C-130 and IL-76, assuming that they work in 1.5CTLD.lua Edited October 8, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
ESAc_matador Posted October 8, 2015 Share Posted October 8, 2015 (edited) Thanks for reporting Matador! I've been meaning to fix that for a while so you can have recon groups but I keep not getting round to it... sorry! I've done a quick fix that I can't test at the moment (might throw an error) but you're welcome to try and its attached below. :) I'll do a proper release soon, hopefully in a week or so that'll have this in as well as Parachute troops / vehicles / crates for the C-130 and IL-76, assuming that they work in 1.5 it works!!! for the moment this is cool. Now, I think we should see how to deliver the information. Now, the JTAC gives you only information about one vehicle which is great, but, It would be greater if we could get a rough list... something like JTAC1 detected @ 43,34234 42,234234 MGRS 34234234 5 T-72 20 Infantry JTAC1 detected @ 42,34234 42,234234 MGRS 121134234 1 23mm ZSU May be, he could inform of every group detected and mark with laser the closer to friendly troop or the highest value... or even better, We choose which one, hehehe what do you think? Edited October 8, 2015 by ESAc_matador Link to comment Share on other sites More sharing options...
Ciribob Posted October 8, 2015 Author Share Posted October 8, 2015 it works!!! for the moment this is cool. Now, I think we should see how to deliver the information. Now, the JTAC gives you only information about one vehicle which is great, but, It would be greater if we could get a rough list... something like JTAC1 detected @ 43,34234 42,234234 MGRS 34234234 5 T-72 20 Infantry JTAC1 detected @ 42,34234 42,234234 MGRS 121134234 1 23mm ZSU May be, he could inform of every group detected and mark with laser the closer to friendly troop or the highest value... or even better, We choose which one, hehehe what do you think? Glad I didn't make a mistake on the way to work! :) What you describe its what I'd like to end up with as a first go and I'll try to get it in the next release. Haven't tested the laser and IR pointer with a soldier but I think it'll work as well. Implementing commands for each JTAC or Recon groups might be pretty tricky but i'll have a look. :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
ESAc_matador Posted October 9, 2015 Share Posted October 9, 2015 Glad I didn't make a mistake on the way to work! :) What you describe its what I'd like to end up with as a first go and I'll try to get it in the next release. Haven't tested the laser and IR pointer with a soldier but I think it'll work as well. Implementing commands for each JTAC or Recon groups might be pretty tricky but i'll have a look. :) I owe you few beers! Link to comment Share on other sites More sharing options...
Justificus Posted October 9, 2015 Share Posted October 9, 2015 I owe you few beers! A few?! I'd say at least a case or two! ;) Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
ESAc_matador Posted October 9, 2015 Share Posted October 9, 2015 By the way, I found a new use for this. Mortars!!! When they detect the enemy, they put the smoke on them!!!. Another interesting configuration when we put the screipt, is, like we predefine the colorsmoke or the vehicles they spot, we can predefine the range. I mean for individual units. All this helps, makes you able to fly, and command ground troops easily, so you dont need a dedicated CA. Or better tools for the CA Link to comment Share on other sites More sharing options...
Rivvern Posted October 10, 2015 Share Posted October 10, 2015 Ok. So im having some trouble with our mission template. Wild guess is that is some kind of issue with the transport script. Sometimes it work, sometime it wont. Greatful for help or point in the right direction. DCS 1.5.45655 MIST 4.0.55 Automan 3.4 CTTS v1.04 IADS r1_rev35 F23_MAMT_1.5.0.21.miz [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
Ciribob Posted October 10, 2015 Author Share Posted October 10, 2015 Ok. So im having some trouble with our mission template. Wild guess is that is some kind of issue with the transport script. Sometimes it work, sometime it wont. Greatful for help or point in the right direction. DCS 1.5.45655 MIST 4.0.55 Automan 3.4 CTTS v1.04 IADS r1_rev35 Just had a quick look, you're using the older CTTS not CTLD V1.31. CTTS is the original that I fixed some bugs with and then rewrote to make CTLD. Confusing I know :) CTLD was designed to have a very similar configuration to CTTS so you should be able to easily replace CTTS with CTLD. I've copied over the most obvious settings and attached the latest version for you to this post. Obviously you'll need to change your mission to load this script and all the mission editor functions are listed here if you use them:https://github.com/ciribob/DCS-CTLD/blob/master/README.md#mission-editor-script-functions Let me know if you have any trouble or if it all works fine! :) Note: Radio beacons will only work with 1.5 and only if you add the beacon.ogg and beaconsilent.oggCTLD-Rivvern.lua 1 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Midnight Posted October 10, 2015 Share Posted October 10, 2015 Here you go...working with CTTS. I agree with Ciribob as he stated above, I can make it for you if you like...no problem.F23_MAMT_1.5.0.21_CTTS.miz 1 Link to comment Share on other sites More sharing options...
Rivvern Posted October 11, 2015 Share Posted October 11, 2015 Thanks a bunch! I switched out CTTS for CTLD. Works perfect! [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
Rivvern Posted October 11, 2015 Share Posted October 11, 2015 Question. Why are my units deserters?! :smilewink: After i drop of my units or unpack the crates they seem to head off in the wrong direction. The town is filled with enemy units. Shouldn't they attack? [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
Midnight Posted October 11, 2015 Share Posted October 11, 2015 I saw my JTAC Hummer doing the same thing today...must be an Open Beta bug. Will have a chat with Ciribob about this. Works fine in 1.2 though. Link to comment Share on other sites More sharing options...
Ciribob Posted October 11, 2015 Author Share Posted October 11, 2015 Hmm I'll have a look. For units unpacked from a crate, they're supposed to drive 10m forward and then stop. The idea being that someone with CA can then send them to the correct location. For troops / vehicles dropped by heli or c130, they're supposed to seek out enemies up to the search distance set in the script and if they can't find any, head in a random direction. Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Rivvern Posted October 13, 2015 Share Posted October 13, 2015 Im hosting a mission this thursday for my squad. CTLD is not working as it should. If you find a solution to the issue with the infantry wandering off in and not engaging, please let me know. It would be really great if our Huey pilots could reinforce with infantry. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
AADrcw Posted October 13, 2015 Share Posted October 13, 2015 I also can confirm that any units spawned by the script immediately go in the same direction that Rivverns screenshot shows. They are also completely ignoring the zone distance set in the script and continue in that direction until you stop the mission or they are killed. Link to comment Share on other sites More sharing options...
Ciribob Posted October 13, 2015 Author Share Posted October 13, 2015 (edited) I'm probably not going to have time till the weekend to have a look, sorry. As an interim, if anyone has combined arms you can always order them to head the right way. Have you tried in 1.2? It seems to work so it looks like a 1.5 beta issue. Thanks for reporting! Edited October 13, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Rivvern Posted October 14, 2015 Share Posted October 14, 2015 Mission cancelled so now worries. If you would like me to test any changes to the script dont hesitate to ask me. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
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