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Current Version: 1.01 - 20210420 

 

(DOWNLOAD PLEASE CLICK HERE)

 

 

 

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A Helicopter Hover Trainer (all helicopter types supported)

To be able to hover is like being able to parallel parking a car. Difficult, unimpressive, and a prerequisite for flying any helicopter.

Well, here's a small mission that helps you hone that skill with any of DCS's currently available flyable Helicopters.

The mission also throws in some element of scoring to keep you on your toes. Or rather, to keep you keep your toes on your rudder. Oh, and Instructor/Trainer MP setup is tentatively supported (requires more testing)

 

WARNING: Requires DCS 2.7 

 

-=-


It's the small things. "The enemy gate is down", "Walk before you run" - with helicopters it's "Hover before you Soar". Hovering is not only a quintessential skill, it's also decidedly difficult to learn. Which explains the abundance of training tools available for budding rotor heads... Errrr...

 

No more. Named after the favorite exclamation of all levitationally challenged chopper jocks-to-be, "Hover, Damn!" is a helicopter hover trainer. It won't teach you how it's done right (only time can do that), but it provides you with an environment to train up and hone your "just the effing stay there!" skill. 

 

In this mission you choose a Helicopter (all current DCS flyable helicopters supported) and the use the F10 Option in Communications to request a hover exercise from Central. A second later, your helicopter - wherever it may be - is surrounded by a ring of cheap disposable objects to mark the zone. Increase cyclic, and once you hover, try to stay centered in this ring. Every second you are scored, and the score is added to your total -- until you touch down, explode, or drift out of the ring.

 

That's all. 

 

Simple, right? 

 

So when do you know you are good at hovering? The sad truth is: probably never. Good enough? When you start noticing just how much else is going on at Sochi around you.

 

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"Hover Damn" supports Instructor/Student setup. Instructors can fly the helicopter anywhere and initiate the mission there. Perimeter marks will be constructed on the spot (after touch down of course).

 

Mission Designer Notes

You can add any client-controlled helicopter anywhere on the map. The mission will automatically work with that helicopter as well. 

 

INSTALLATION
To install, download and move "CFrags Hover damn!.miz" to
    C:\Users\[your user name]\Saved Games\DCS\Missions\
or
    C:\Users\[your user name]\Saved Games\DCS.openbeta\Missions\


TO START A THE MISSION
Start DCS, then click
    - Mission (Note: NOT Training)
    - My Missions tab (upper left)
    - CFrags Hover Damn!


Roadmap:
- Allow observer craft
- Add minimum hover height
- Enforce heading on higher levels
- allow perimeter marks to be constructed on ships


Version History
v1.01 - 20210420
Initial Release

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CFrag's Dustblower - Helicopter landing trainer in Syria
v1.0 - 20210428

 

Discussion Thread: please click here
Download Link: please click here

 

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WARNING: REQUIRES DCS 2.7 OR ABOVE and Syria

 

TLDR: The notorious "Lawnmower" Dynamic Helicopter Landing Trainer, now in Syria by popular demand. 


CAVEAT EMPTOR: if you did not like "Lawnmower", don't even bother with this one.

 

"CFrag's Dustblower", sister to "CFrag's Lawnmower", is a mission to train, improve, and test your helicopter landing skills. Request a landing by difficulty (easy, normal, or hard), and the mission generates an LZ based on your request. LZs are generated dynamically, from tens of thousands of possibilities, virtually guaranteeing that no two missions are identical (unless you are unusually patient). Landings are rated individually, and after five or more consecutive landings, your overall skill is rated as well. Harshly. So better step up your game, soldier!

 

Currently the mission supports all DCS flyable helicopters (Huey, Ka-50, Mi-8 and Gazelle), and you can switch between airframes - just don't do it while tasked with a landing, or you'll score a zero for that landing. MP Multi-Crew is tentatively included to support Instructor / Student, but may have some lingering bugs during scoring. MP Multi-Unit is currently unsupported.

 

HIGH SPIRE, DUSTBLOWER ONE IS READY FOR DEPARTURE

 

After finally acing that landing on the gas platform off Batumi's coast, you are now "Dustblower One", training with High Spire in Syria. As before, Landing zones are created dynamically based on the difficulty that you request. Unlike in Caucasus, there is currently only one location available (with possible updates if feedback warrants it):

 

  • Haifa
    Densely populated, Haifa is a beautiful city with a busy port. Missions here are slightly more difficult than their Caucasus (Lawnmower) counterpart, with the "difficult" missions bordering on dangerous. Also not helping: the drop-dead beautiful scenery that will distract you. Oh, and you are racing the clock in more than one way - sundown is sixty minutes after start-up. Landings will get progressively more difficult as darkness falls across the Mediterranean Sea. 

 

Choose your Helicopter (all types supported), then use the 'F10 Other' Command in Communications to request a landing exercise from Central. Landings are scored individually, and you accumulate a total and average score. After 5 or more landings, you are rated based on your average score. After a landing you can change helicopters and continue.

 

Each Landing is scored based on

  • difficulty level (easy, normal, hard)
  • time required until touchdown
  • Quality (precision)
  • Helicopter type

 

LZ are marked by a ring of tires with a red flag sticking out (easy and normal mission), or a ring of red flags (hard). Additionally, the position of the LZ is marked by blue smoke that is positioned just outside the LZ.

A touchdown outside of the marked LZ fails that exercise touchdown with a score of 0 (as does a crash). Aborting an exercise counts as a failed landing (Score 0) towards your total and average score.

 

You can request three different exercises:

  • Easy:
    your landing zone will be mostly unobstructed and can be approached from any direction. It's big enough even for inexperienced pilots to hit, maybe even land in. There is a generous time limit, and breaking the limit will simply add less to the score.
     
  • Normal:
    your landing zone may be partially obstructed, so plan your approach direction. Landing Zone size is still generous. Time limit is shorter, breaking the limit also only results in a lower score
     
  • Hard:
    your landing zone is virtually guaranteed to be obstructed from at least one side, and usually there are obstacles (trees, buildings, vehicles, power lines) close by that may even extend into your LZ. Size of the LZ is what you would expect in real-life extraction missions. Time limit is harsh, and breaking the limit will reduce the entire score to zero.

 

You must also avoid other units moving about, even if they intrude on your LZ. Landing on a road is therefore not advised. 

 

Helicopter difficulty:

  • Ka-50 (easiest)
  • UH-1
  • SA-324
  • Mi-8 (hardest)
  • (HIND: tbd)
     

Nobody ever said it was easy. But it's fun!

 

INSTALLATION
To install, download and move "CFrag's Dustblower.miz" to
    C:\Users\[your user name]\Saved Games\DCS\Missions\
or
    C:\Users\[your user name]\Saved Games\DCS.openbeta\Missions\


TO START THE MISSION 
Start DCS, then click
    - Mission (Note: NOT Training)
    - My Missions tab (upper left)
    - CFrag's Dustblower


Mission Roadmap:
- Add Other Locations 
- Better MP support
- More refined audio
- Add moving LZ
- Add more traffic for hard missions 


Version History
v1.0 - 20210428
Initial Release, based on CFrag's Lawnmower 

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