astazou Posted January 20, 2020 Share Posted January 20, 2020 Hello, I'm creating a carrier mod, I mostly learning by reading the existing configurations files (.lua) of existing vehicules. But there is one point I don't understand: How are working the Runway/taxi/parking placements on a carrier? Do you know what are "Length_Vpp" and "With_Vpp" please ? (I know what are lenght and width, but not "Vpp") Also, do you know what are those keywords please? I don't understand them (maybe because of my english), so I don't understand how to use them: alsArgument, lowGlidePath, slightlyLowGlidePath, onLowerGlidePath, onUpperGlidePath, slightlyHighGlidePath, highGlidePath Thank you My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
BR55Sevas Posted January 20, 2020 Share Posted January 20, 2020 Vpp in russian acronim for "runway". МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
astazou Posted January 20, 2020 Author Share Posted January 20, 2020 Vpp in russian acronim for "runway". Thank you So the 6 first parameters lead to do that: What are those parameters please? alsArgument lowGlidePath slightlyLowGlidePath onLowerGlidePath onUpperGlidePath slightlyHighGlidePath highGlidePath My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
astazou Posted January 21, 2020 Author Share Posted January 21, 2020 What are those parameters please? alsArgument lowGlidePath slightlyLowGlidePath onLowerGlidePath onUpperGlidePath slightlyHighGlidePath highGlidePath I have an idea, do you think it can be used by the mirror to have to good angle of approach on a carrier? If yes, I don't understand why it's also here for the next points (which aren't the runway anymore, but more the place for catapults) My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
fl0w Posted January 23, 2020 Share Posted January 23, 2020 I think the parameters are for meatball/IFLOLS Link to comment Share on other sites More sharing options...
astazou Posted March 3, 2020 Author Share Posted March 3, 2020 @Sirius, yep, I final thought that too, so it's usable only for the first runway you declare (because the first declared runway is the one used for landings) Just to finish, I will share what can be usefull if someone want to make a carrier mod. (all my questions here was for this mod: https://www.digitalcombatsimulator.com/fr/files/3308231/ ) I had a new question, I had a problem with spawning. I analyzed the code from other mods, but I didn't get it work My problem: when I spawn a first plane, others can't spawn (the first one being still on the deck or took off already) What I want: make 4 areas spawnable for IA/players, and when someone leave an arena, another player can spawn on this place GT.RunWays = { -- landing strip definition (first in table) -- VppStartPoint; azimuth (degree} Length_Vpp; Width_Vpp; {{-188, 10, 0}, 360.0, 108.0, 32.0, -- alsArgument, lowGlidePath, slightlyLowGlidePath, onLowerGlidePath, onUpperGlidePath, slightlyHighGlidePath, highGlidePath 0, 0, 0, 0, 0, 0, 0}, -- runways {{156, 10, -8}, 360,16,12.0,0,0,0,0,0,0,0}, {{156, 10, 8}, 360,16,12.0,0,0,0,0,0,0,0}, }; GT.RunWays.RunwaysNumber = #GT.RunWaysGT.TaxiRoutes = -- x y z V_target { { -- 1 parking spot {{ 88.5, 10, -9}, 3.0}, {{ 141, 10, -8}, 2.0}, }, { -- 2 parking spot {{ 88.5, 10, 9}, 3.0}, {{ 141, 10, 8}, 2.0}, }, { {{ -27.2, 10, -9}, 3.0}, {{ 33, 10, -8}, 2.0} }, { -- 4 parking spot {{ -27.2, 10, -9}, 3.0}, {{ 33, 10, 8}, 2.0} }; } GT.TaxiRoutes.RoutesNumber = #GT.TaxiRoutes GT.TaxiForTORoutes = -- taxi routes and parking spots in LCS -- x y z V_target { { RunwayIdx = 1, Points = { {{ 88.5, 10, -9}, 1.0}, {{ 141, 10, -8}, 1.0} } }, { RunwayIdx = 2, Points = { {{ 88.5, 10, 9}, 2.0}, {{ 141, 10, 8}, 2.0} } }, { RunwayIdx = 3, Points = { -- 3 spawn spot(6pack 3) -> catapult 3 {{ -27.2, 10, -9}, 3.0}, {{ 33, 10, -8}, 3.0} } }, { RunwayIdx = 4, Points = { -- 4 spawn spot(6pack 4) -> catapult 4 {{ -27.2, 10, 9}, 4.0}, {{ 33, 10, 8}, 4.0} } }, } GT.TaxiForTORoutes.RoutesForTONumber = #GT.TaxiForTORoutesI don't understand what "V_target" means, but I finally cancelled this approach, I'm pretty sure it was the good one, but I didn't find my mistake, so I made it more simple: I deleted the TaxiForTORoutes and the TaxiRoutes parts, then I have only the RunWays spots. So now I can make spawn same number of planes than number of runways. The "only problem" is cold start planes spawn also on runway ready to be catapulted Hope it will help someone My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
astazou Posted March 3, 2020 Author Share Posted March 3, 2020 Oh, and apparently this draw was wrong, it's apparently working like that: My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
ESA_Falke Posted April 25, 2020 Share Posted April 25, 2020 Hello everyone! In this time of confinement I am preparing an aircraft carrier mods ... after several tests with the .lua I cannot fix this, in the spawn the plane is a little off the ground and breaks on falling, ¿ Does anyone know how to solve it? imagen hier Link to comment Share on other sites More sharing options...
astazou Posted April 28, 2020 Author Share Posted April 28, 2020 Hello everyone! In this time of confinement I am preparing an aircraft carrier mods ... after several tests with the .lua I cannot fix this, in the spawn the plane is a little off the ground and breaks on falling, ¿ Does anyone know how to solve it? imagen hier Hi, in the .lua, at the spot place, you just need the reduce the altitude (the y value) My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
joey45 Posted April 29, 2020 Share Posted April 29, 2020 Have the units as meters then pick a vert on the deck and get the height from that. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
SVKSniper Posted April 29, 2020 Share Posted April 29, 2020 If several test with lua changes maybe collison model.....? Support my work Link to comment Share on other sites More sharing options...
Marroux Posted August 21, 2021 Share Posted August 21, 2021 On 3/3/2020 at 3:49 PM, astazou said: I don't understand what "V_target" means Hi, I think that V_target is the speed of movement of the plane from one point to another of the taxi route. 1 Link to comment Share on other sites More sharing options...
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