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Old 11-30-2019, 03:56 AM   #1
David OC
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Default FlightSim Junkie - Mission Editor Tutorials

Setting up a quick mission in DCS with all the aircraft you have bought.

Put them all in the same mission. Set them all to skill level (client)

This way you can choose which one to fly all in the one mission at the start.

The others will not spawn in. You can change to a different aircraft whenever you want. By hitting escape and choose a different slot/aircraft.

You can even put as many of the same aircraft in the mission. One air start, one hot start, one cold start etc.

Other things in this video
How to set up drone aircraft for practice (Weapon Hold) 3:40
How to force unlimited weapons for this mission 6:25

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Chuck's DCS Tutorial Library

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Last edited by David OC; 11-30-2019 at 04:07 AM.
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Old 11-30-2019, 04:24 AM   #2
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Add a simple trigger to your mission so you can practice dogfighting with fox 2's etc.

Here I add a simple trigger so you can decide when the enemy will go weapons hot.

That way you can position yourself in many different positions and try different things for A2A practice.



As you can see you are doing a small amount of logic coding within the DCS editor.

You can create very dynamic situations with just this logic alone and the tools / options within the editor itself. Many campaigns are built just with the editors tools.

You can also expand on this with scripting in lua. (More on this later)
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Chuck's DCS Tutorial Library

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to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link



Last edited by David OC; 11-30-2019 at 01:27 PM.
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Old 11-30-2019, 11:58 AM   #3
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Here I add a waypoint switch for the enemy aircraft that will stay and repeat it's set waypoints until out of fuel and return to base. You still decide when this aircraft will go weapons free.

I also setup a cold war border with a very deadly SAM system. This will be a lot harder than your used to possibly and showing what it would be like to face a very cunning enemy.

Download this mission to try it FlightSim_Junkie_Mission_Tutorial_3.miz
I recommend you build something for yourself to practice using the editor.

Place it in your mission folder
C:\Users\YOUR USER PC NAME\Saved Games\DCS [ver: openbeta etc] \Missions



I will expand on this in the next video.
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Chuck's DCS Tutorial Library

Download PDF Tutorial guides
to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link



Last edited by David OC; 12-06-2019 at 01:11 PM.
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Old 12-07-2019, 01:33 PM   #4
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Thanks a lot .. I dont know why I missed this thread before, I will subscribe to your channel, as I still have a lot to learn


Best regards
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Old 01-11-2020, 01:31 AM   #5
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Quote:
Originally Posted by Rudel_chw View Post
Thanks a lot .. I dont know why I missed this thread before, I will subscribe to your channel, as I still have a lot to learn


Best regards
+1

Thank You Sir! I look forward to going through ALL your playlists. Subscribed.
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Old 01-26-2020, 03:54 AM   #6
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Thanks Guy's!

Here is a new one going over a mission that is already built in DCS for the A-10C.

I think it gives more of a complete overview and the scope of building and organizing, keeping track of triggers in a large mission etc.

Pulling apart some of these is how I learned how to build them, it can also give you ideas to use and how to use them in your own missions. Like the moving of ground forces from Waypoint X to Waypoint X and also making them use flares on their own position so the user can find them when flying around.



I'll go more into this "signal flare on unit" next using the (Switched condition)

Homework lol
Go through the manual and start to understand what these triggers / conditions and actions do and mean.
X:\Program Files\Eagle Dynamics\DCS World OpenBeta (or Stable)\Doc
DCS User Manual EN.pdf
Start Page 81

Example

"(TYPE drop down field). Using this drop down, you can set a condition type for the trigger. There are 50 types of conditions you can use. Conditions include:

ALL OF COALITION IN ZONE. When creating a Trigger Zone, you can set a trigger to true when all of the set coalition units (aircrafts, vehicles, ships) are inside a defined trigger zone. Upon selecting this condition, two new fields will be displayed. The COALITION drop down menu allows you to select the coalition that when inside the selected trigger zone will set the condition to true. The ZONE drop down will list all the trigger zones you have created according to the names you created for them.
ALL OF COALITION OUT OF ZONE. This condition works the same as the ALL OF COALITION IN ZONE, but the condition will be set to true when the all coalition's units are outside the defined zone.
ALL OF GROUP IN ZONE. When creating a Trigger Zone, you can set a trigger to true when all units of the set group are inside a defined trigger zone. The GROUP drop down menu allows you to select the group that when inside the selected trigger zone will set the condition to true. The ZONE drop down will list all the trigger zones you have created according to the names you created for them.


(ACTION drop down field). Using this drop down, you can set an action for the trigger. There are 48 types of actions that you can use. Actions include:
AI TASK. An AI action set in the TRIGGERED ACTIONS panel of the AI Group Properties Advanced Actions menu will be executed. The desired AI action identified by its name should be selected from drop down list.

DO SCRIPT. Runs a LUA script as entered in the TEXT filed.
DO SCRIPT FILE. Runs a LUA script file that is linked to in the TEXT field.
END MISSION. If you wish to have the mission end according one or more specified conditions being set to true, you can use this action. This can be a handy action to end a mission after all mission objectives have been met. In the text box, you can also enter text that will appear when one side has won the mission.
EXPLODE UNIT. From this action, select a unit that you wish to explode as a result of this action. You can use the volume setting to determine the size of the explosion."


These ones I go thru in the video are the main ones you will use generally when building a mission for yourself or others.
Practice setting up a small mission and just using one of those commands.

Player aircraft (Skill set to player)
Add an ai Tank or Aircraft with a (hold or orbit) for the first warpoint or waypoint number whatever.

Advanced (Waypoint Actions)
Add
(Type) Perform Task
(Action) Hold or Orbit

(Stop condition) Flag 10 etc


Triggers

RADIO ITEM ADD. This actions allows you to add a custom radio message to the player's radio communications menu in-game. Enter the desired radio message in the RADIO TEXT field. In the FLAG field, set the flag number that will be set to (ON) when the player selects this radio message.
Note, this trigger does not work in multiplayer.

Set flag to 10 value 1
When you fly this mission (Put yourself over the tank or aircraft in the air and watch him continue on once you select this radio item)
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| ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides
to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link



Last edited by David OC; 01-26-2020 at 05:01 AM.
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