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Old 03-28-2019, 09:12 AM   #21
Robert31178
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Man, it'd be VERY cool if someone could work this into Crybob's script as the ground marker for a downed pilot to use instead of a static grunt.
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Old 03-28-2019, 09:51 AM   #22
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It works a treat as I have introduced it in my own adapted version of this script ????
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Old 03-29-2019, 01:54 PM   #23
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Yes, we did too with a custom CSAR script including this mod. It's awseome to see the pilot walking to your chopper.
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Old 04-19-2019, 06:30 PM   #24
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Mod update coming soon:

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Old 04-19-2019, 06:56 PM   #25
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Update now LIVE....see first post for new download LINK.
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Old 04-27-2019, 05:44 PM   #26
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Nice mod!
I saw that the pilot is "drivable " but every time I try this he felt to the ground and act like an bug on the back.

Made I'm something wrong or is he drunk?
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Old 04-27-2019, 05:48 PM   #27
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No you haven't done anything wrong....I was experimenting with CA compatibility LOL either that or he is drunk as a skunk
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Old 05-05-2019, 03:46 PM   #28
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Quote:
Originally Posted by SUNTSAG View Post
No you haven't done anything wrong....I was experimenting with CA compatibility LOL either that or he is drunk as a skunk
is it possible to place this unit/pilot on a carrier deck and then use CA to walk on the deck ?

asking that, because in VR this will be something amazing as it will allow you to walk on the deck and simply observe what happens (in VR), and by default, that option is completely missing in DCS! the only way to do that is somehow using F2 camera view (of an aircraft that is already on the deck) and then pan around in a very cumbersome and lame way
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Old 05-05-2019, 04:03 PM   #29
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I should be able to provide a non animated version that would allow you to do that. It would require multiple versions for each deck type.
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Old 05-06-2019, 06:58 PM   #30
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Hi All,

I have been working on trying to make this mod CA compatible. I have partially succeeded, in as far as you can be the pilot but without animations when you occupy the pilot. All other animations remain in place, when NOT in the CA seat as it were.

I have also added the ability to select the pilots face in the mission editor:



It means after a fashion you can make your way to your aircraft but with animation limitations ie none.
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