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VTAI: F-16C Fighting Falcon


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Hi,

We took a step for F-16C in Lock On world. We made cockpit model (%90) but cockpit's textures're at %30 and F-16C model is at %90(no skin but unwraped)..

we researched to make a good cockpit but we couldnt solve some problems as HUD, MFD, TEWS...:(

we breaked project since 7 months..

So if we can solve these problems or ED helps us, we will make F-16C..:thumbup:

 

F-16C 3D Model: Yeniçeri

F-16C 3D Cockpit Model: 141st_Alper

F-16C 3D Cockpit Textures: 141st_c@sper

And special thanks to: 141st_Kaplan, 141st_Eko1

 

Some pictures of project ANKA::pilotfly:

ank1.jpg

ank2.jpg

ank3.jpg

 

37444058.jpg

 

32752713.jpg

 

uvw1.jpg

 

 

uvw3.jpg

ank9.jpg


Edited by c@sper
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we breaked project since 7 months..

So if we can solve these problems or ED helps us, we will make F-16C..:thumbup:

 

It's really a good job guys. Bravo!!! But i don't think ED will help you.:(HUD and the other electronic stuff is the common problem of all modders.They are hard coded so you can't get in.. You have to find a way around.BTW the only "real" mod i've seen was F-18 made by Kegetys with a clickable cockpit..And I don't know how did he do it..

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vtai_mini.jpg

 

we researched to make a good cockpit but we couldnt solve some problems as HUD, MFD, TEWS...:(

we breaked project since 7 months..

 

32752713.jpg

 

But it looks like you guys already have most of the 3D work done. Looks good from here...

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very nice keep walking and keep post new screenshots!!!

 

Please make HAF style F-16 also with parachute extent and CFT ....

 

The feature is coming ? !..... ;)

 

p.s please make the F-16 nose more thiner reference below....stretch forward and intake more thiner and curved...

 

 

http://www.squadronprints.com/1100page/1105sp.htm

 

http://www.f-16.net/gallery_item322449_size0.html

 

http://www.f-16.net/gallery_item409333.html

 

http://www.e-haf.org/mambo/images/zoom/ELHKKG/1-48thF-16DGreeceBlock52w-CFTsDorsal.jpg

 

Intake: http://img11.imagehosting.gr/out.php/i1363221_image-0039.jpg

 

http://img11.imagehosting.gr/out.php/i1363222_image-0040.jpg


Edited by Geraki
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Great work and very nice looking cockpit model! Being an avid F-16 fan, here are some tips...

 

  • Appears you're shooting for a Block 50, using the F110-GE-129 engine, thus there are some things that need attention: Most obvious the intake shape. The Block 50 is using the MCID intake (although it doesn't look like your model has the NSI intake either, so take a look at that... the shape just seems off. Try to find a good reference photo from head-on of a MCID intake. The profile view of this intake is slightly different too).

  • A few other things that stand out are the speed brakes angle (fully open with gear up they deploy to 60 degrees max, gear down they go to 43 degrees max).

  • Can't tell for sure if the gear doors are bulged.

  • The VHF antenna on top of the dorsal fin looks a tad off, but I could be wrong.

  • The anti-collision light on top of the vertical stabilizer appears to be missing its shroud.

  • Air-scoop on the bottom of the left wing strake is missing or very small (underneath the gunport).

  • The angle of the LEFs (leading edge flaps) is actually -2 degrees when fully up, meaning they won't be aligned with the fuselage and wing strake extension even when flush. In the real Viper these obviously flex up and down to dig into the air allowing the pilot to max perform the plane, but in the most upright position they are actually -2 degrees and pointing upward in relation to the strake.

Great work... keep it up! It's kinda hard to tell from only a few shots (and angles), but those are things that stood out to me at a first glance. Good luck! :smilewink:


Edited by LawnDart

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Here's a good quick reference for different F-16 variants and what is most noticably different on each (see table near bottom of page):

http://www.cybermodeler.com/aircraft/f-16/viperversions.shtml

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What is your particular problem? How to get a live HUD working and get the cockpit in the game?

 

I would suggest the use of DirectX overlays rendering over the LockOn image. This is the same technique FRAPS uses for its overlays. I'm prepared to have a tinker next week as I've been dying for an F-16 for ages.

 

Essentially you render the F-16 in an external program and then 'paste' the image into LockOn using an overlay. The external program uses the LUA export mechanism for communication with Lockon. In this way any cockpit can be injected into LockOn. Clickability would be tricky but should be possible.

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Amazing model! Best F-16 model so far for lockon world. Hope you guys get some assistance from ED to finish up the cockpit properly or contact the one responsible for this:

 

 

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Amazing model! Best F-16 model so far for lockon world.

 

Intake needs some serious TLC!

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I suggest you to release your MOD in 2 separate parts.

 

The Firts : Only the 3D plane to replace the IA and template.

- This could be a first step and help te communauty to create new skins for other countries.

- It is the easies part to finish.

 

The second : 3D Cockpit and flyable MOD.

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

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Ok, I love this. Some question:

What block? From what country? What year? are you guys aiming for. This things all matter in term of what avionics and systems you are trying to modeled, the look of the F-16 and so on. F-16C covers a lot of very different aircraft. (block 25 to 52+ and every country will have different capabilities and most will have different equipment, etc)

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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Great work and very nice looking cockpit model! Being an avid F-16 fan, here are some tips...

 

  • Appears you're shooting for a Block 50, using the F110-GE-129 engine, thus there are some things that need attention: Most obvious the intake shape. The Block 50 is using the MCID intake (although it doesn't look like your model has the NSI intake either, so take a look at that... the shape just seems off. Try to find a good reference photo from head-on of a MCID intake. The profile view of this intake is slightly different too).

  • A few other things that stand out are the speed brakes angle (fully open with gear up they deploy to 60 degrees max, gear down they go to 43 degrees max).

  • Can't tell for sure if the gear doors are bulged.

  • The VHF antenna on top of the dorsal fin looks a tad off, but I could be wrong.

  • The anti-collision light on top of the vertical stabilizer appears to be missing its shroud.

  • Air-scoop on the bottom of the left wing strake is missing or very small (underneath the gunport).

  • The angle of the LEFs (leading edge flaps) is actually -2 degrees when fully up, meaning they won't be aligned with the fuselage and wing strake extension even when flush. In the real Viper these obviously flex up and down to dig into the air allowing the pilot to max perform the plane, but in the most upright position they are actually -2 degrees and pointing upward in relation to the strake.

Great work... keep it up! It's kinda hard to tell from only a few shots (and angles), but those are things that stood out to me at a first glance. Good luck! :smilewink:

 

1 Some block 30 and above use this intake as well, not just blk 50 ( related to GE engine)

2 The speed brakes will open at 60 with LG down. With LG down and no weight on wheels (WOW) on the

nose landing gear (NLG) they should only open to 43 degrees but the pilot can hold the switch to open and the speed brakes will open (seen many damaged speed brakes)

3 This depends on the block (40 and above should have bulges) You are correct that the models main landing gear (MLG) doors do not appear to have a bulge.

4 The antenna should be a bit bigger.

5 Again, this depends on the block and year.

6 Look and pic one, not sure but looks like it is there.

7 This is only with WOW, on the air they are flush

Just my two cents


Edited by mvsgas

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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Good place to start to read and see old pictures of F-16 (From A to F) This is the first magazine

http://www.codeonemagazine.com/magazine_detail.html?item_id=4

Ref photos

http://www.af.mil/photos/mediagallery.asp?galleryID=3

http://www.lockheedmartin.com/products/f16/index.html

http://www.f-16.net/gallery_item45606.html

 

My suggestion:

Pic a tail number and year and find all that you can about that specific aircraft... if you are looking for accuracy

http://www.f-16.net/aircraft-database/F-16/serials-and-inventory/


Edited by mvsgas

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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I knew Mvsgas would hop in here soon. Good luck on the model guys, gonna watch this thread for sure.

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I'm so predictable... I see F-16 and always bite:joystick:

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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