Open Source Terrain/Maps - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 05-26-2020, 04:21 PM   #1
nosaMtrevoC
Member
 
Join Date: May 2020
Location: Canada
Posts: 206
Default Open Source Terrain/Maps

I understand the need to keep things close to the chest or proprietary, but I'm wondering if it wouldn't help improve DCS World as a whole to allow certain parts of it to be more open to the community.

Terrains especially I think would be a great project to offer the tools or API to DCS World to allow people to collaborate in building certain parts of the environment. I wouldn't allow the openness to edit the current terrains necessarily, but what about opening up certain parts of the world map that wouldn't conflict with the current terrains and allow the community to build out the LOD's, terrain and textures and buildings/streets/airports etc..

I'd love to contribute to such a project, and I know many would probably jump in with their particular talents.

Pick a spot on the map to test it, and allow the community to build it out.

Sort of a developer supported community project, offering the community the ability to do something on their own.

Thoughts?
nosaMtrevoC is offline   Reply With Quote
Old 05-26-2020, 04:51 PM   #2
stormridersp
Member
 
stormridersp's Avatar
 
Join Date: Jan 2011
Posts: 342
Default

Agreed or A Greed?


I'd love to have those tools. With the amount of remote sensing data available today that's more than possible.
__________________
B450 Gaming Pro Carbon, Ryzen 3600 @4.3GHz, 16Gb DDR4 3000MHz, GTX1070TI, CH Stuff, Oculus CV1

Wishlist:
AH-64
F-15E
F-117A
stormridersp is offline   Reply With Quote
Old 05-27-2020, 01:43 AM   #3
Baco
Member
 
Join Date: Mar 2006
Location: Buenos Aires, Argentina
Posts: 727
Default

That Would be awesom!
Kind of a ME but to build maps.
With DEM Files as base for altitudes and coast. and a ME type of tool to place objects.
Baco is offline   Reply With Quote
Old 05-27-2020, 01:44 AM   #4
Baco
Member
 
Join Date: Mar 2006
Location: Buenos Aires, Argentina
Posts: 727
Default

I would actually PAY for a module to build maps.
Baco is offline   Reply With Quote
Old 05-27-2020, 02:31 AM   #5
lee1hy
Member
 
Join Date: Mar 2019
Posts: 476
Default

Now the terrain and sound are no longer moddable by the user.
__________________
Support creator keep making new level of livery

My patreon
https://www.patreon.com/ejectman12
lee1hy is offline   Reply With Quote
Old 05-27-2020, 03:12 AM   #6
nosaMtrevoC
Member
 
Join Date: May 2020
Location: Canada
Posts: 206
Default

I realize ED is first and foremost a business model, and I'm fine with that. Not knocking a great company that provides a wonderful product IMO, but time and time again it shows that allowing communities to build around your product like this doesn't hurt sales but does the opposite. People get more excited about your product, and new people are brought to it.

If there was an open source map product, I'd still buy every terrain product ED releases. I have them all now.
nosaMtrevoC is offline   Reply With Quote
Old 05-27-2020, 02:24 PM   #7
Baco
Member
 
Join Date: Mar 2006
Location: Buenos Aires, Argentina
Posts: 727
Default

Just look at ARMAIII a dated 8 years OLD game, still stron as teh first day....
Baco is offline   Reply With Quote
Old 05-27-2020, 04:28 PM   #8
nosaMtrevoC
Member
 
Join Date: May 2020
Location: Canada
Posts: 206
Default

Something else a community project does that is hard to quantify is keep interest in the product form people who float back and forth. I've come back and forth from DCS 3 times since the original lock on. I've owned almost every FS product that has ever existed since MSFS 1.0

A community project keeps people engaged in something even when they're tired of flying, which keeps them near the community and aware of the products you are selling.

I spend more time tinkering with DCS than i do flying most days as I find this enjoyable.
nosaMtrevoC is offline   Reply With Quote
Old 06-01-2020, 08:55 AM   #9
stormridersp
Member
 
stormridersp's Avatar
 
Join Date: Jan 2011
Posts: 342
Default

Quote:
Originally Posted by nosaMtrevoC View Post
Something else a community project does that is hard to quantify is keep interest in the product form people who float back and forth. I've come back and forth from DCS 3 times since the original lock on. I've owned almost every FS product that has ever existed since MSFS 1.0

A community project keeps people engaged in something even when they're tired of flying, which keeps them near the community and aware of the products you are selling.

I spend more time tinkering with DCS than i do flying most days as I find this enjoyable.

This reminds of me of Richard Burns Rally and more recently, Assetto Corsa.
__________________
B450 Gaming Pro Carbon, Ryzen 3600 @4.3GHz, 16Gb DDR4 3000MHz, GTX1070TI, CH Stuff, Oculus CV1

Wishlist:
AH-64
F-15E
F-117A
stormridersp is offline   Reply With Quote
Old 06-02-2020, 03:27 PM   #10
Ercoupe
Member
 
Join Date: Jun 2012
Posts: 248
Default

I think this would be great, but I'd like ED to have the last word as to wether it gets into the sim, or not. Just to keep the junk out and the quality up.
When I was flying FSX there was plenty of free stuff. But 90% of it looked like ass, frankly.
Ercoupe is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 07:35 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.