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Head goes through canopy with Track IR.


CrazyGman

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So just bought the Viggen today, and while playing around with it using Track IR, I find I can move my head through the canopy glass and bars when looking behind and moving to either side. Basicly looking over the shoulder.

 

Doesn't happen in any other plane I own, and I was surprised I couldn't find a thread on it. Some collision detection issue I'm guessing.

 

Anyone else have this issue?

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it is done to limit motion sickness...il2 has the option to have the limit

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Naw I use trackIR and Viggen almost exclusively and never had this issue. Must be a setting in TrackIr or something.

 

Are you using custom maps or the default?

 

I am using a custom setting for Track IR that works both in IL-2 and DCS. It doesn't have issues in any of the other modules I own but looks like it breaks the Viggen

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  • 1 month later...
  • 2 weeks later...

What i wanted to say that if you use the Track Clip Pro you have to make sure you have it turned the right way around, so that the longest of the 3 IR emitters is placed at the bottom. If it is turned by 90 degrees you will have exactly the behavior you described.

Plus be sure to activate the "TrackClipPro" button on the software setup screen.

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  • 2 months later...
  • 2 weeks later...
So just bought the Viggen today, and while playing around with it using Track IR, I find I can move my head through the canopy glass and bars when looking behind and moving to either side. Basicly looking over the shoulder.

 

Doesn't happen in any other plane I own, and I was surprised I couldn't find a thread on it. Some collision detection issue I'm guessing.

 

Anyone else have this issue?

 

I had this problem with TrackIR, asked about it on the forum (dont know where the tread is), people said the same thing, that it is for VR and motion sickness and so on. I managed to finally solve it by tweeking the limit values in the Server.lua file in saved games to this:

 

ViewSettings["AJS37"] = {

Cockpit = {

[1] = default_fighter_player({ CockpitLocalPoint = {4.802242, 0.720387, 0.0},

limits_6DOF = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.22,0.22},roll = 90.000000}}),

}, -- Cockpit

Chase = {

LocalPoint = {0.200000,1.7000,-1.300000},

AnglesDefault = {0.000000,-5.000000},

}, -- Chase

Arcade = {

LocalPoint = {-27.000000,12.000000,0.000000},

AnglesDefault = {0.000000,-12.000000},

}, -- Arcade

}

 

Be aware that I use the Proper Neck Mod from PeterP with these settings, If you dont it might come out wrong somehow I dont know.

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I had this problem with TrackIR, asked about it on the forum (dont know where the tread is), people said the same thing, that it is for VR and motion sickness and so on. I managed to finally solve it by tweeking the limit values in the Server.lua file in saved games to this:

 

 

 

ViewSettings["AJS37"] = {

 

Cockpit = {

 

[1] = default_fighter_player({CockpitLocalPoint = {4.802242, 0.720387, 0.0},

 

limits_6DOF = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.22,0.22},roll = 90.000000}}),

 

}, -- Cockpit

 

Chase = {

 

LocalPoint = {0.200000,1.7000,-1.300000},

 

AnglesDefault = {0.000000,-5.000000},

 

}, -- Chase

 

Arcade = {

 

LocalPoint = {-27.000000,12.000000,0.000000},

 

AnglesDefault = {0.000000,-12.000000},

 

}, -- Arcade

 

}

 

 

 

Be aware that I use the Proper Neck Mod from PeterP with these settings, If you dont it might come out wrong somehow I dont know.

And just to clarify, it's the values in limits_6DOF that should be tweaked for this.

Helicopters and Viggen

DCS 1.5.7 and OpenBeta

Win7 Pro 64bit

i7-3820 3.60GHz

P9X79 Pro

32GB

GTX 670 2GB

VG278H + a Dell

PFT Lynx

TrackIR 5

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