ESA_Falke Posted April 6, 2020 Share Posted April 6, 2020 Nice! i released an Update please use latest version! https://github.com/tobi-be/BlenderEdmExporter/releases perfect, installed! Link to comment Share on other sites More sharing options...
DoctorStrop Posted April 6, 2020 Share Posted April 6, 2020 @javitronik, nice work @tobi, this seems to work really well for me, nice job. Here is a model I started on a while back, I thought I would see how well it exports to an EDM using your tool. Also figured out animations. I have a bit more to learn yet for animating individual bones, but I have read your instructions... family are safe and home, but full house means less concentration to figure these things out :) Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel Link to comment Share on other sites More sharing options...
Grajo Posted April 7, 2020 Share Posted April 7, 2020 will look really good! I am working on a model in blender 2.8, but I do not understand how to introduce the model in DCS ... A video of the process would be fine. Cheers. Hi, it is not a video... But maybe here you could take it as a starting point for your own mods. Here, as I commented before, a very basic HOW TO add custom "Static Object" ingame Example Mod: https://www.digitalcombatsimulator.com/en/files/3308885/ It should be very easy to replace your own model and texture inside the mod folder and get your model ingame without editing any line of the script. The steps to follow are explained inside the info files, it is very simple. If you want to go forward, there is a simple description inside lua files that guides you about what the commands do. Also, take a look at this nice post of dimitriov: https://forums.eagle.ru/showthread.php?t=264109 It is more advanced than my example, (he knows a lot more than me ... :]) But you could find mine a bit more suited for beginners like us :joystick: Link to my MODs - So far... Link to comment Share on other sites More sharing options...
ESA_Falke Posted April 7, 2020 Share Posted April 7, 2020 thank you very much Grajo for the info!!! Link to comment Share on other sites More sharing options...
Grajo Posted April 7, 2020 Share Posted April 7, 2020 thank you very much Grajo for the info!!! My pleasure javitronk :thumbup: Let me know how it goes :]. I would be happy to share any knowledge about the topic .lua/ingame integration. More precisely... that somebody shares his knowledge with us ;]. Link to my MODs - So far... Link to comment Share on other sites More sharing options...
ESA_Falke Posted April 7, 2020 Share Posted April 7, 2020 At the moment I continue with the 3d model, I hope to move soon to the textures and finally to the implementation in DCS ... Link to comment Share on other sites More sharing options...
sushy73 Posted April 9, 2020 Share Posted April 9, 2020 (edited) Hi all. First thank you Tobi for this add on. Unfortunatly, I've have an issue when exporting . EDM file is created but the model doesn't appear in model viewer Does someone have an idea? Edited April 9, 2020 by sushy73 Link to comment Share on other sites More sharing options...
tobi Posted April 9, 2020 Author Share Posted April 9, 2020 Hi all. I've have an issue when exporting . EDM file is created but the model doesn't appear in model viewer Does someone have an idea? Hi, sushy73 I think you did not parent the mesh object to the bone of the armature. You also have to select RenderNode in the EDM-Properties. Please try the first steps in the readme Link to comment Share on other sites More sharing options...
sushy73 Posted April 9, 2020 Share Posted April 9, 2020 Thank you very much Tobi .:thumbup: All it's ok now Link to comment Share on other sites More sharing options...
Grajo Posted April 10, 2020 Share Posted April 10, 2020 Please, any new user, READ THE DOCUMENTATION, is very short, clear and precise :smilewink: Link to my MODs - So far... Link to comment Share on other sites More sharing options...
ESA_Falke Posted April 11, 2020 Share Posted April 11, 2020 good night, i have another export problem. In the error message it appears: Use one and only one armature! Not writing... but i use only one armature. Where can the error be? regards Link to comment Share on other sites More sharing options...
tobi Posted April 11, 2020 Author Share Posted April 11, 2020 Hi javitronk, this message only appears when the number of armatures in your .blend file is not one. So i am pretty shure that somewhere another armature is hiding from you. If you can't find the reason after all i would like to take a look to your blend file. May be i missed a special case. Link to comment Share on other sites More sharing options...
lonegun Posted April 12, 2020 Share Posted April 12, 2020 HI tobi thank you for the add on i have same error Use one and only one armature! Link to comment Share on other sites More sharing options...
tobi Posted April 12, 2020 Author Share Posted April 12, 2020 Hi could you share your blendfile or a simplyfied blendfile where the error occures? I will take look at it then Link to comment Share on other sites More sharing options...
tobi Posted April 12, 2020 Author Share Posted April 12, 2020 HI tobi thank you for the add on i have same error Use one and only one armature! Hi i tried to answer your PM but: "lonegun has chosen not to receive private messages or may not be allowed to receive private messages. Therefore you may not send your message to him/her." you can upload it here or you can use dropbox oder google drive, both free and easy to use. Link to comment Share on other sites More sharing options...
tobi Posted April 12, 2020 Author Share Posted April 12, 2020 Aunoor figured out that deleting an armature in blender means not deleting from the internal list, which the addon uses to count the armatures. This explains the problem. I will take care of it in the next update. Til then i think saving and reloading the blend file should delete the ghost-armature! That could have been fun if I had looked into the newly opened blend files of you and the problem would have been gone. We would never have found the error. thanks aunoor! Link to comment Share on other sites More sharing options...
ESA_Falke Posted April 12, 2020 Share Posted April 12, 2020 excellent, we will keep testing! meanwhile he tried exporting the model for 3dmax to see how it looks in modelview, although I still model in blender: Link to comment Share on other sites More sharing options...
tobi Posted April 13, 2020 Author Share Posted April 13, 2020 Here is another update! https://github.com/tobi-be/BlenderEdmExporter/releases Link to comment Share on other sites More sharing options...
tobi Posted April 14, 2020 Author Share Posted April 14, 2020 A civil car model would look good in Dubai.:) Link to comment Share on other sites More sharing options...
Grajo Posted April 14, 2020 Share Posted April 14, 2020 Looking great tobi! With the animation arguments and all :]. Civilian models (mods) are always very welcome. However, I have no idea about how to put that ingame myself yet. Thanks for the updates and support :thumbup: Link to my MODs - So far... Link to comment Share on other sites More sharing options...
sushy73 Posted April 15, 2020 Share Posted April 15, 2020 Very nice Tobi. I'm far away to do this . I agree with Grajo. Some new civils vehicles would be a good thing to see in the DCS world. Link to comment Share on other sites More sharing options...
tobi Posted April 17, 2020 Author Share Posted April 17, 2020 I also need to warm up and adjust some parameters when scripting the units. I am not yet a good advisor for this! But it is fun to design models and play around with the materials! Thanks to Aunoor we will also see the error messages and warnings as messageboxes in the future! Nice feature Link to comment Share on other sites More sharing options...
Grajo Posted April 17, 2020 Share Posted April 17, 2020 Thank you guys for keeping it fresh and under development. Really appreciate your effort! Link to my MODs - So far... Link to comment Share on other sites More sharing options...
loiten Posted April 17, 2020 Share Posted April 17, 2020 Attempt to export to EDM using the plugin. Quite a good result. (An-148 based on model by Samdim Design for FS2004) Link to comment Share on other sites More sharing options...
Thunderphantom Posted April 23, 2020 Share Posted April 23, 2020 (edited) problems to use program I use a translator, I hope you understand. I am working on a mod to put a UFO. use an in-game f-117 as a base. I've already run the missile impact, but the guns impact and the collision don't work. I leave my files if someone can help me. https://mega.nz/folder/t8VUXagb#Mn8jF1FmbYd_P5yqpmx1yQ Edited April 23, 2020 by Thunderphantom Link to comment Share on other sites More sharing options...
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