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** F-14 Road to Release + Christmas Update!! **


Cobra847

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LOL! Socks! Hahaha. I'm getting this funny mental picture of what your work space is starting to consist of: pictures of the F-14 and thousands of newspaper and magazine page clippings with the words "Tom" and "Cat" circled in red lipstick covering every inch of your walls...

 

Merry Christmas to you and the guys Cobra! Get some rest and enjoy your families. :)

 

When there's something I want that's taking time like your F-14 or Star Citizen, I just put it in the back of my head. I don't think about it. That way, when it does finally become available, it feels like a surprise gift instead of a long impatient wait.

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Thanks for the update!

 

Regarding the Viggen sale...

 

What is the difference between the one on the HB site and the one in the DCS shop? Are they activated differently?

 

Wondering this myself, if any drawbacks from buying it this way. My plan was getting it from the dcs shop when the sale starts, but this seems like a good price so...

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Wondering this myself, if any drawbacks from buying it this way. My plan was getting it from the dcs shop when the sale starts, but this seems like a good price so...

 

Ditto!

Ark

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The confidence in your team and the looks behind the curtain both gives me all the confidence in the world of Heatblur's ability to deliver.

 

Have a merry christmas guys, 2018 is shaping out to be a good year!

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I would like to congratulate the Heatblur for their work, and the hippe grows.

 

Personal doubt, the gift card I can only use to buy from the HB site store, right? I can not use it to buy on the ED website.

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Have a Christmas, some life, and take the time this bird needs. Id much rather wait a little longer, then having a bug infested kitty in my hands :)

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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I guess we were much further away from release then some of us expected (let alone desired - yeah we all want it now ;) ). Well, such is life....

Happy holidays and keep in touch! Will be waiting for this baby to come out. Meanwhile.... lurker mode on again. See you sometimes next year (spring hopefully)! :pilotfly: :thumbup:

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache

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So you expect things to go downhill after that? In what ways?

 

I'm sure it wasn't meant to be a negative comment. I'm sure he just meant that there is so much to anticipate for 2018 ... DCS World 2.5, F-18, F-14, etc.

 

Correct, kontiuka. This isn't the most appropriate thread for a debate on the greatness of 2018 in totality, so I don't want to get OT, but my general point was that the bar will be set very, very high in 2018 with:

 

-Complete revamp of the graphics engine in 2.5 (lighting, shading, quality, effects, etc, etc)

-One of the most iconic fighter jets of all time in full fidelity with multi-crew and an AI RIO (Tomcat)

-One of the most popular multi-role jets of modern times with the US Navy (Hornet)

-I would assume the Harrier will make it out of Early Access in 2018

-Potentially the F-4

-Potentially the J-17

-Potentially Carrier Ops

-Potentially the Strait of Hormuz map

-Who knows what else in terms of other maps, other jets, warbirds, effects, etc...

 

That's a pretty tough bar to be set for one single year, and IMO would be a tough one to surpass in any given year in the future given the time necessary for development of such high quality simulations. Sure many more great jets will be simulated, but will they be released in the same year as each other? And with a new game engine? You can also only be the first to do multi-role once, and the first release of Carrier Ops can only come once as well. There has been years of "deferred satisfaction" that will be coming to fruition in 2018, and that is exciting and IMO will be difficult to replicate or exceed in the future. It's a great time to be a part of the DCS community and Heatblur is a major reason for that.

 

Everyone has their own headline from the list above, mine is the Tomcat. Just my personal opinion.

 

Perhaps cichildfan thinks every year in the future will have this many ground breaking things releasing in the future, to each their own. In my mind, there are only so many "top tier" jets that can be simulated (Tomcat and Hornet are my top 2 of all time, so this is a dream year for me)...and the limited number of those top-tier jets reduces each time one is simulated and released; at least until another is declassified and approved for development. Add in the fact that that I don't anticipate DCS engine rebuilds being an every year thing...and the odds of it timing up with multiple ground-breaking jets being released in the same year...and yes, I think 2018 will be the best year of DCS releases. That's not a negative thing at all, just a statement of how great of a time it is for DCS currently.

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Still wondering how purchasing the Viggen from HB differs from that of the DCS site.

 

Any insight here, folks?

Ark

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Also, all modules made that you buy after the Harrier will have no keys. Viggen will not be affected. (Example will be CE2)

 

What does that have to do with who it is purchased from?

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

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Heatblur Christmas Melt!

********************************************************************

Heatblur Simulations is super excited to kick off our new Christmas Sales event, running from now through January 1st at our store:

 

Viggen_card.png

 

Grab the Legendary
AJS 37 Viggen at -50% off
or prepare yourself or a friend for the launch of the
F-14A & B Tomcat
, by grabbing or giving away our new Heatblur store credit gift cards!

These are also on sale through January 1st, and a great way to save some money off upcoming products and pre-orders!

 

Sale_Giftcards.png

 

We’ve also brought back the Viggen launch shirt! This has been a fan-favourite since we launched the Viggen.

After our rocky start as a seller of physical products, we’ve changed shipping carrier to avoid any future mishaps. Shipping is still free at Heatblur.com!

 

Shopping on the heatblur store goes a long way in supporting the Heatblur development team and making our roadmap a reality.

 

We’d like to wish you all a merry christmas and a happy new year.

Thank you all for your support!

 

Heatblur Simulations

 

 

*********************************************************************

 

 

 

 

 

The Road to Release

Running an Endless Mile

 

 

 

Seat_01.jpg

 

 

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Dear All,

 

The good news is: I still have all of my fingers. And after much deliberation, I’ve decided not to eat a sock.

Instead, I’ll write this post, and I hope it will be enough to sway you to put away your pitchforks.

 

Let’s quickly rewind to earlier this year.

We had just released the AJS 37 Viggen, the result of a super stressful development crunch, skipped Christmas(es), and lots of uncertain new technologies (some of which we finished, truly, at the last minute before reveal).

It was arduous and my shower drain still hasn’t fully recovered from the hair loss. Alas; we made it! Nothing could stop us now! Full steam ahead on bugfixes, new features and the F-14!

 

Having a relatively successful release can make you overly confident, however.

You become too much of an unrealistic idealist, and quite frankly, the arduous time prior to the Viggen’s launch was going to eventually take its toll. We didn’t know it at the time, but some of us were fizzling out, and standing on the gas pedal really doesn’t help with a fuel starved engine. In our post success hubris, I made the absolute dumbest statement I’ve made in, well, forever. Allow me to quote myself for ultimate posterity and shame:

 

 

The picard double facepalm is not potent enough to describe what a boneheaded PR move this post is.

There was a voice in the back of my head screaming from past (MiG-21) lessons learned, but pff! we just released the Viggen. Nothing can go wrong! Silence, ye bellowing hounds, I rebuked as I hit the Post button.

 

Funnily enough though, nothing really has gone wrong, per se.

 

In fact, it’s been the complete opposite.

 

Software development is an exercise in constant trade-offs and choices.

Some are hard to make, but the decisions that led us to missing our window this year were as easy as pie. It doesn’t make us missing our public projections any less disappointing however.

 

For the Viggen, we experimented with new development methods, and developed new and very exciting in-house workflows, some focused around laser scanning technologies.

After releasing the Viggen, we decided to put all of our new experience to good use. Our goal has always been, and will continue to be to raise the bar to new levels, and what better time to take a massive step forward than with the F-14?

We knew it would be expensive, in both money and time - but our choices this year have been made without any hesitation.

 

There are no shortcuts when it comes to quality.

 

Pit_01.jpg

 

Pit_03.jpg

 

The results of this years events will not only be an aircraft with incredible simulation depth and accuracy, but an audiovisual experience that is dimensionally accurate down to the millimeter level, inside and out. The final results will speak for themselves, and we believe it will be the most accurate digital rendition of a flight simulation aircraft to date.

 

I could try a ham-fisted attempt to shove in ancient miyamoto platitudes of a delayed game eventually being good right about now, but I will stick to just mentioning that its core message aptly applies to DCS: F-14.

 

As clichéd as it sounds; the F-14 represents nothing less than a dream opportunity for our team. Moreso, it’s one thing to start a complex project such as this, but we believe we are in a unique position where we have the skill, new and cutting edge in-house tools and workflows, and a perfect blend of knowledge needed to make a truly outstanding F-14 experience.

Not just limited to one area of the module, but one which spans across the entire audiovisual experience, to the simulation depth of the FM and systems, and with Jester yelling at you over the ICS for screwing up as the cherry on top.

 

The bottom line is: the F-14 is intended to be the bedrock for the next decade of Heatblur Simulations. We can afford a delay, but we can’t disrespect the F-14 with an underwhelming release. In addition to this, the F-14 is integral to the technologies and methodologies required to complete our ambitious product roadmap, which is chock full of interesting and complex multi seat jet aircraft. I guess this is all also a long winded way of saying: if we were concerned only with revenue to development time performance ratios, we would have released the F-14 already. It wouldn’t have been poor, but it wouldn’t have been amazing either. And that is an abject failure in our eyes.

 

Most importantly however: I’d like to apologize to you all for keeping your hopes up for this year. It was not done in malice nor incompetence (biased opinion, I know, but we do try to be very introspective at Heatblur). We are very sorry. The wait will be worth it, we promise.

 

Seat_03.jpg

 

The ultimate question becomes then, when? Honestly, we don’t know.

The aircraft feels very much like a complete product (despite the in-game aircraft still being the Chromecat) - but we need some more time to migrate in all of our new art assets, and brush all of the dust away. The FM is complete, and most, if not all of the systems are Early Access or close to Early Access ready. Our team will be entering 2018 high on optimism and success.

 

So expect it sooner rather than later. We know it’s disappointing not to have a specific date, but we’d rather not let you down again. And thanks to your continued patience, what will eventually arrive, will hopefully be an amazing product and experience. One which feels complete, high quality and exactly what you expect when you hear the name “Heatblur Simulations”.

 

In summary, do not be pessimistic about the question “when”. We aren’t, and currently, that says a lot. More importantly, we have not compromised our goal of trying to be the best, and we hope you find that equally as important as knowing when.

 

Now that you’ve been thoroughly bored; lets move on to some specifics!

 

 

F-14 Art

 

One of the biggest remaining items on the F-14 remains the completion of the entire gamut of visual assets.

 

The biggest task for the art team this year has been completely and utterly nuking anything currently in use from existence.

Every
single piece of media, artwork, models, textures, indicator graphics, etc you’ve seen so far (with the exception of the new TCS and screenshots from a month ago) have been (or will be) thrown away and replaced by completely new, unassociated assets.

 

Witness Me! Bellows the Chromecat as it gets ground by the trash compactor.

 

The scale of this revamp effort was initially limited to bigger chunks of the cockpit and exterior. However, with our new sculpting and laser scanning based workflow, which we created during the Viggen’s development, this replacement effort has grown to encompass every single asset built from 2014 and onwards. We are confident that we will attain absolutely unparalleled quality in our work, and match the immersion of simulation depth with an appropriately advanced audiovisual experience.

 

Since about April 2017, our art team has been working double time and rebuilt the Pilot Cockpit, RIO Cockpit and Exterior Model in their entirety. This has been a monumental effort, and we undertook a temporary team expansion in order to handle the increased workload.

 

Pit_06.jpg

 

Current tasks for the art team focus primarily around completion of exterior and interior textures. We consider this to be the most important step in the visual development process, and the F-14 is particularly labour intensive, with complex and interesting weathering patterns.

 

Our team is operating at peak efficiency, and we’re nearing the end stages in both interior and exterior artwork. Expect the eyecandy to start rolling in as all of our new assets are completed and tied together with the rest of the aircraft.

 

Another big task is of course our CV59-62 Forrestal Class Battle Group effort. While most of the art team is currently focused exclusively on the F-14 itself, we do not expect it to take long to wrap the carrier and associated assets. We’ve spent a few thousand man-hours on the Forrestal thus far; and have built the carrier to be future proof in terms of detail and accuracy.

 

THUMB_Crew_01.jpg
THUMB_Crew_02.jpg
THUMB_Crew_03.jpg
THUMB_Crew_04.jpg

 

 

 

Systems and FM

 

For some of the latest in-depth detail on the Systems and FM modeling of the Tomcat, I’d like to point you to our November update (Scan, Lock, Fire!) - available to read here:

 

In general, most of the engineering team’s focus lies in the same areas as last month. Our work is heavily focused around completion of the AWG-9 weapons system, JESTER AI and currently, some of the more complex Nav and Datalink features (such as INS, Link 4 (both player to player and Player to AI).

 

TID_Compilation_THUMB.jpg

 

Early next year, we will start producing in-depth gameplay videos of the aircraft. This will be a great opportunity for us to go into much more depth on the aircraft and it’s systems fidelity.

 

With all of this said however, we’re very excited to note that the F-14 codebase can be considered in a practically Early Access ready state. We consider the Flight Model essentially complete, with minor tweaks being implemented (particularly in things like the control dampeners). We’ve also been working on a brand new engine model that will power most of our jet driven aircraft in the future and tying that together with the F-14.

 

That said, owing to the large complexity of this project, the F-14 will undoubtedly launch with a featureset that is not 100% complete. This is especially true with components like JESTER, which we consider to be integral to our roadmap for the next decade, and will be receiving massive improvements over time.

 

DDD_Compilation_THUMB.jpg

 

These are the kinds of features that we will grow over time, and will transition naturally into future multi-seat jet projects. Despite this however, we feel very confident in how complete the aircraft currently is, and the depth of our systems simulation will match our effort in other areas of development.

 

 

 

 

 

*************************************************************

 

AJS 37 Development Update

 

While most of your excitement currently revolves around the F-14; we’re still working hard on our post release AJS 37 roadmap.

We’ve recently unveiled some of the bigger, new, free features coming to the Viggen- such as the AI J-35 Draken. We’ve spent a lot of time building this aircraft to the same exacting standard as you’d expect from a flyable DCS module.

 

THUMB_Draken_01.jpg
THUMB_Draken_02.jpg
THUMB_Draken_03.jpg

 

The Draken is an integral part of what we consider to be our AJS 37 Content Push.

The Content push for the Viggen primarily revolves and focuses around the two campaigns that we are working on, which will ship for free for the module. Both campaigns will be set in the Caucasus region, and one campaign will be a short 6 mission “mini campaign”.

 

Of course, the aircraft itself will be no stranger to expansion and improvements, both in and outside the game. Some of the major changes coming to the Viggen are as follows:

 

  • Major and minor bugs still remaining.

  • New, J-35 Draken AI

  • An overhaul of the cockpit to take full advantage of PBR BRDF (see F-14 cockpit samples)

  • Completely new exterior soundset, accurately recreating the sound of the Volvo RM8 as mounted in the AJS 37 Viggen.

  • New Caucasus Mini-Campaign

  • New Caucasus Main-Campaign

  • New in-cockpit pilot

  • Manual imagery and content completion

  • New Liveries, including fictional and JA-37 liveries

  • More Training Missions

  • New Single Player Missions

  • More new, secret content!

 

With these changes and additions, we hope that the AJS 37 will be considered one of the best packages of content available for $59.99. One of our prime goals is to make sure that everything we build is filled to the brim with content. The F-14 will be no different, and we have some exciting announcements to make with regards to the Tomcat as well.

 

Some of you have expressed concern that the AJS 37 will fall to the wayside with the coming of the F-14. The opposite is actually true. We consider 2018 to be a year where we consolidate both of our products, iron out any remaining flaws in both, and make sure that we can move ahead with a clean and low-intensity (upkeep wise) slate.

 

 

THUMB_ViggenPilot_00.jpg
THUMB_ViggenPilot_01.jpg

 

 

In Closing; from the entire team and very sincerely, we’d like to wish you all a Merry Christmas. This community never fails to make us feel safe in our investment of money, time and effort into developing new modules. We hope you’ll look past your disappointment of not flying the Tomcat yet, and stick with us as we wrap things up and launch.

 

For some of our team, this will be the first Christmas in a few years where we won’t be working over the holidays (as you can expect, Christmas 2016 was non-existant!). It’s been a long and tough year for us, with some amazing highs (Viggen launch) and super lows (F-14 deliverable date misses).

 

That said, the entire team is absolutely brimming with confidence and optimism. We believe we’ve built an amazing product, and we can’t wait to launch it.

 

 

 

 

Sincerely,

 

Heatblur Simulations

 

 

 

 

Pit_02.jpg
Thank you. Just an idea, but an amazing and possible add on is getting Tom Skerritt to do the voice overs for the training! I think it's possible and worth a try

 

Sent from my SM-G920V using Tapatalk

***HEY LOOK HERE***

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Always fancied a Viggen. Guess that's what happens having previously owned a Volvo. Ordered.

System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse.

Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.

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