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2021 (and earlier) DCS Newsletter Discussion Thread


NineLine

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What new ww 2 map? Any ideas?

 

There’s been a screenshot from Wags desktop icons from within the DCS GUI menu showing a Straits of Dover icon. No official response.

I would bet there's work being done to populate the areas of the germans campaign in this area.

 

https://forums.eagle.ru/attachment.php?attachmentid=200354&stc=1&d=1545443076

 

My take on the whole world war two for DCS world, it is the next step in a higher Fidelity in flight modeling in World War II, for instance taking a step from war thunder a simple flight model; IL-2 BOX to cliff of Dover, considered a intermediate step and DCS world an advance step into flight modeling of World War II. I feel this is going to be a very great 2019 for WWII flight sim.


Edited by Mastiff

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Would it be possible in the coming months to get a Newsletter/Wags video about Combined Arms 2.0? (And any exciting developments around it.)

 

Would really like some insight into how high ED is aiming with this module and what the schedule roughly looks like. (For the last 7 years some of us have sort of been waiting for the module to "get there" :dunno:) Thoughts on the module's history and place in the whole of DCS: World could be interesting too.

 

And of course a good opportunity to discuss any possible related development like improvements to infantry and maps/environment, damage model, player controllable AA units/Air Defence Networks (ADN), the RTS aspects of the game/user interface, the new CA campaign and the dynamic campaign...

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Cant' wait for news letter of today, usually it gives us a lot of information for the incoming year ;)

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Would it be possible in the coming months to get a Newsletter/Wags video about Combined Arms 2.0? (And any exciting developments around it.)

 

Would really like some insight into how high ED is aiming with this module and what the schedule roughly looks like. (For the last 7 years some of us have sort of been waiting for the module to "get there" :dunno:) Thoughts on the module's history and place in the whole of DCS: World could be interesting too.

 

And of course a good opportunity to discuss any possible related development like improvements to infantry and maps/environment, damage model, player controllable AA units/Air Defence Networks (ADN), the RTS aspects of the game/user interface, the new CA campaign and the dynamic campaign...

 

 

+1 on this.

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  • ED Team
NineLine what about AI and this mission making stuff coming in with Mac? Is this going to be a DCS update or MAC is a different entity and client?

 

All content should be usable between MAC and DCS, of course, a mission made for a MAC L-39 won't work with the full L-39. You will be able to run MAC as it's own thing, or play MP alongside other DCS users. It's a little cloudy right now I know, but will become clearer as we get closer.

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Taking advantage of the new Dedicated Server system, MAC will allow you to earn accomplishments and points that you can then use to purchase DCS World products. The new system has a detailed point-earning system that is also tied to leader boards and record scores

I'm curious about this. Will it be limited to MAC players?

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I am just curious if the current legacy FC3 aircraft will get updates with MAC, like new cockpit textures for Su-25A/T, A-10A and have some old standing bugs remedied (like CCRP for Su-25A, reversed engine animations, autopilot in the Su-25T, etc). Thanks.

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Do we see Some new stuff in the MAC? :D

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I have the impression MAC is a completely new product (and install) and not a module for DCS World, but with a common core and multiplayer compatibility. So pilots using MAC or DCS can play together on a server.

 

I for one am not overly interested in MAC, but I imagine it will bring in new players by offering easy to learn air-quake with leader boards and shop rewards. And maybe some of them will step up to the wonderful world of DCS.

 

As long as ED doesn't forego DCS World (and why should they?) this is a good thing in my opinion.

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If ED talking about a special interface to MAC then it's probably a different product and that's why it took a long time to bring it.

I think on the long term we need to separate real dcs modules from FC3 level ones, but this woukd be possible only when we have dcs level Russian modules which is not planned yet.

 

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If ED talking about a special interface to MAC then it's probably a different product and that's why it took a long time to bring it.

I think on the long term we need to separate real dcs modules from FC3 level ones, but this woukd be possible only when we have dcs level Russian modules which is not planned yet.

 

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I think this is where the major delay is at. There are some test servers that are running this to bring this to DCS as we know it now.

 

  • Taking advantage of the new Dedicated Server system, MAC will allow you to earn accomplishments and points that you can then use to purchase DCS World products. The new system has a detailed point-earning system that is also tied to leader boards and record scores.

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For those that purchased the Hawk prior to 1 October 2018, will continue to make DCS World 2.5.3 available, such that you can still fly the Hawk.

They mean they will make the Hawk always compatible with the new DCS release versions? :) (or does "make available" mean that players in future can ONLY fly Hawk on MP servers with the old 2.5.3 version?!)

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You must keep 2.5.3 in your drive to keep flying the Hawk.

wooooow (I don't own the module but I fear owners could be angry about this).

And ED won't go to court vs. VEAO to release the source-code for Hawk?

 

Or are there military "secrets" (real BAE Systems programming code) programmed into the module? What reason could VEAO POSSIBLY have to not release the source-code to ED?

 

I suggest ED to offer VEAO a % of every future Hawk sale (negotiate) for making the source-code available to ED.

In the end such a deal would benefit all (current+future) Hawk module owners, VEAO (for the % of sales) and ED for having the module working with every new DCS version.

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

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wooooow (I don't own the module but I fear owners could be angry about this).

And ED won't go to court vs. VEAO to release the source-code for Hawk?

 

Or are there military "secrets" (real BAE Systems programming code) programmed into the module? What reason could VEAO POSSIBLY have to not release the source-code to ED?

 

I suggest ED to offer VEAO a % of every future Hawk sale (negotiate) for making the source-code available to ED.

In the end such a deal would benefit all (current+future) Hawk module owners, VEAO (for the % of sales) and ED for having the module working with every new DCS version.

 

 

 

 

it's nothing that strange. they don't exist anymore and probably the copyrights can't be transferred to another Entity per agreement. ED would probably have to renegotiate the copyright and that's a lot of time and stupid money, and yes it could also be because they are a Russian Entity.

 

 

 

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Why all the crazy speculation?

 

The statement is very clear...

 

"We regret to inform you that VEAO is no longer a developer for DCS World. As such, they have also ceased support of their Hawk. Although we offered to support their product, they declined making the files available to do so."


Edited by Paganus
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Yeah this MAC product is starting to sound pretty intriguing.

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wooooow (I don't own the module but I fear owners could be angry about this).

And ED won't go to court vs. VEAO to release the source-code for Hawk?

 

Or are there military "secrets" (real BAE Systems programming code) programmed into the module? What reason could VEAO POSSIBLY have to not release the source-code to ED?

 

There's a reasonable chance the Hawk code along with the rest of VEAOs assets now belong to their creditors

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If you don't mind I would like to ask questions of the official ED representative about the weekly news

 

"To avoid such issues in the future, all future 3rd party agreements are now required to make

the game files available in case they are no longer able to support their product."

 

Does this mean that all the current 3rd parties developing content for DCS that have a contract with ED.

That if that 3rd party company failed (as VAEO did) ED would not have the rights to the source files

from that company and we could have another situation like what just happened to the HAWK?

 

But if a new 3rd party were to sign up,

this new "we have access to your source files" claus would be in effect?

 

One last question, the agreements of which this refers to,

are they on a module by module basis or a contract allowing a

3rd party rights to develop within the DCS realm?

 

Many thanks for taking the time to answer and happy holidays

Ps: This is the correct thread to ask this question I hope?


Edited by HC_Official

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