petsild Posted March 18, 2018 Share Posted March 18, 2018 I remember the visibility of the tree at a greater distance and coast to a different depth of the sea. The current version generates the trees, literally before my eyes on the visibility the extrem and the sea has a uniform color without the depth the settings on high detail. The older picture shows the original quality. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium. Link to comment Share on other sites More sharing options...
Tinkickef Posted March 19, 2018 Share Posted March 19, 2018 Yes the sea issues are a known quality and have been reported extensively. Where the coastline once had lovely clear water where the seabed could be seen several meters down, we now have blue ink. Looks like someone messed with some opacity setting somewhere. 2.2 is a far superior product at the moment and is unaffected by the new 2.5 modifications. I only use 2.5 for Caucasus missions for now. 2.2 is far smoother with better visuals including the clear sea in Normandy and buildings in NTTR. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 19, 2018 ED Team Share Posted March 19, 2018 with the sea ensure you have some wind in the mission otherwise the sea can look very flat and calm. Increasing the wind a little will give it a better look. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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