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Old 07-03-2020, 10:59 AM   #11
sublime
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Originally Posted by AeriaGloria View Post
Nope, if you test or look at LUA rocket of SD-10 has more power, has more fuel, and either burns the same time or a second longer. SD-10 also has dual stage while AMRAAM C is boost only.

If you check AMRAAM won’t make so many 15 mike shots at low altitude on the deck like you were firing SD-10, if you go on the deck it’s more like ten miles, here’s a look on altitude and amraam performance attaches below as a picture

Range has some big differences depending on altitude and speed, AMRAAM does better at gliding efficiently, new API means it can’t pull as much G and bleed as much speed. So there is differences but all in all the range performance of each missile is pretty similar and well done compared to other missiles in DCS. AMRAAM C can outrange it sure but it’s not a whole lot. It loses less then SD at low altitude.

This graph shows 161km range at 50k feet and 25km at 1k ft, max speed goes from Mach 4.7 to Mach 3.8. That’s almost 1/7th the range on the deck! 25km is 13.6nm. So yeah maybe if you fly straight and launch fast it might make 15nm on the deck with the same AMRAAM version, but the target would have to ignore the missile fly straight and have the missile launcher probably supersonic for about a 10-15% boost(Gragh doesn’t mention speed of launch unfortunately so assume it could be off by that much in either direction).

I should highlight that gragh does not specify AMRAAM C version, I believe DCS has C-5, this may be C-7. So while these ranges are farther then the AMRAAM C-5 can achieve in DCS, it should give you a rough idea of how much performance they lose at lower altitudes

Take them both to on the deck, same speed, and SD-10 will probably make 10 miles in same conditions, and the range gap will go be smaller the higher the faster you go
I dont know man. I respect what youre saying..and its purely anecdotal and i havent fired a spamraam in a while
But those things ar least until.6 montbs ago
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Old 07-03-2020, 03:26 PM   #12
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Quote:
Originally Posted by AeriaGloria View Post
Nope, if you test or look at LUA rocket of SD-10 has more power, has more fuel, and either burns the same time or a second longer. SD-10 also has dual stage while AMRAAM C is boost only.

If you check AMRAAM won’t make so many 15 mike shots at low altitude on the deck like you were firing SD-10, if you go on the deck it’s more like ten miles, here’s a look on altitude and amraam performance attaches below as a picture

Range has some big differences depending on altitude and speed, AMRAAM does better at gliding efficiently, new API means it can’t pull as much G and bleed as much speed. So there is differences but all in all the range performance of each missile is pretty similar and well done compared to other missiles in DCS. AMRAAM C can outrange it sure but it’s not a whole lot. It loses less then SD at low altitude.

This graph shows 161km range at 50k feet and 25km at 1k ft, max speed goes from Mach 4.7 to Mach 3.8. That’s almost 1/7th the range on the deck! 25km is 13.6nm. So yeah maybe if you fly straight and launch fast it might make 15nm on the deck with the same AMRAAM version, but the target would have to ignore the missile fly straight and have the missile launcher probably supersonic for about a 10-15% boost(Gragh doesn’t mention speed of launch unfortunately so assume it could be off by that much in either direction).

I should highlight that gragh does not specify AMRAAM C version, I believe DCS has C-5, this may be C-7. So while these ranges are farther then the AMRAAM C-5 can achieve in DCS, it should give you a rough idea of how much performance they lose at lower altitudes

Take them both to on the deck, same speed, and SD-10 will probably make 10 miles in same conditions, and the range gap will go be smaller the higher the faster you go
Not sure why on paper it is supposed to be so good and in actual gameplay it turns into a brick strapped to fireworks.

The kill ratios of both missiles in combat are quite clear. These missiles need more work than just a loft profile and chaff resistance number values.

These are not ancient arrows that only must follow the glide principle and air resistance profile.

By going with each description posted here. Each nut and bolt can significantly alter performance of these missiles.

Also we are now off topic.
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Old 07-06-2020, 02:26 PM   #13
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Originally Posted by Terrorban View Post
Not sure why on paper it is supposed to be so good and in actual gameplay it turns into a brick strapped to fireworks.

The kill ratios of both missiles in combat are quite clear. These missiles need more work than just a loft profile and chaff resistance number values.

These are not ancient arrows that only must follow the glide principle and air resistance profile.

By going with each description posted here. Each nut and bolt can significantly alter performance of these missiles.

Also we are now off topic.
Well i was wrong. Somewhat
.mostly. if.youre at altitude and speed theyre quite deadly
Howeber the oxygen issue

Thsts a bug. @ aeria gloria
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