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Homebuilt Cockpit and VR


Moose

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I built a Spitfire cockpit to use with TrackIR and projector/screen. Then I tried RIFT VR and couldn't go back to the flat screen. The upside is that all the controls and switches 'fall to hand' naturally, however there aren't many in a Spit cockpit :)

Mixed reality with chroma key for outside view would be great with a physical cockpit. I wouldn't know where to start :)

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I have the bare bones of a Mi-24 pit (in anticipation of impending DCS module, thumbs twiddling...) and fly Mi-8 in VR on 229th servers. All my radio panels and navigation aid panels are modelled, and I know exactly where each of them is when I need to turn a dial or flick a switch. And that is flying the 8 in a 24 cockpit.

 

So I would say VR in a scale replica cockpit makes total sense.

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My plan is to attempt high fidelity on switches, knob and levers to the point I can reach for the corresponding lever in the virtual cockpit and be accurate.

 

My hope lies with a future controller that will allow hand tracking without gripping a controller or preventing a throttle or joystick to be used in that hand.

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Well if you think you’ll be going vr then you need to go one of two directions. One is a specific aircraft so when you reach for a switch in vr it’s there physically. The other way is more versatile once you train your mind is a generic pit and the master switch is in the same location for all access so you know where to reach.

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