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[NO BUG]TOR SAM missile self-destruts at specific angles between 30° and 85°...


D4n

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Maybe one day we get a better SAM missile flight modeling and somewhat accurate SAM simulator.

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Maybe one day we get a better SAM missile flight modeling and somewhat accurate SAM simulator.

But until that day ED should revert that unrealistic SD-change and make Tor realistic and useful again

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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But until that day ED should revert that unrealistic SD-change and make Tor realistic and useful again

 

 

 

 

Nothing was changed. The TORs modeled in DCS were NEVER able to shoot down planes over 25K feet above. Newer upgrades of the TOR can reach 32K feet, but we don't have that variant in game.

 

 

 

TORs are extremely useful in the hands of someone who understands how they work.


Edited by Dagger71
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TORs are extremely useful in the hands of someone who understands how they work.

yeah, in the hands of someone who understands that the "in range" cue in bottom left shouldn't be trusted, I guess

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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You must have missed the memo : DCS requires a certain amount of basic situational awareness combined with a passing knowledge of the equipment you're using. While the SAM simulation is very crude the missiles still follow simple physics rules. ''Radar can lock target'' does not equal ''missile will 100% hit target''. Not in the SAMs and not in anything else in the game.

 

I mean, ffs, you are one of the most frequent complainers and almost always over something silly. Half the time you rush to the forums instead of the manual, and the other half it's just nonsense.

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yeah, in the hands of someone who understands that the "in range" cue in bottom left shouldn't be trusted, I guess

 

 

 

 

Someone who understands that all SAMs have different ceiling limits and check the PPI to ensure the target is within ceiling limit.

 

 

 

That is all you need to do to be good using SAMs in game.

 

 

It's stupidly easy in DCS, but there is only one thing you MUST do before firing. We don't need more hand holding, SAMs should actually be much harder to operate.

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Ok here another trackfile, Dagger and ED, of very very unlogical self-destruct, as target climbs through 6000 meters (long after missile fired), missile self-destructs although it can easily reach the target, still going 2600 km/h and within 2 km of the target... https://ufile.io/iqs8l1z3

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Ignore my previous post. Watched it again and used tacview.

 

The SAM self destructs because the A10 was climbing and reached SAM max ceiling.

 

 

Try it again with the target a few thousand feet lower.

 

 

 

6000 m is right at the max ceiling, all he had to do was climb for a few seconds to be above max ceiling.


Edited by Dagger71
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So next time you provide a track regarding SAMs in game, ensure the following information is considered and provided (that will be your homework). You seem to have a really big problem understanding how they work in game.

 

 

 

1 Max range of SAM

2 Max ceiling of SAM

3 Alt of SAM

4 Alt of target above SAM

5 Is target climbing or diving away cold? (Will target be out of range or over max ceiling if it continues its trajectory)

 

Taking these points into consideration you should be able to successfully launch a SAM at a moving target without ever seeing a premature self detonation.

 

If you miss ANY of those 5 vital points, then you have almost a 100% chance are, your missile will self destruct.

 

 

 

SAMs in game are modeled extremely simple, but you do need to have even a basic understanding of situational awareness when it comes to launching SAMs and as a pilot how to avoid them.

 

Until you learn and fully understand these vital points, I think you are going to continue to have a very hard time using SAMs in game. I did notice you were finally using the PPI, which is absolutely essential, so you are learning.

 

 

Finally even IF you have all 5 important points, this does NOT guarantee a kill. But it should guarantee no more self destructs right after launch.

 

 

 

There are also some more advanced skills you can learn to make SAMs even deadlier, like turning off SAM until bandit is almost point blank range, and placing a SAM net that relies on different SAMs at various ranges of each other.

 

 

We can schedule a short training session over discord if you want.


Edited by Dagger71
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SAMs in game are modeled extremely simple,

and exactly that's what my entire point is... currently, too simple, with this unlogical SD.

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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and exactly that's what my entire point is... currently, too simple, with this unlogical SD.

 

 

Dude you can't even handle this level of simplicity, if they made them more complicated you would be completely lost!!!!

 

 

And it's NOT a bug!!!

 

 

What we currently have is good enough for now until a major update is done to all CA SAM units, which may be a couple of years away.

 

 

 

Self destruct happens IRL. To what extent, no one on these forums can actually confirm without breaking military secrecy (ITAR etc), but they will self destruct. The more basic self destruct systems would be based on altitude, timer countdowns and/or loss of target acquisition.

 

 

 

But regardless if this was simplified or realistic, you would still HAVE to respect the following:

 

 

1 Max range of SAM

2 Max ceiling of SAM

3 Alt of SAM

4 Alt of target above SAM

5 Is target climbing or diving away cold? (Will target be out of range or over max ceiling if it continues its trajectory)

 

 

Currently you are ignoring 3 out of 5 and then wonder why your SAM self destructs.

 

 

 

In each track, the target was over max ceiling and you produce even more tracks showing the EXACT same thing, and then wonder why it's behaving the way it is.... THAT is illogical!


Edited by Dagger71
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