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Old 12-03-2019, 09:34 PM   #251
Surrexen
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Quote:
Originally Posted by sirrah View Post
Hi Surrexen

I have been flying Snowfox a lot lately, in an attempt to clear out all opposing ground forces (thanks to that awesome save function!! )

Main trouble I'm having to deal with, are enemy cap patrols. There are in fact so many, that I'm having a very hard time picking out ground targets/SAM's. Which is totally cool by the way. It shouldn't be too easy.

One thing though. What exactly are the Khasab CAP Vipers and F-18 and 14 fleet defenders supposed to do? Are they only defending a very limited range around Khasab and the carrier?
I ask this because I haven't seen them get into action so far. Even when enemy aircraft came as close to somewhere in between Qeshm and Khasab (I was kinda hoping they would come and protect me while I was making my "mach1-winchester-tail-between-my-legs" escape back to Khasab ), but they just kept doing their orbit.
Yeah those groups are on carrier/base defence and are on a fairly tight leash for obvious reasons. They definitely do attack things that get within their set ranges. The F-16's often trigger 'border disputes' and as a general rule the fleet defence planes do a pretty good job of keeping the area around the carrier relatively clear.

I had made a small change in the scripts to do with red/blue air in the last update that I actually think is making all the AI planes slightly less aggressive which I have undone and that fix will be out once I've got this JF-17 in the hangar.
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Old 12-05-2019, 04:35 AM   #252
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v118 is up

Changelog v118:

- JF-17 added
- UH-1H added
- Radio call-in's for MQ-9 Predator aerial drones that can act as JTAC's for the called sector, be advised the drones will have to fly from near Khasab to the target sector to give some semblance of realism. The drones are invisible/immortal to make up for the travel time.
- Some minor script adjustments
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Old 12-05-2019, 05:19 PM   #253
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Sorry if asked before, bit could you explain how to load version 118 while also keeping progress made in version 117?
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Old 12-05-2019, 08:08 PM   #254
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Quote:
Originally Posted by sirrah View Post
Sorry if asked before, bit could you explain how to load version 118 while also keeping progress made in version 117?
So long as you leave the generated lua files alone, just launch it as normal and it will continue on.
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Old 12-07-2019, 02:06 PM   #255
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Originally Posted by Surrexen View Post
So long as you leave the generated lua files alone, just launch it as normal and it will continue on.
You're right, it did


So, I tried version 118.

Some feedback:
Great to have the Huey available, but the distance from Khasab to the area(s) of operations is just way to far to enjoy. The fact that 90% of the flight is oversea, doesn't help with that either. Frustration gets to a maximum when being shot down just when you arrive near enemy ground units

Just an idea (without having any knowledge of scripting): It would be awesome if we were able to take off with our Huey somewhere on Qeshm. Would it maybe be possible to make an FOB/FARP base spawn on Qeshm Island as soon as enemy SAM sites there are killed. That would however mean, that the Huey only comes available after clearing all SAMs.

I have no idea though, if the above suggestion would be even possible with scripting...




Anyways; I think by now this mission is among my top 3 of missions with best replay value!!
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