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Steel Winter - a Multiplayer co-op campaign for A-10C's & A-10A's


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Steel Winter

- an ongoing Multiplayer co-op missions project for A-10C's & A-10A's

 

 

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** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

 

Steel Winter is a series of multiplayer co-op missions for both A-10A and A-10C pilots in the same mission. These will be built in Ver 1.5.4 current release using the mission editor only, no additional scripting. I'll edit and repair them if any become buggy when a new release version of the game is adopted. No mods are required although Starway's Caucasus Textures 2.0 will give you much nicer Winter Scenery.

 

The Situation:

Our squadron of A-10's are part of a select United States air and ground combat unit that was invited to Russia to participate in a good-will joint training exercise with the Russian military, similar to the USA's Red Flag but fully integrating ground warfare into the training program. Air and ground forces from Germany and The United Kingdom are also represented here for this prestigious event. A few months after our arrival, reports and rumors have come in from various sources and news agencies of a rogue Russian General's attacks on the civilian population and the looting of local towns and cities, even full scale assaults on Russian military units and bases.

 

After a period of acclimation to the cold climate and feeling confident that we can now work effectively with the Russian forces, this new coalition of the USA, Germany, the UK and Russia has been tasked with locating the General and stopping these brutal attacks on the local population and isolated Russian military units. Hard intel on the General's forces is limited, but he is known to have under his command a division of armored vehicles and tanks and approximately 50 aircraft and helicopters. His troops are loyal and well paid from the spoils stolen from the local towns and cities that have been attacked, and will likely fight to the end.

 

Our mission is to apprehend the General, alive if possible, to stand trial in a Russian court of law, and to decimate his forces to the point that they disband and are no longer a threat. Reports of attacks and atrocities in the Mozdok area indicate that he has a large presence here and is recruiting from the Russian military units that he has defeated.

 

Your squadron has been requested at Mozdok Airbase to help drive this rogue General and his forces out of the area. Other coalition forces will be arriving in the next few days so your main objective until they arrive is to maintain control of Mozdok Airbase. Targeting pods for the "C" models were lost en-route to Russia, but we expect them to be found eventually or new ones flown in from the USA. For now we have plenty of IR and TV Mavericks, rockets and cluster munitions, iron bombs and ECM pods.Navigation is simplified using the ATC menu, the MGRS grid system and you will also get direction, by voice, in degrees and distance to a target from a known location.

 

These are not quickie missions often taking 2 hours or so to complete, and they are somewhat relaxed in complexity so that A's can coexist with the C's. The mission goals will not be achieved in a single sortie, so be ready for lots of RTB'ing to re-arm and re-fuel as most target groups will need to be completely wiped out to continue. The text briefings will be sparse and basic. You will receive most of your orders, by voice, in the cockpit.

 

Kudos to the Voice Actors who provide a unique service by producing the recordings that make missions more fun. Their efforts greatly increase the immersion factor. Listen carefully for their announcements as these are your instructions on what to do.

 

Voice overs:

* Riproren

* Chris “Datek” Poulos

* Bill "Bingo" Clark

* Maury "Moose" Pratt

* Dmitriy "Alieneye" Grigoryev

* Yurgon

* Cen "DarkFire" Blackwell

* Eric "Air" Hahn

* Kimi "Sockmonkey" Hahn

* Glenn "Apache600" Lilley

* Sam "Hook" Johnson

* ViKe

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

 

For each mission I'll be providing a standard version for 2 to 4 players in any combination of A-10A's and/or A-10C's. Do not occupy all the slots, fly with 4 slots/pilots max or there may not be enough action to keep you entertained. I'll also supply an alternate version for 4 to 6 players in any combination of A-10A's and/or A-10C's. Again, do not occupy all the slots, fly with 6 slots/pilots max or there may not be enough action.

 

Choose your own server settings to customize the difficulty for your particular group, although I have locked "Fog of War" on the F10 Map setting, and civil traffic at "low".

 

I hope you find these entertaining. This mini-campaign is being built out of love for the A-10A which we fly often in our Wednesday and Friday DCS sessions and, of course, I didn't want to leave out the A-10C pilots but note their complexity is somewhat reduced by the lack of TGP's.

 

Comments, critiques and discussion are welcomed and any questions will be answered to the best of my ability.

 

The first mission is below and more to come in the future as they are completed and tested.

 

Cheers all,

Winston 60

 

 

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Mission 1: Outpost Charlie

Mission type: Multiplayer co-op

File 1: Use SteelWinter-1Ver2.miz for 2 to 4 players

File 2: Use SteelWinter-1alt.miz for 4 to 6 players

Controllable: A-10C's and/or A-10A's, all ramp starts

 

Make sure to play the correct mission for the number of pilots you have, don't just fill all the slots. Be ready for a long mission!

 

Your Squadron arrived at Mozdok last night greeted by cold overcast weather, light winds and snow. Your A-10's are fueled and on the ramp with a CAS loadout but you will have a short time window to change armament if you want (remember... no targeting pods are available). Get to your aircraft and in your cockpits and wait for an announcment from your new C.O. Rumor has it that one of our Outposts spotted the advancing enemy last night.

 

Voice overs:

* Riproren

* Chris “Datek” Poulos

* Bill "Bingo" Clark

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

Play-testing:

* Bud "Bad Bud" Smith

* Yurgon

 

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Mission 2: Beslan's Bombers

Mission type: Multiplayer co-op

File 1: Use SteelWinter-2Ver2.miz for 2 to 4 players

File 2: Use SteelWinter-2alt.miz for 4 to 6 players

Controllable: A-10C's and/or A-10A's, all ramp starts

 

Make sure to play the correct mission for the number of pilots you have, don't just fill all the slots. Be ready for a long mission! All of your tasks will be given by voice and on-screen text, so have pen and paper handy to jot down target information and locations.

 

It's day two at Mozdok and the weather is still cold with light winds and overcast skies. Your A-10's are fueled and on the ramp with a CAS loadout and still ... no targeting pods are available. Get to your aircraft, startup and head out in tight formation to OP Charlie where you will receive your first task of the day.

 

Voice overs:

* Riproren

* Chris “Datek” Poulos

* Maury "Moose" Pratt

* Dmitriy "Alieneye" Grigoryev

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

Play-testing:

* Bud "Bad Bud" Smith

* Yurgon

* Ragequits

 

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Mission 3: The Gauntlet

Mission type: Multiplayer co-op

File 1: Use SteelWinter-3Ver2.miz for 2 to 4 players

File 2: Use SteelWinter-3alt.miz for 4 to 6 players

Controllable: A-10C's and/or A-10A's, all ramp starts

 

Make sure to play the correct mission for the number of pilots you have, don't just fill all the slots. Be ready for a long mission! All of your tasks will be given by voice and on-screen text, so have pen and paper handy to jot down target information and locations.

 

It’s our fourth day at Mozdok airbase and the weather is getting worse. Sorties have been reduced somewhat due to snowstorms and supply problems, but we still fly when conditions allow. We have inflicted much damage to the General’s forces that have attacked us, and are looking forward to going on the offensive as soon as the rest of our assets are in place and our missing equipment arrives. Crates of our equipment, including the TGP’s, turned up in Germany and are at this moment being loaded into a C-130 for transport to Mozdok.

 

Yesterday, tanks and armored vehicles of our Multinational Force engaged a buildup of the General’s forces several klicks southeast of Mozdok airbase. The battle is now over and our armor is coming back to Mozdok to repair, rearm and refuel, and to get medical treatment for the wounded.

 

Mission three will be to escort three Tank Platoons through “The Gauntlet” (the name given to the area just south and east of Mozdok airbase by one of our Tank Commanders). This area is full of natural cover and terrain features that make it perfect for springing ambushes.

 

I would like to thank all the voice actors again, and welcome a few extraordinary new actors to Steel Winter.

 

Voice overs:

* Chris “Datek” Poulos

* Yurgon

* Cen "DarkFire" Blackwell

* Eric "Air" Hahn

* Kimi "Sockmonkey" Hahn

* Glenn "Apache600" Lilley

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

 

Play-testing:

* Bud "Bad Bud" Smith

* Yurgon

* Ragequits

 

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__________________________________

 

Mission 4: Highway of Death

Mission type: Multiplayer co-op

File 1: Use SteelWinter-4Ver2.miz for 2 to 4 players plus one fighter aircraft

File 2: Use SteelWinter-4alt.miz for 4 to 6 players plus one fighter aircraft

Controllable: A-10C's and/or A-10A's, all ramp starts. One fighter aircraft, F-15C, Mirage or F-5E

 

Make sure to play the correct mission for the number of pilots you have, don't just fill all the slots.

 

Since we arrived at Mozdok we have beaten back every attack by "The General" and have inflicted severe damage to his land and air forces. It would now seem that he has had enough! Last night a large convoy of his vehicles was spotted leaving Nalchik airbase and another vehicle convoy is, at this moment, departing from Beslan. Scramble to your A-10's that are armed and fueled, and standby for an in-cockpit briefing. "C" models are equipped with our new found TGP's so use them to locate and takeout any air defenses in the convoys first.

 

Here's our chance to keep the General from relocating these men and this equipment to another area where he can continue to terrorize the population. With a Predator drone to keep an eye on the two convoys for you, you must destroy every vehicle to complete today's mission. Begin by attacking the Beslan convoy as it is closer, then locate and attack the Nalchik convoy. Beware of his few remaining fighter aircraft. You will have one F-15C, Mirage or F-5E to provide top cover for your attacks.

 

Voice overs:

* Chris “Datek” Poulos

* Eric "Air" Hahn

* Glenn "Apache600" Lilley

* Sam "Hook" Johnson

* ViKe

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

 

Play-testing:

* Bud "Bad Bud" Smith

 

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__________________________________

 

Mission 5: Operation Grand Theft

Mission type: Multiplayer co-op

File 1: Use SteelWinter-5Ver2.miz for 2 to 4 players (one SEAD Su-25T optional)

File 2: Use SteelWinter-5alt.miz for 4 to 6 players (one SEAD Su-25T optional)

Controllable: A-10C's and/or A-10A's, optional Su-25T, all ramp starts.

 

Make sure to play the correct mission for the number of pilots you have, don't just fill all the slots.

 

It's now Spring and we have transferred to Kutaisi airbase in search of the General. It's taken some time to locate him but we now have good intel that he's hiding out at Kobuleti airbase and in the process of rebuilding and recruiting. Images from one of our Drones show him in posession of a particular Su-34 Fullback Bomber that was recently equipped with a new top secret weapons and avionics package. The Russian military desperately wants that Fullback returned, .... so we're going to steal it for them!

 

Our task is to attack the enemy forces at Kobuleti and eliminate all threats so one of our transport aircraft can land there. Recon photos show SAM's and AAA vehicles as well as patrolling tanks and armored vehicles at the objective. A few units are stationed in the nearby towns and may try to reinforce Kobuleti airfield as our attack progresses. We will have a C-130 Hercules available to us, on-board will be an SAS Strike Team and two CIA pilots. The mission will consist of 6 phases:

 

Phase 1. A-10's (or one Su-25T) will attack and destroy air defenses at Kobuleti.

Phase 2. A-10's will then destroy any and all ground forces at and near Kobuleti.

Phase 3. The A-10 Flight Leader will then call in the C-130 to land at Kobuleti.

Phase 4. Once the C-130 has landed and stopped, the SAS team will disembark, move to and secure the Fullback's hangar, and insert the CIA pilots.

Phase 5. A-10's will provide CAS in case the enemy tries to reinforce Kobuleti.

Phase 6. The CIA pilots will steal the Fullback and land at Kutaisi airbase with the A-10's providing escort.

 

Voice overs:

* Kimi "Sockmonkey" Hahn .... as 'Hercules 95 J'

* Chris “Datek” Poulos ......... as 'Grand Theft One'

* Cen "DarkFire" Blackwell ..... as 'Bulldog Two Zero'

* Maury "Moose" Pratt ......... as 'Coffee Time Actual'

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

 

Play-testing:

* Bud "Bad Bud" Smith

 

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__________________________________

 

Mission 6: Cut and Run!

Mission type: Multiplayer co-op

File 1: Use SteelWinter-6-Ver2.miz for 2 to 3 players maximum

File 2: Use SteelWinter-6alt-Ver2.miz for 4 to 6 players

Controllable: A-10C's and/or A-10A's, all ramp starts.

 

Make sure to play the correct mission for the number of pilots you have, don't just fill all the slots.

 

The General is on the move! Satellite surveillance has spotted 4 identical convoys moving out from Kobuleti in all directions. Intel is positive he's in a vehicle in one of those convoys... but we don't know which one! Your A-10's are armed with Mavericks, LGB's(A-10C), Iron Bombs(A-10A) and, of course, Guns. We have exhausted our supply of cluster bombs. You may start engines whenever you want, but DO NOT leave your hangars until after the voice briefing. The Predator drones will spot the convoys for you as they leave Kobuleti and disperse. Fly towards your waypoint 2 and make contact with the first drone. Once you have destroyed the first convoy, follow instructions and proceed to the next available drone. To contact any of the other drones when they arrive, just fly close to them.

 

Depart from Kutaisi airbase and with help from the Drones, hunt down and kill the General. Senaki-Kolkhi airbase can be used as an alternate airbase to Repair, Rearm and Refuel. At mission end, after landing at Kutaisi, look for the Easter Egg at the NorthEast parking revetment. Taxi to a position near the Comms tower/revetment.

 

Voice overs:

* Kimi "Sockmonkey" Hahn .... as 'Freak Show'

* ViKe .............................. as 'Big Mac'

* Glenn "Apache600" Lilley .... as 'Viking'

* Bill "Bingo" Clark ................ as 'High Roller 6'

* Micah ............................. as 'Nacho'

** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files.

 

Play-testing:

* Bud "Bad Bud" Smith

 

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SteelWinter-2Ver2.miz

SteelWinter-3Ver2.miz

SteelWinter-4Ver2.miz

SteelWinter-5Ver2.miz


Edited by Winston 60
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CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Is it playable also as single player?

Probably not unless you're willing to spend a long time to finish all the tasks alone. There are about 70 targets that must be killed in the 2-4 player version, and over 100 in the 4-6 player version.

 

Even if I were to give you a few wingmen, they will not rearm and refuel to continue with you after the first sortie so you'll be able to use them only until their armament runs out. So that's a lot of RTB's and re-arming for a single player to do!

 

If you would like to try I will adjust the mission somewhat for one player by reducing the number of targets and add two wingmen and send it to you to try if you'll test it for me and tell me... will you be flying the A model or the C ?

 

I suppose if there were enough requests here for a single player version, I could make one by reducing the amount of targets to match a 3 ship loadout and change a few other threats/surprises to make it a much shorter, single sortie mission.

 

Anyone else interested in a single player version?

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Interesting, two hours of mission isn't a problem, I love long missions.

Yes, but your wingmen are good for only the first sortie. If you like long missions flying solo have a go at the 2-4 player version here but know that the odds are massively against you.

 

The last time I built a single player mission, my wingmen did not refuel/rearm and join me on subsequent sorties. Has this changed? :dunno:

 

I see there's enough interest in single player versions so I'll get to work on modifying these a bit, then test and post them before I return to work on multiplayer mission 2.


Edited by Winston 60
  • Like 1

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Yup, +1! :thumbup:

 

Charlie model for me.

Yurgon, if I send you a single player "C" version, will you play test it for me?

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Yurgon, if I send you a single player "C" version, will you play test it for me?

 

Yeah, that would be cool. :thumbup:

 

Maybe I'll also get a chance to test the coop version with a couple of guys; if so I'll let you know how it played out.

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Just tried it with a friend. The two Tunguska are a pain in the ass to spot in the convoy using only mavericks.

Yes! Aren't the Tunguska's hard to spot using just the Maverick seekers? Did you remember to zoom the Maverick screen to 6X? We A-10A pilots always have this problem as we aren't able to carry the TGP. For practicing I created a mission just to try identifying SAMS with just the Maverick and it's seeker and found that they are sometimes easier to identify at distance on 6X magnification when using the IR "D" Mavericks. Try re-arming with the "D" mavericks at the beginning and see if that helps.

 

We also use a diversion technique as a team. One A-10 will get just close enough to make the Tunguska fire while another A-10 farther away is looking at the convoy through his Maverick at 6X. He can then see where the Tunguska(s) is when it fires and can fire a missile at it. I also have a snap-view programmed to a button that zooms my Maverick screen to nearly full scree size when the button is held down and returns to normal cockpit when the button is released. This larger view helps to identify the profile of the vehicle.

 

I hope it was fun nevertheless Zarma. I never said it would be easy! :music_whistling:

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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I have a single player version out to two pilots for play testing. I'll post them when fully tested.


Edited by Winston 60

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Single player...............really hard! But can be done. I've tried and really dangerous. First time got a few ground targets and went back to rearm, returned to target area and got shot up really bad and crash landed with holes everywhere and no tail.

Might try again........?

BadBud

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The 1.5.4 release really messed things up with the way I created these missions. It's going to be awhile before ED fixes all their mistakes and I can re-build and re-upload the repaired missions.

I thought updates were supposed to be a good thing! :pain:

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Welcome to mission building. :lol:

Regarding the limitations of AI with respect to landing, there are a couple options:

Sortie 1 flight, sortie 2 flight etc...player simply switches slots upon landing.

You can find an interesting workaround in some of Ranger ' s missions as well...since AI use SFM, you can load them a bit unrealistically so they have the ordnance for multiple engagements. Include a tanker in the map; when player is refueling rearming, they instruct the flight to take fuel from the tanker.

Good luck!

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Flew the 2-player version of OP Charlie yesterday with a buddy, that was a lot of fun. :thumbup:

 

Except for the radar guided SAMs and some very angry Hinds, we had little problems. Once the SAM threats were neutralized, one or two CBU-97 took care of pretty much every remaining target. ;)

 

After I'd tested the SP version, the "surprises" weren't quite as surprising to me, but I think it's a fun mission for first-timers. :)

 

Edit: Uh, need to work on my threat recognition skills. I believe the SAMs weren't radar guided. Would explain why I didn't get RWR indications for missile launch and why my chaffs didn't defeat the missiles... :music_whistling:


Edited by Yurgon
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Multiplayer versions have just been updated to work with release ver 1.5.4 and re-uploaded. See the first post for the updated files.

Single player version also uploaded today in a new separate topic. :pilotfly:


Edited by Winston 60
  • Like 1

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Edit: Uh, need to work on my threat recognition skills. I believe the SAMs weren't radar guided. Would explain why I didn't get RWR indications for missile launch and why my chaffs didn't defeat the missiles... :music_whistling:

Here's a tip if you're having trouble with the SAM's in mission one. Read at the risk of spoiling some of your fun.

 

All SAM's in this mission are Tunguska's and will show as S6 on your RWR when they detect you. Best to turn on ECM at this point. They use radar to detect you but when they fire, they fire an IR missile so you don't get a warning. Just keep your eyes on the vehicles and watch for a missile coming towards you so you can drop flares, not chaff, and maneuver to avoid it.

 

This particular IR missile is VERY FAST too so get the flares out as soon as you see it and also know that this missile sometimes warps in multiplayer I believe possible due to some netcode problems in ver 1.5.4

 


Edited by Winston 60

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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Here's a tip if you're having trouble with the SAM's in mission one. [...]

 

Haha, yeah, I figured most of that out in the meantime because I was curios why things went south more often than I'd expected.

 

Interestingly enough, "S6" on RWR isn't radar guided "SA-6" (that would show up as "6"), it's like you described an SA-19 Tunguska, I guess because of its "2S6" designation.

 

In any case, like I said, I need to practice my threat recognition skills. ;)

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  • 2 weeks later...

Mission two uploaded. See the first post for the briefing and links. Enjoy!

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

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  • 2 weeks later...

Thankyou for this, can't wait to test it with my wingmen. There's only 3 of us though, so would this be a problem, apart from a few extra targets?

 

Just need to find a min of 2 hrs where we can all fly together without annoying the wife's!!!!!!!!!

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

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