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MB-339A/PAN by Frecce Tricolori Virtuali


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Frecce mod and Vaicom pro

 

Hello guys.

I've finally found a solution to make your mod and vaicom pro work togather:smilewink:

You have to modify the export.lua file like this:

 

local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[scripts\VAICOMPRO\VAICOMPRO.export.lua]])

 

mExport_On = false

 

Bye

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Did the HUD not showing in M/P get sorted?

 

And any chance of adding this skin?

https://farm9.static.flickr.com/8537/8638569912_aa54376a27_b.jpg

Hi!

This is a MB339CB while the one of the Mod is the MB339A.

 

We are adding just the real skin for this version but we will release a template in order to give you the opportunity to make your own skin.

 

Anyway, the MB339 has a gunsight, not a HUD and I can say that currently it works.

 

Frecce Tricolori Virtuali - EFM coder

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eJQyqkQ.jpg

 

0mvaOhi.jpg

 

hGLrrgx.jpg

 

HNfLpMs.jpg

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB

ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz

ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro

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Well, really not an option to change before flight: the helmet model is set in the description.lua of the skin through argument.

For now every skin have a fixed helmet type based on the era of the real skin (on the other hand may sound a bit strange a 1980 factory livery with a HGU-55P...:megalol:)

In future we want to enable the option inside mission editor to choose helmet type dynamically


Edited by Automan
typo

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ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB

ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz

ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro

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Well, really an option to change before flight: the helmet model is set in the description.lua of the skin through argument.

 

For now every skin have a fixed helmet type based on the era of the real skin (on the other hand may sound a bit strange a 1980 factory livery with a HGU-55P...:megalol:)

 

In future we want to enable the option inside mission editor to choose helmet type dynamically

Wow you guys rock. Thank you. I really like these "little" cosmetic things.

 

Gesendet von meinem BLA-L29 mit Tapatalk

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